Rayman 2: Difference between revisions

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Plot: More slimming down, I've removed the images for now, as the article looks extremely untidy with them at present.
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The second mask: Continuing slimming down
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===The second mask===
===The second mask===
====Healing Clark====
[[File:Rayman meets Clark.jpg|thumb|left|320px|[[Rayman]] meets the sick [[Clark]] in [[the Menhir Hills]]]]
[[File:Rayman meets Clark.jpg|thumb|left|320px|[[Rayman]] meets the sick [[Clark]] in [[the Menhir Hills]]]]
Beginning the search for the second mask, Rayman finds himself in the [[Menhir Hills]], where he learns to tame and ride [[walking shell]]s. Moving further in, Rayman meets with [[Clark the Giant]] in the [[Elite Troop Training Centre]], who has become ill after accidentally swallowing a Robo-Pirate part during a battle. He asks Rayman to retrieve the [[Elixir of Life]] from the [[Cave of Bad Dreams]], and stresses to Rayman that he needs to remember the name in order to enter.


The next level [[Rayman]] must visit is [[the Menhir Hills]], a rough area filled with large green stones known as [[menhir]]s. He finds his first [[walking shell]] – a two-legged mechanical missile created by the [[Robo-Pirate]]s. With [[Murfy]]'s help, Rayman learns to tame and ride these missiles; he must do this several times in this level in order to cross [[nettle]] patches which cannot be traversed on foot. Rayman passes through the [[Elite Troop Training Centre]], where [[Henchman 800|Henchmen 800]] doze rather than train. Eventually Rayman comes to another Robo-Pirate installation, where he finds his friend, [[Clark|Clark the Giant]]. Clark has just defeated twenty pirates, but in the heat of battle, he accidentally swallowed a rusty pirate part and took ill. In order to recover, he needs the [[Elixir of Life]], which can only be found in a place known as [[the Cave of Bad Dreams]]. Rayman finds a [[Spiral Door]] nearby and leaves, promising that he will return with the Elixir.
Rayman then returns to the Marshes of Awakening, where [[Jano]] now allows Rayman to enter the Spiral Door. Rayman is hypnotised by Jano and then transported to the Cave of Bad Dreams, and is challenged to find the treasures within before Jano can catch him. Jano eventually meets with Rayman as he nears the treasure trove and gives chase, leading Rayman into a large corridor where he must avoid Jano's attacks and use the skulls he emits to progress through. Eventually, he makes it to the treasure, where Jano congratulates Rayman, and offers it to him. The player is then given the choice to accept or decline Jano's offer, accepting will lead to a short cutscene depicting an overweight Rayman lounging on a small island, and an alleged "end" to the game. The cutscene ends by cutting back to the choice. Declining the offer will cause Rayman to be returned to the Marshes, and Jano will reward Rayman with the Elixir of Life for making the right choice and not succumbing to greed.


[[File:Rayman meets Jano.jpg|thumb|right|320px|[[Rayman]] meets [[Jano]] in [[the Marshes of Awakening]], at the entrance to [[the Cave of Bad Dreams]]]]
Rayman then returns to the Menhir Hills, and gives the Elixir to Clark. Clark is reinvigorated, and helps Rayman progress further through the facility. Rayman then parts ways with Clark at the exit of the facility, and finally leaves the Menhir Hills via a Walking Shell.
 
Back in [[the Hall of Doors]], the player must return to [[the Marshes of Awakening]] and take the side-path at the beginning of the level. In a hidden area, he finds the monster [[Jano]], who would not let [[Rayman]] enter his domain earlier. Now that Rayman knows this place is called [[the Cave of Bad Dreams]], Jano allows him to enter. First he tells Rayman that he has hidden a great treasure inside the cave, and that whoever reaches it may claim it. He also tells Rayman that he will chase and kill him, but says that he will give him a head start. Jano then hypnotises Rayman with the eyes of his skull-topped staff and teleports Rayman to the Cave of Bad Dreams. This cave has a bluish glow and is infested with [[caterpillar]]s and [[mini Jano]]s. It is where the evil creatures spawned by [[Polokus]]'s nightmares are imprisoned. Rayman makes his way towards the heart of the cave, and is chased down a slimy and slippery tunnel by Jano, who attempts to eat him. Then the two battle, with Jano constantly retreating and eventually fleeing. Rayman then finds the final chamber, a cavern filled with gold and jewels. Jano tells Rayman that he has defeated him, and that he may take what he wants. Rayman can either take the treasure for himself or take the Elixir for his friend; the player is allowed to choose which one. If the player selects the treasure, an obese Rayman is transported to a desert island with his gold, the words ‘Game Over’ appear on the screen, and the player is asked the question again. If the player selects the Elixir, Jano informs Rayman that he has chosen wisely and teleports them both back to the Marshes of Awakening. It is revealed that the skull atop Jano's staff actually contains the Elixir; Jano gives it to Rayman and the two part on good terms. The Cave of Bad Dreams can now be accessed directly from the Hall of Doors.


====Freeing Globox and Carmen====
[[File:Thecanopyps1.JPG|thumb|left|320px|[[Rayman]] and [[Globox]] make their way through [[the Canopy]]]]
[[File:Thecanopyps1.JPG|thumb|left|320px|[[Rayman]] and [[Globox]] make their way through [[the Canopy]]]]


Back in [[the Hall of Doors]], the player must move forward to [[the Menhir Hills]] once again, and repeat the early parts of the level. This time, when [[Rayman]] encounters the ill [[Clark]], he gives him the [[Elixir of Life]], which instantly restores him to perfect health. Clark smashes several walls, allowing Rayman to pass on to the next area of the Menhir Hills. (Clark leaves to find more pirates to fight – the consequences of this become apparent when Rayman reaches the [[Tomb of the Ancients]] later in the game.) Rayman rides a [[walking shell]] through tunnels filled with [[menhir]]s which emerge rapidly from the ground. Eventually he reaches a [[Spiral Door]] and completes the level.


[[File:Carmen laser prison PS1.jpg|thumb|right|320px|[[Carmen]] is imprisoned in the [[Whale Bay]]]]
[[File:Carmen laser prison PS1.jpg|thumb|right|320px|[[Carmen]] is imprisoned in the [[Whale Bay]]]]
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The next level is [[Whale Bay]], a watery location infested by [[Robo-Pirate]]s and [[piranha]]s. The benevolent whale, [[Carmen]], has been imprisoned in a laser cage by the pirates, who plan to use her blubber to oil the engines of the ''[[Buccaneer]]''. Rayman frees her, and she releases [[air bubble]]s which allow him to accompany her underwater. Unfortunately the local piranhas want to steal the bubbles to ease their heartburn, so Rayman must frighten them off with his [[magic fist]] so that he can continue to breathe. Eventually Rayman completes his underwater passage and comes to the end of the level.
The next level is [[Whale Bay]], a watery location infested by [[Robo-Pirate]]s and [[piranha]]s. The benevolent whale, [[Carmen]], has been imprisoned in a laser cage by the pirates, who plan to use her blubber to oil the engines of the ''[[Buccaneer]]''. Rayman frees her, and she releases [[air bubble]]s which allow him to accompany her underwater. Unfortunately the local piranhas want to steal the bubbles to ease their heartburn, so Rayman must frighten them off with his [[magic fist]] so that he can continue to breathe. Eventually Rayman completes his underwater passage and comes to the end of the level.


====Obtaining the Second Mask====
The next level is [[the Sanctuary of Stone and Fire]], the second of the game's Sanctuaries. This is a long and labyrinthine level, filled with secret passages, wrong turns and optional areas, including an entire temple which has no discernible purpose. Rayman spends a great deal of time on [[plum]]s, which can be used to cross the many lakes of lava. Eventually Rayman comes to a chamber containing a large blocky stone statue: this is [[Umber]], the Guardian of the Sanctuary of Stone and Fire. Unlike [[Axel]], Umber is pacifistic; he allows Rayman to stand on his head while he walks across a pool of lava, taking Rayman to the final chamber. It is shaped much the same as the chamber in which Rayman found the first [[Four Masks of Polokus|Mask]], with a raised platform on which sits a stone container. [[Rayman's symbol]] once again connects to the stone; it slides open, and the second Mask emerges. Rayman takes it and once again is transported to [[Polokus]]'s domain. The god congratulates Rayman, takes the Mask, affixes it to his stone, and sends Rayman back to [[the Hall of Doors]].
The next level is [[the Sanctuary of Stone and Fire]], the second of the game's Sanctuaries. This is a long and labyrinthine level, filled with secret passages, wrong turns and optional areas, including an entire temple which has no discernible purpose. Rayman spends a great deal of time on [[plum]]s, which can be used to cross the many lakes of lava. Eventually Rayman comes to a chamber containing a large blocky stone statue: this is [[Umber]], the Guardian of the Sanctuary of Stone and Fire. Unlike [[Axel]], Umber is pacifistic; he allows Rayman to stand on his head while he walks across a pool of lava, taking Rayman to the final chamber. It is shaped much the same as the chamber in which Rayman found the first [[Four Masks of Polokus|Mask]], with a raised platform on which sits a stone container. [[Rayman's symbol]] once again connects to the stone; it slides open, and the second Mask emerges. Rayman takes it and once again is transported to [[Polokus]]'s domain. The god congratulates Rayman, takes the Mask, affixes it to his stone, and sends Rayman back to [[the Hall of Doors]].