Category:Speedrunning: Difference between revisions
Added a lot about rayman 3. hope you like acronyms |
added 2 glitches on Rayman |
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* You can death abuse to checkpoints to avoid backtracking. | * You can death abuse to checkpoints to avoid backtracking. | ||
=== Important Glitches === | |||
====Keep momentum from slipperies/rings==== | |||
If you hold up while you release from a lum (the speed depends on when you drop the lum) or jump from a slippery platform (example: Candy platforms on Mr Dark Dare) you'll keep the speed until you land on ground. | |||
Found by fuerchter. | |||
====Speed Storage==== | |||
This glitchs allows to store the speed you gain while boosting of a ring/slippery platform. However, after the boost you have to either die or land on a normal platform at a stop or walking speed. | |||
From there you have to reach an event without doing a running jump (walking jump is fine) and do a running jump of the last frame of the event. | |||
You have to do the running jump in the same direction as the direction you had after doing the initial boost. The ring you use cannot be moving and hanging doesn't break the storage. | |||
Found by scrimpeh (and thanks to Thexetra for the clear description) | |||
===PlayStation/Saturn Version Tips=== | ===PlayStation/Saturn Version Tips=== | ||
====Pink Plant Woods==== | ====Pink Plant Woods==== | ||