Betilla's garden: Difference between revisions

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[[Image:Rayedu-demo.PNG|thumb|316px|right|[[Betilla the Fairy|Betilla]] introduces [[Rayman]] to her gardens]]
[[Image:Rayedu-demo.PNG|thumb|316px|right|[[Betilla]] introduces [[Rayman]] to her gardens]]


'''Betilla's Garden''' is a tutorial area in the world map of the educational Rayman games, including ''[[Rayman Junior]]'' and ''[[English with Rayman]]'', used by the young player to practice [[Rayman|Rayman's]] abilities covered in a series of simplified maps based on those from the main game and ''[[Rayman 1|Rayman]]''. To ease players into the game, Rayman is initially given 51 lives.
'''Betilla's Garden''' is a tutorial area in the world map of the educational Rayman games, including ''[[Rayman Junior]]'' and ''[[English with Rayman]]'', used by the young player to practice [[Rayman]]'s abilities covered in a series of simplified maps based on those from the main game and ''[[Rayman 1|Rayman]]''. To ease players into the game, [[Rayman]] is initially given 51 lives.


==Demo==
In a recorded demo, [[Betilla|Betilla the Fairy]] welcomes [[Rayman]] to her garden, where he is told he can practice his powers. The player has no control over [[Rayman]]. The demo is set in the [[Blue Mountains]].


== Demo ==
==Practice Jumping and Helicopter==
In a basic map set in [[Picture City]], [[Rayman]] is taught how to use the [[helicopter]] power to extend his jumps. There are few obstacles, with the exception of some spikes. If [[Rayman]] falls, he will typically be protected by a lower platform, and can jump up and try again.


In a recorded demo, [[Betilla the Fairy|Betilla]] welcomes Rayman to her garden, where he is told he can practice his powers. The player has no control over Rayman. The demo is set in [[The Blue Mountains]].
==Practice your Timing==
[[Rayman]] is taught to time his movements carefully as he jumps on water lilies and [[Plum|bongo berry]] swings in [[the Dream Forest]]. He also learns how to crawl under [[Spiky fruit|spiked berries]].  


== Practice Jumping and Helicopter ==
==Practice Super Helicopter==
[[Rayman]] learns how to use the [[super helicopter]] in [[Candy Château]]. Along the way, he must avoid sharp spikes, which [[Betilla]] describes as 'not friendly'.


In a basic map set in [[Picture City]], Rayman is taught how to use the [[helicopter]] power to extend his jumps. There are few obstacles, with the exception of some spikes. If Rayman falls, he will typically be protected by a lower platform, and can jump up and try again.
==Practice using your fist==
 
In [[the Caves of Skops]], [[Rayman]] practices using his [[fist]] against several [[Antitoon]]s as well as learning to grab [[flying ring]]s.
== Practice your Timing ==
 
Rayman is taught to time his movements carefully as he jumps on water lilies and [[Plum|bongo berry]] swings in [[The Dream Forest]]. He also learns how to crawl under spiked berries.
 
== Practice Super Helicopter ==
 
Rayman learns how to use the [[Super Helicopter]] in [[Candy Chateau]]. Along the way, he must avoid sharp spikes, which Betilla describes as 'not friendly'.
 
 
== Practice using your fist ==
 
In The Blue Mountains, Rayman practices using his [[fist]] against several [[Antitoon|Antitoons]] as well as learning to grab [[Flying ring|Flying Rings]].
 
== Practice Piloting [[Rocket-maraca|Maracas Rockets]] ==
 
Rayman must safely pilot a maracas rocket in [[Band Land]] using Betilla's instructions, while avoiding [[Spiky ball|spiky balls]] and [[Wrong Note|Wrong Notes]] that form a dangerous path. Unusually, this is the only level in Betilla's Garden not to feature an [[exit sign]], and it instead has a second back arrow in its place.


==Practice Piloting Maracas Rockets==
[[Rayman]] must safely pilot a [[Rocket-maraca|maracas rocket]] in [[Band Land]] using [[Betilla]]'s instructions, while avoiding [[spiky ball]]s and [[wrong note]]s that form a dangerous path. Unusually, this is the only level in Betilla's Garden not to feature an [[exit sign]], and it instead has a second back arrow in its place.


==Screenshot gallery==
==Screenshot gallery==
<gallery>
<gallery>
Image:BetillaRJ.PNG|Betilla the Fairy, as seen in the loading screen for Betilla's Garden levels
Image:BetillaRJ.PNG|[[Betilla]], as seen in the loading screen for Betilla's Garden levels
Image:Rayedu-betillamap.PNG|Each tutorial is considered a separate level on the world map.
Image:Rayedu-betillamap.PNG|Each tutorial is considered a separate level on the world map.
Image:Rayedu - jumping.PNG|Rayman has to use the helicopter power to extend his jumps
Image:Rayedu - jumping.PNG|[[Rayman]] has to use the [[helicopter]] power to extend his jumps
Image:Rayedu - super.PNG|Rayman must avoid spiky nuts in the chocolate bars while flying
Image:Rayedu - super.PNG|[[Rayman]] must avoid spiky nuts in the chocolate bars while flying
Image:Rayedu-timing.PNG|Rayman riding on a rocking [[plum]]
Image:Rayedu-timing.PNG|[[Rayman]] riding on a rocking [[plum]]
Image:Rayedu - fist.PNG|Antitoons are used to teach Rayman how to use his fist
Image:Rayedu - fist.PNG|[[Antitoon]]s are used to teach [[Rayman]] how to use his fist
Image:Rayedu - maraca.PNG|Rayman must walk in the direction he wants the rocket to go
Image:Rayedu - maraca.PNG|[[Rayman]] must walk in the direction he wants the [[Rocket-maraca|rocket]] to go
</gallery>
</gallery>