Rayman (Nintendo DSi): Difference between revisions
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'''''Rayman DSi''''' is a port of [[Rayman 1|the original ''Rayman'' game]]. As with [[Rayman Advance]], it resembles the PC version most closely. | '''''Rayman DSi''''' is a port of [[Rayman 1|the original ''Rayman'' game]]. As with [[Rayman Advance]], it resembles the PC version most closely. | ||
Most noteable of the differences is that the game has been modified to be easier in difficuclty. [[Rayman]] now starts off with 6 units of health (which is double the starting amount of health in the original) which can be extended to 10 with a [[Big Power]]. The number of [[Continue]]s has also been changed to 30. Other additions, such as more frequent appearances of [[the Photographer]] and some additional platforms also add to this. [[Rayman]] also recieves an extra life for every 50 [[Ting|tings]], and tings are not lost when he dies. | Most noteable of the differences is that the game has been modified to be easier in difficuclty. [[Rayman]] now starts off with 6 units of health (which is double the starting amount of health in the original) which can be extended to 10 with a [[Big Power]]. The number of [[Continue]]s has also been changed to 30. Other additions, such as more frequent appearances of [[the Photographer]] and some additional platforms also add to this. [[Rayman]] also recieves an extra life for every 50 [[Ting|tings]], and tings are not lost when he dies. Most bosses also retain their lost health when the player dies during a battle. | ||
Much of the music has been removed, although what is left has now been programmed to loop. Some of the graphics and sound effects have been changed for various reasons, such as DSiware space limitations (one notable change is that a lot of the sound effects, including Rayman's voice, are deeper in tone). | Much of the music has been removed, although what is left has now been programmed to loop. Some of the graphics and sound effects have been changed for various reasons, such as DSiware space limitations (one notable change is that a lot of the sound effects, including Rayman's voice, are deeper in tone). | ||
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The game also includes a level skipping "cheat". If a level is being replayed (i.e. it has already been completed previously) then the player can press the select button on the DSi to skip the current part of the level, or to finish the level if the player is on the last part of it. | The game also includes a level skipping "cheat". If a level is being replayed (i.e. it has already been completed previously) then the player can press the select button on the DSi to skip the current part of the level, or to finish the level if the player is on the last part of it. | ||
More dialogue has been added in the game such as [[Joe]] talking to Rayman before giving him the firefly. The ending has also been expanded compared to other versions. | |||
Unlike the other versions, each save slot name can now contain 4 letters and this name can be changed at any time through the pause menu. | |||
[[File:Rayman-DSiWare-Musical-Staves.jpg|left|thumb|320px|Black musical staves in [[Allegro Presto]]]] | [[File:Rayman-DSiWare-Musical-Staves.jpg|left|thumb|320px|Black musical staves in [[Allegro Presto]]]] | ||