The Menhir Hills: Difference between revisions
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{{quote|text=This place is guarded by a [[walking shell]]. I heard that it may be possible to tame it.|sign=[[Murfy]] instructing [[Rayman]] on how to pass through the Menhir Hills|source=''[[Rayman 2: The Great Escape]]''}} | |||
'''The Menhir Hills''' is a location from ''[[Rayman 2: The Great Escape]]'', ''[[Rayman 2: Revolution]]'', and ''[[Rayman DS]]''. It is characterized by its focus on riding [[Walking Shell]]s, its short length (one of the shortest levels in all versions of ''Rayman 2''), being the only level other than [[the Fairy Glade]] and [[the Marshes of Awakening]] that [[Rayman]] must re-visit at least once to complete the game, and being the first level in the game to give Rayman a sidekick – in this case, [[Clark|Clark the Giant]]. | '''The Menhir Hills''' is a location from ''[[Rayman 2: The Great Escape]]'', ''[[Rayman 2: Revolution]]'', and ''[[Rayman DS]]''. It is characterized by its focus on riding [[Walking Shell]]s, its short length (one of the shortest levels in all versions of ''Rayman 2''), being the only level other than [[the Fairy Glade]] and [[the Marshes of Awakening]] that [[Rayman]] must re-visit at least once to complete the game, and being the first level in the game to give Rayman a sidekick – in this case, [[Clark|Clark the Giant]]. | ||
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The Menhir Hills are in several instances impossibly to cross on foot; similar to [[Beneath the Sanctuary of Rock and Lava]], patches of the hills are engulfed by giant, thorny [[nettles]] which can be crossed only by riding a [[walking shell]]. These roots occasionally poke out of the walls of the several small tunnels that cut through in the mountainside. In many of the areas where nettles do not grow, the ground is still too steep to cross on foot. | The Menhir Hills are in several instances impossibly to cross on foot; similar to [[Beneath the Sanctuary of Rock and Lava]], patches of the hills are engulfed by giant, thorny [[nettles]] which can be crossed only by riding a [[walking shell]]. These roots occasionally poke out of the walls of the several small tunnels that cut through in the mountainside. In many of the areas where nettles do not grow, the ground is still too steep to cross on foot. | ||
When [[Admiral Razorbeard]] seized Rayman's world, the Menhir Hills was the construction site of two Robo-Pirate training facilities: the [[Military Academy]] and the [[Elite Troop Training Centre]]. | When [[Admiral Razorbeard]] seized Rayman's world, the Menhir Hills was the construction site of two Robo-Pirate training facilities: the [[Military Academy]] and the [[Elite Troop Training Centre]]. These facilities largely cut the hills into three segments. | ||
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When Rayman first arrives in the Menhir Hills, [[Murfy]] immediately appears right in Rayman's face and warns him about the nearby academy's [[Shell|Walking Bullet]]. Murfy hints that the bullet may be tamable, and Rayman shortly does just that. By riding the Walking Bullet, Rayman is able to cross a patch of [[nettle]]s to reach the [[Military Academy]]. | When Rayman first arrives in the Menhir Hills, [[Murfy]] immediately appears right in Rayman's face and warns him about the nearby academy's [[Shell|Walking Bullet]]. Murfy hints that the bullet may be tamable, and Rayman shortly does just that. By riding the Walking Bullet, Rayman is able to cross a patch of [[nettle]]s to reach the [[Military Academy]]. | ||
Rayman enters the academy to find two [[Henchman 800|Henchmen 800]] asleep; though the sign outside hints at sneaking past them, the Robo-Pirates are of the weak variety and are fairly easy to defeat (though particularly in all versions but ''Revolution'' this is the first time multiple Robo-Pirates are encountered at the same time) (it should also be noted that there are more than two Robo-Pirates in the academy in ''Revolution'', some of which being hidden). | Rayman enters the academy to find two [[Henchman 800|Henchmen 800]] asleep; though the sign outside hints at sneaking past them, the Robo-Pirates are of the weak variety and are fairly easy to defeat (though particularly in all versions but ''Revolution'' this is the first time multiple Robo-Pirates are encountered at the same time) (it should also be noted that there are more than two Robo-Pirates in the academy in ''Revolution'', some of which being hidden). Whatever the player has Rayman do, the hero must continue on to leave the small academy. | ||
===Phase 2=== | ===Phase 2=== | ||
After taming another Walking Shell, Rayman crosses a nettle patch and must dodge and weave through crates and the nettles that protrude in the various tunnels he goes through. | After taming another Walking Shell, Rayman crosses a nettle patch and must dodge and weave through crates and the nettles that protrude in the various tunnels he goes through. The end of the ride leaves Rayman at the entrance of the [[Elite Troop Training Center]]. As intimidating as the name is, Rayman soon finds there's nothing to worry about: Clark has already taken care of the students inside. | ||
Clark is not feeling well; apparently, while fighting the Robo-Pirates he accidentally swallowed a robot part. | Clark is not feeling well; apparently, while fighting the Robo-Pirates he accidentally swallowed a robot part. Clark's future will not be bright unless Rayman can bring him the [[Elixir of Life]] from [[the Cave of Bad Dreams]]. | ||
This requirement forces the level to end immediately, unfinished. In all versions other than the PS version, Rayman must backtrack to the [[Marshes of Awakening]] (in ''Revolution'''s case, this may be the first visit) to locate the [[Jano|Guardian of the Cave of Bad Dreams]]. As Rayman does not know the cave's name prior to his encounter with Clark, this cave was not accessible prior to the encounter. In the PS version, Rayman may go directly to the Cave of Bad Dreams from the Menhir Hills. | This requirement forces the level to end immediately, unfinished. In all versions other than the PS version, Rayman must backtrack to the [[Marshes of Awakening]] (in ''Revolution'''s case, this may be the first visit) to locate the [[Jano|Guardian of the Cave of Bad Dreams]]. As Rayman does not know the cave's name prior to his encounter with Clark, this cave was not accessible prior to the encounter. In the PS version, Rayman may go directly to the Cave of Bad Dreams from the Menhir Hills. | ||
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===Phase 3=== | ===Phase 3=== | ||
In the final segment of the Menhir Hills, Rayman must once again tame a Walking Shell. | In the final segment of the Menhir Hills, Rayman must once again tame a Walking Shell. After doing so, he must ride it up a steep slope and then through a tunnel full of rising [[menhir]]s. The tunnel leads to a ‘forest’ full of toppling [[menhir]]s Rayman must dodge; the bridge he crosses has a similar set of obstacles. Finally, after avoiding the many menhirs, Rayman and the Walking Bullet leap off a cliff and into a [[Spiral Door]]. The level is now finished, though incomplete. | ||
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===Backtracking=== | ===Backtracking=== | ||
After Rayman has completed the [[Canopy]], he is able to light torches. | After Rayman has completed the [[Canopy]], he is able to light torches. An alcove under the entrance of the Elite Troop Training Academy holds one of the Menhir Hills' cages, but to reach it Rayman must first light a nearby torch and ride a [[keg]] over a large gap. There are also several lums behind a laser covered door near the exit of the first phase, but it requires the Rain Mask to open the door. | ||
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