Betilla's garden: Difference between revisions
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[[Image:Rayedu-demo.PNG|thumb|316px|right|[[ | [[Image:Rayedu-demo.PNG|thumb|316px|right|[[Betilla]] introduces [[Rayman]] to her gardens]] | ||
'''Betilla's Garden''' is a tutorial area in the world map of the educational Rayman games, including ''[[Rayman Junior]]'' and ''[[English with Rayman]]'', used by the young player to practice [[Rayman | '''Betilla's Garden''' is a tutorial area in the world map of the educational Rayman games, including ''[[Rayman Junior]]'' and ''[[English with Rayman]]'', used by the young player to practice [[Rayman]]'s abilities covered in a series of simplified maps based on those from the main game and ''[[Rayman 1|Rayman]]''. To ease players into the game, [[Rayman]] is initially given 51 lives. | ||
==Demo== | |||
In a recorded demo, [[Betilla|Betilla the Fairy]] welcomes [[Rayman]] to her garden, where he is told he can practice his powers. The player has no control over [[Rayman]]. The demo is set in the [[Blue Mountains]]. | |||
== | ==Practice Jumping and Helicopter== | ||
In a basic map set in [[Picture City]], [[Rayman]] is taught how to use the [[helicopter]] power to extend his jumps. There are few obstacles, with the exception of some spikes. If [[Rayman]] falls, he will typically be protected by a lower platform, and can jump up and try again. | |||
==Practice your Timing== | |||
[[Rayman]] is taught to time his movements carefully as he jumps on water lilies and [[Plum|bongo berry]] swings in [[the Dream Forest]]. He also learns how to crawl under [[Spiky fruit|spiked berries]]. | |||
== Practice | ==Practice Super Helicopter== | ||
[[Rayman]] learns how to use the [[super helicopter]] in [[Candy Château]]. Along the way, he must avoid sharp spikes, which [[Betilla]] describes as 'not friendly'. | |||
==Practice using your fist== | |||
In [[the Caves of Skops]], [[Rayman]] practices using his [[fist]] against several [[Antitoon]]s as well as learning to grab [[flying ring]]s. | |||
== Practice your | |||
Rayman | |||
==Practice Piloting Maracas Rockets== | |||
[[Rayman]] must safely pilot a [[Rocket-maraca|maracas rocket]] in [[Band Land]] using [[Betilla]]'s instructions, while avoiding [[spiky ball]]s and [[wrong note]]s that form a dangerous path. Unusually, this is the only level in Betilla's Garden not to feature an [[exit sign]], and it instead has a second back arrow in its place. | |||
==Screenshot gallery== | ==Screenshot gallery== | ||
<gallery> | <gallery> | ||
Image:BetillaRJ.PNG|Betilla | Image:BetillaRJ.PNG|[[Betilla]], as seen in the loading screen for Betilla's Garden levels | ||
Image:Rayedu-betillamap.PNG|Each tutorial is considered a separate level on the world map. | Image:Rayedu-betillamap.PNG|Each tutorial is considered a separate level on the world map. | ||
Image:Rayedu - jumping.PNG|Rayman has to use the helicopter power to extend his jumps | Image:Rayedu - jumping.PNG|[[Rayman]] has to use the [[helicopter]] power to extend his jumps | ||
Image:Rayedu - super.PNG|Rayman must avoid spiky nuts in the chocolate bars while flying | Image:Rayedu - super.PNG|[[Rayman]] must avoid spiky nuts in the chocolate bars while flying | ||
Image:Rayedu-timing.PNG|Rayman riding on a rocking [[plum]] | Image:Rayedu-timing.PNG|[[Rayman]] riding on a rocking [[plum]] | ||
Image:Rayedu - fist.PNG| | Image:Rayedu - fist.PNG|[[Antitoon]]s are used to teach [[Rayman]] how to use his fist | ||
Image:Rayedu - maraca.PNG|Rayman must walk in the direction he wants the rocket to go | Image:Rayedu - maraca.PNG|[[Rayman]] must walk in the direction he wants the [[Rocket-maraca|rocket]] to go | ||
</gallery> | </gallery> | ||