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[[File:Menhir Hills.jpg|thumb|right|300px|Official artwork showing [[Rayman]] riding a [[walking shell]]]]
[[File:Menhir Hills.jpg|thumb|right|300px|Official artwork showing [[Rayman]] riding a [[walking shell]]]]
A '''shell''' (also known as a '''Walking Bullet''') is a highly-explosive, rocket-shaped, animalistic robot found in ''[[Rayman 2: The Great Escape]]'' and its remakes, as well as [[Rayman 3 (Game Boy Advance)|the Game Boy Advance vesion of ''Rayman 3'']]. They were built by [[Robo-Pirate army|the Robo-Pirates]], and are used by them to guard passages. They chase [[Rayman]] if he comes within their line of sight. If [[Rayman]] manages to avoid touching them for long enough as they chase him, they become tired and [[Rayman]] can jump on their backs and ride them. This can be done easily if they are already asleep, in which case it is unnecessary to tame them. If they hit [[Rayman]], or any other object or creature, they will explode, which can cause the player some health loss.
A '''shell''' (also known as a '''Walking Bullet''' or a '''Walking Missile'''<ref>The name comes from [[Rayman 2: The Great Escape: The Official Guide|the official guide of ''Rayman 2'']].</ref>) is a highly-explosive, rocket-shaped, animalistic robot found in ''[[Rayman 2: The Great Escape]]'' and its remakes, as well as [[Rayman 3 (Game Boy Advance)|the Game Boy Advance vesion of ''Rayman 3'']]. They were built by [[Robo-Pirate army|the Robo-Pirates]], and are used by them to guard passages. They chase [[Rayman]] if he comes within their line of sight. If [[Rayman]] manages to avoid touching them for long enough as they chase him, they become tired and [[Rayman]] can jump on their backs and ride them. This can be done easily if they are already asleep, in which case it is unnecessary to tame them. If they hit [[Rayman]], or any other object or creature, they will explode, which can cause the player some health loss.
There are three makes of shell: the [[flying shell]]s, the [[walking shell]]s, and the [[red walking shell]]s. All three types can be avoided or punched to delay or stop them in their tracks.
There are three makes of shell: the [[flying shell]]s, the [[walking shell]]s, and the [[red walking shell]]s. All three types can be avoided or punched to delay or stop them in their tracks.


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Shells are of a friendly disposition, but they are programmed as guards and will attack if [[Rayman]] is in range.
Shells are of a friendly disposition, but they are programmed as guards and will attack if [[Rayman]] is in range.
==References==
<references />
{{Robo-Pirates}}
{{Robo-Pirates}}
{{R2enemies}}
{{R2enemies}}
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[[fr:Obus à pattes]]
[[fr:Obus à pattes]]


[[Category: Enemies from Rayman 2]]
[[Category:Enemies from Rayman 2]]
[[Category: Enemies from the Game Boy Advance version of Rayman 3]]
[[Category:Enemies from Rayman 2 Forever]]
[[Category: Friends from Rayman 2]]
[[Category:Enemies from the Game Boy Advance version of Rayman 3]]
[[Category: Friends from the Game Boy Advance version of Rayman 3]]
[[Category:Friends from Rayman 2]]
[[Category: Robots]]
[[Category:Friends from the Game Boy Advance version of Rayman 3]]
[[Category: Vehicles]]
[[Category:Robots]]
[[Category:Vehicles]]