Category:Speedrunning: Difference between revisions
mNo edit summary |
mNo edit summary |
||
| Line 30: | Line 30: | ||
Rayman has a massive amount of speed while swinging on a Ring, but this is automatically reduced to walking, running, or no speed as soon as he jumps off, depending on whether the player holds left, right, or nothing on the D-Pad. | Rayman has a massive amount of speed while swinging on a Ring, but this is automatically reduced to walking, running, or no speed as soon as he jumps off, depending on whether the player holds left, right, or nothing on the D-Pad. | ||
However, the team forgot to program in a given amount of movement when holding up or down, allowing the player to effectively keep any | However, the team forgot to program in a given amount of movement when holding up or down, allowing the player to effectively keep any velocity the game "thinks" they have at any given time. This was never patched in any of the game's subsequent releases despite the obvious nature of the programming error. | ||
Some enemies will also give Rayman similarly immense speed, which can be maintained via this same trick. | Some enemies will also give Rayman similarly immense speed, which can be maintained via this same trick. | ||