Rayman Revolution: Difference between revisions

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| genre = 3D Platformer
| genre = 3D Platformer
| gameplay mode = Single player, multiplayer
| gameplay mode = Single player, multiplayer
| platforms = Sony Playstation 2
| platforms = Sony Playstation 2, Sony Playstation 3 (PlayStation Network, North America only)
| ratings = 3+ (ELSPA)
| ratings = 3+ (ELSPA)
| distribution media = DVD-ROM  
| distribution media = DVD-ROM, digital
}}
}}


'''''Rayman Revolution''''', known in the United States as '''''Rayman 2: Revolution''''', is an updated remake of ''[[Rayman 2: The Great Escape]]'' made specially as a launch title for the Sony PlayStation 2 in 2000. Several changes have been made for this version, notably the upgraded graphics, the inclusion of new worlds and mini-games, and the order of the gameplay. Its difficulty was also slightly higher than that of ''Rayman 2''. Similar to the PlayStation version of ''Rayman 2'', some levels were shaped differently or removed, such as [[the Echoing Caves]].
'''''Rayman Revolution''''', known in the United States as '''''Rayman 2: Revolution''''', is an updated remake of ''[[Rayman 2: The Great Escape]]'' made specially as a launch title for the Sony PlayStation 2 in 2000. It was later re-released as a PS2 classic on the Playstation 3 in North America. Several changes have been made for this version, notably the upgraded graphics, the inclusion of new areas, bosses and mini-games. Its difficulty was made slightly higher than that of ''[[Rayman 2]]''. Several levels underwent some minor changes, such as [[The Precipice]] and [[The Echoing Caves]]. Most changes are however only cosmetic.


==New features==
==New features==
Akin to games such as ''Sonic Adventure'', the levels in ''Rayman Revolution'' are accessed via three new hub worlds – [[the Minisaurus Plain]], [[Globox's House]] and [[Rainbow Creek]], which are collectively known as [[the Front]]. These areas allow free roaming, making ''Revolution'' a much less linear game than the previous versions. There are also new events, missions, and puzzles to accomplish. In addition, new characters are introduced such as [[Bzzit]], and Rayman can acquire new powers, items and abilities, such as the ones he can buy with the [[Yellow Lum]]s he collected at [[the Magic Well]], the equivalent of a typical item shop.
Unlike ''[[Rayman 2]]'' where levels were accessed from a linear selection screen such as [[The Hall of Doors]], the levels in ''Rayman Revolution'' are accessed via three new hub worlds – [[the Minisaurus Plain]], [[Globox's House]] and [[Rainbow Creek]], which are collectively known as [[the Front]]. These areas allow free roaming, making ''Revolution'' a much less linear game than the previous versions. New cutscenes and dialogue had been added here, giving the player a more complete picture of the story. In addition, new characters are introduced such as [[Bzzit]], and Rayman can acquire new powers, items and abilities, such as the ones he can buy with the [[Yellow Lum]]s he collected at [[the Magic Well]], the equivalent of a typical item shop.


Characters such as [[Ly the Fairy]], [[Clark]], and the [[Teensie]]s appear much more often in this version. Ly increases Rayman's health by offering minigames, which include the Walks of [[The Walk of Life|Life]] and [[The Walk of Power|Power]] and [[Roller Coaster Challenge|the roller coaster segment]] that was previously in [[the Top of the World]], in exchange for freeing the [[Familiar Spirit]]s, a new spirit creatures that are imprisoned in [[cage]]s by the [[Robo-Pirate]]s. Meanwhile, the Teensies host the [[Teensie Circle]]s – teleportation hubs which replace [[the Hall of Doors]] and allow Rayman to return to places he has already visited.
Characters such as [[Ly the Fairy]], [[Clark]], and the [[Teensie]]s appear much more often in this version. Ly increases Rayman's health by offering mini-games, which include the Walks of [[The Walk of Life|Life]] and [[The Walk of Power|Power]] and [[Roller Coaster Challenge|the roller coaster segment]] that was previously in [[the Top of the World]], in exchange for freeing the [[Familiar Spirit]]s, new spirit creatures that are imprisoned in [[cage]]s by the [[Robo-Pirate]]s. Meanwhile, the Teensies host the [[Teensie Circle]]s – teleportation hubs which replace [[the Hall of Doors]] and allow Rayman to return to places he has already visited.


For some reason, the music tracks for each level will not always play when Rayman revisits them, instead simply featuring an ambience track. Certain pieces of music will still appear, such as when using transport or engaged in battle with pirates.
The music tracks for each level will not usually play when Rayman revisits them, instead simply featuring an ambiance track. Certain pieces of music will still appear, most notably during the sections with more action, such as [[The Precipice]] and when engaged in battle with pirates.


==Powers and items==  
==Powers and items==  
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The game requires much more backtracking than before to collect the [[Yellow Lum]]s and break the [[cage]]s that [[Rayman]] could not access for the first time. Objects such as cannons, beacons, plants and mushrooms appear throughout the game, and need Rayman to gain his new powers and special items (such as the [[Rain Mask]]) in order to use them. A notable difference between the previous versions is that Rayman is not granted with the [[shot|shooting power]] at the beginning, but is simply given the ability to [[telescopic fist|punch]], though he is shortly given the shooting power by the [[Grand Minimus]]. As Rayman progresses, his shots get much stronger thanks to [[Silver Lum]]s, until he can produce a shot that is as powerful as an exploding grenade.
The game requires much more backtracking than before to collect the [[Yellow Lum]]s and break the [[cage]]s that [[Rayman]] could not access for the first time. Objects such as cannons, beacons, plants and mushrooms appear throughout the game, and need Rayman to gain his new powers and special items (such as the [[Rain Mask]]) in order to use them. A notable difference between the previous versions is that Rayman is not granted with the [[shot|shooting power]] at the beginning, but is simply given the ability to [[telescopic fist|punch]], though he is shortly given the shooting power by the [[Grand Minimus]]. As Rayman progresses, his shots get much stronger thanks to [[Silver Lum]]s, until he can produce a shot that is as powerful as an exploding grenade.


Later in the game, [[Rayman]] is given some items to help him, such as the [[Rain Mask]], which allows him to perform a [[Rain Dance]] like [[Globox]]'s and helps plants to grow, and the [[Lums Radar]], which is a magnet that can help him find any Yellow Lums that he may have missed. Recalling the [[Rayman 1|original ''Rayman'' game]], Rayman can be shrunk to help him squeeze through small holes by eating mushrooms that he can water with the Rain Dance.   
Later in the game, [[Rayman]] is given some items to help him, such as the [[Rain Mask]], which allows him to perform a [[Rain Dance]] like [[Globox]]'s and helps plants to grow, and the [[Lums Radar]], which is a magnet that can help him find any Yellow Lums that he may have missed. Recalling the [[Rayman 1|original ''Rayman'' game]], Rayman can at one point be shrunk to help him squeeze through a small hols by eating a mushroom that he needs to water with the Rain Dance.   


Unlike the previous versions, Rayman can keep his [[Helicopter|flying power]], which he lost beneath the Sanctuary of Rock and Lava, conditionally - he can only use it whenever he is flying above any body of lava.
Unlike the previous versions, Rayman can keep his [[Helicopter|flying power]], which he lost beneath the Sanctuary of Rock and Lava, conditionally - he can only use it whenever he is flying above any body of lava.