Rayman 2: Difference between revisions
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* ''‘Rayman 2’ redirects here. For other uses, see [[Rayman 2 (disambiguation)]].'' | * ''‘Rayman 2’ redirects here. For other uses, see [[Rayman 2 (disambiguation)]].'' | ||
{{Game | {{Game | ||
| name = Rayman 2: The Great Escape | | name = Rayman 2: The Great Escape | ||
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[[File:European Union.png|16px]] 28th July, 2010<br> | [[File:European Union.png|16px]] 28th July, 2010<br> | ||
'''[[Rayman 2: The Great Escape (iOS)|iOS]] :'''<br> | '''[[Rayman 2: The Great Escape (iOS)|iOS]] :'''<br> | ||
[[File: | [[File:Globe.png|16px|Worldwide]] 1st March, 2010<br> | ||
'''[[Rayman 3D|Nintendo 3DS]] :'''<br> | '''[[Rayman 3D|Nintendo 3DS]] :'''<br> | ||
[[File:European Union.png|16px]] 25th March, 2011<br> | [[File:European Union.png|16px]] 25th March, 2011<br> | ||
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===The first mask=== | ===The first mask=== | ||
====The Marshlands==== | ====The Marshlands==== | ||
[[File:R2TGE PC-Sssssam.jpg|thumb|right|Rayman freeing [[Sssssam]] in [[the Marshes of Awakening]].]] | |||
Rayman next finds himself in [[the Marshes of Awakening]], where he frees [[Sssssam|Sssssam the Watersnake]]. While Sssssam is unable to aid Rayman in locating the masks of Polokus, he does know where the Pirates took Globox, and aids Rayman in crossing the Marsh by allowing him to water-ski across. There is also a side-path that the player may go through, where they will encounter [[Jano]], who is guarding a Spiral Door. At this point in time, he will refuse access to the door, as Rayman does not know where it leads, which is the requirement for passing through. | Rayman next finds himself in [[the Marshes of Awakening]], where he frees [[Sssssam|Sssssam the Watersnake]]. While Sssssam is unable to aid Rayman in locating the masks of Polokus, he does know where the Pirates took Globox, and aids Rayman in crossing the Marsh by allowing him to water-ski across. There is also a side-path that the player may go through, where they will encounter [[Jano]], who is guarding a Spiral Door. At this point in time, he will refuse access to the door, as Rayman does not know where it leads, which is the requirement for passing through. | ||
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===The second mask=== | ===The second mask=== | ||
====Healing Clark==== | ====Healing Clark==== | ||
[[File:Rayman meets Clark.jpg|thumb|left|[[Rayman]] meets [[Clark]].]] | |||
Beginning the search for the second mask, Rayman finds himself in the [[Menhir Hills]], where he learns to tame and ride [[walking shell]]s. Moving further in, Rayman meets with [[Clark the Giant]] in the [[Elite Troop Training Centre]], who has become ill after accidentally swallowing a Robo-Pirate part during a battle. He asks Rayman to retrieve the [[Elixir of Life]] from the [[Cave of Bad Dreams]], and stresses to Rayman that he needs to remember the name in order to enter. | Beginning the search for the second mask, Rayman finds himself in the [[Menhir Hills]], where he learns to tame and ride [[walking shell]]s. Moving further in, Rayman meets with [[Clark the Giant]] in the [[Elite Troop Training Centre]], who has become ill after accidentally swallowing a Robo-Pirate part during a battle. He asks Rayman to retrieve the [[Elixir of Life]] from the [[Cave of Bad Dreams]], and stresses to Rayman that he needs to remember the name in order to enter. | ||
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===The third mask=== | ===The third mask=== | ||
====Making Progress==== | ====Making Progress==== | ||
[[File:TheTopoftheWorldPC.jpg|thumb|right|[[Rayman]] arriving at [[the Top of the World]].]] | |||
Now making his way to the third mask, Rayman arrives at [[the Echoing Caves]], after activating four [[switch]]es in a non-linear area, he enters the caves themselves. Due to the large amounts of toxic liquid within the caves, Rayman lights [[keg]]s, and uses them to fly across the caves to solid footing. Rayman may also encounter an entryway, leading him into a secret area within [[the Fairy Glade]], where he can break a cage that cannot be broken by normal visit. Rayman returns and finally exits the Echoing Caves, with a Warship flying in the background, preluding the events of the next area. | Now making his way to the third mask, Rayman arrives at [[the Echoing Caves]], after activating four [[switch]]es in a non-linear area, he enters the caves themselves. Due to the large amounts of toxic liquid within the caves, Rayman lights [[keg]]s, and uses them to fly across the caves to solid footing. Rayman may also encounter an entryway, leading him into a secret area within [[the Fairy Glade]], where he can break a cage that cannot be broken by normal visit. Rayman returns and finally exits the Echoing Caves, with a Warship flying in the background, preluding the events of the next area. | ||
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===The fourth mask=== | ===The fourth mask=== | ||
====Reuniting with Clark==== | ====Reuniting with Clark==== | ||
[[File:Spyglass Pirate controlling Clark.jpg|thumb|left|The [[Spyglass pirate]] forces [[Clark]] to attack [[Rayman]].]] | |||
Rayman next enters the Tomb of the Ancients, where a sign alerts the player to the capture of Clark and his imprisonment in the [[Technical Check-up]], which is located within the area. The Tomb of the Ancients is notable for having secret passages, with one leading to the [[1000th Yellow Lum]], another allowing the player to skip through a large section of the level, and another that can only be legitimately accessed in the Dreamcast and Nintendo 3DS version of the game, nicknamed the [[Tomb of the Ancients secret]]. Once the player has reached the end of the level, it is revealed that the Robo-Pirates have been able to bring Clark under their control using a device implanted into his back. The [[Spyglass Pirate]] is shown demonstrating his control over Clark, before control is returned to the player, who must break the device. Once the device is broken, Clark lifts Rayman high enough to break the cage containing the [[Teensie]] to exit the level, and consequently exits the area. | Rayman next enters the Tomb of the Ancients, where a sign alerts the player to the capture of Clark and his imprisonment in the [[Technical Check-up]], which is located within the area. The Tomb of the Ancients is notable for having secret passages, with one leading to the [[1000th Yellow Lum]], another allowing the player to skip through a large section of the level, and another that can only be legitimately accessed in the Dreamcast and Nintendo 3DS version of the game, nicknamed the [[Tomb of the Ancients secret]]. Once the player has reached the end of the level, it is revealed that the Robo-Pirates have been able to bring Clark under their control using a device implanted into his back. The [[Spyglass Pirate]] is shown demonstrating his control over Clark, before control is returned to the player, who must break the device. Once the device is broken, Clark lifts Rayman high enough to break the cage containing the [[Teensie]] to exit the level, and consequently exits the area. | ||
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====The Final Battle==== | ====The Final Battle==== | ||
[[File:TheCrowsNestPC.jpg|thumb|right|[[Rayman]] battling [[Razorbeard]] in the [[Grolgoth]].]] | |||
The [[Spyglass Pirate]] gives his final update on Rayman's progress to [[Razorbeard]], informing him of Rayman's success in freeing their captives, and his infiltration of the ship. Razorbeard punishes the Spyglass for his failure, having him swim in molten lava, but not before preparing the [[Grolgoth]] to fight Rayman. Razorbeard has the Grolgoth set up in the [[Crow's Nest]] of the Prison Ship, and lures Rayman to him by having the captured Globox as the Grolgoth's first target. Rayman arrives at the nest to defend Globox, but Razorbeard shoots down the structure holding Rayman and Globox in place. Rayman is able to grab the ledge of the Crows Nest, and climbs up, unharmed. Globox is left dangling on the side of the Crows Nest, but assures Rayman that he is fine, and to go fight Razorbeard. | The [[Spyglass Pirate]] gives his final update on Rayman's progress to [[Razorbeard]], informing him of Rayman's success in freeing their captives, and his infiltration of the ship. Razorbeard punishes the Spyglass for his failure, having him swim in molten lava, but not before preparing the [[Grolgoth]] to fight Rayman. Razorbeard has the Grolgoth set up in the [[Crow's Nest]] of the Prison Ship, and lures Rayman to him by having the captured Globox as the Grolgoth's first target. Rayman arrives at the nest to defend Globox, but Razorbeard shoots down the structure holding Rayman and Globox in place. Rayman is able to grab the ledge of the Crows Nest, and climbs up, unharmed. Globox is left dangling on the side of the Crows Nest, but assures Rayman that he is fine, and to go fight Razorbeard. | ||
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==Environment== | ==Environment== | ||
[[File:Rayman2 map.jpg|thumb|left|A physical Rayman 2 map which came with various copies of the game.]] | |||
Unlike ''[[Rayman 1]]'', ''Rayman 2'' is not divided into certain themed worlds, but rather a trail of 20 different locations, none of which are as surreal as its predecessor's, but are still dissimilar to the real world. The levels are played in a linear fashion in a World Map known as [[the Hall of Doors]] ([[The Isle of Doors|Isle of Doors]] in the Dreamcast version), with most levels following a single path (though [[the Cave of Bad Dreams]], [[The Walk of Life|Walk of Life]], and [[The Walk of Power|Walk of Power]] are on side-paths). The player is able to backtrack to past levels if he or she wishes, and can move on to the final stage without breaking all of the cages. | Unlike ''[[Rayman 1]]'', ''Rayman 2'' is not divided into certain themed worlds, but rather a trail of 20 different locations, none of which are as surreal as its predecessor's, but are still dissimilar to the real world. The levels are played in a linear fashion in a World Map known as [[the Hall of Doors]] ([[The Isle of Doors|Isle of Doors]] in the Dreamcast version), with most levels following a single path (though [[the Cave of Bad Dreams]], [[The Walk of Life|Walk of Life]], and [[The Walk of Power|Walk of Power]] are on side-paths). The player is able to backtrack to past levels if he or she wishes, and can move on to the final stage without breaking all of the cages. | ||
{{Clear}} | |||
==Levels== | ==Levels== | ||
[[File:TheHallOfDoors.png|thumb|right|[[The Hall of Doors]]]] | |||
Only the PC, Nintendo 64, and Dreamcast versions (including their derivatives like the DS/3DS and iOS ports) feature a consistent level set. The PlayStation version cuts down the number of levels and shortens existing ones, while the PlayStation 2 version expands existing levels and even adds new ones. This list does not include the Game Boy Color version, which is a completely separate game. | Only the PC, Nintendo 64, and Dreamcast versions (including their derivatives like the DS/3DS and iOS ports) feature a consistent level set. The PlayStation version cuts down the number of levels and shortens existing ones, while the PlayStation 2 version expands existing levels and even adds new ones. This list does not include the Game Boy Color version, which is a completely separate game. | ||
* [[The Woods of Light]] (Renamed “The Clearing” in the PlayStation version) | * [[The Woods of Light]] (Renamed “The Clearing” in the PlayStation version) | ||
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Since its original release in 1999 Rayman 2 has received a bunch of ports to other consoles with each new port having some noticeable differences. | Since its original release in 1999 Rayman 2 has received a bunch of ports to other consoles with each new port having some noticeable differences. | ||
[[File:Rayman 2 N64.jpg|thumb|left|150px|The Nintendo 64 cover (PAL)]] | |||
=== Nintendo 64 === | === Nintendo 64 === | ||
The Nintendo 64 version, along with the PC version, is the original version of the game. The Nintendo 64 version features a different soundtrack in MIDI format, which was later reused in the [[Rayman DS|Nintendo DS port]]. Several of the menu transactions are exclusive to this version. | The Nintendo 64 version, along with the PC version, is the original version of the game. The Nintendo 64 version features a different soundtrack in MIDI format, which was later reused in the [[Rayman DS|Nintendo DS port]]. Several of the menu transactions are exclusive to this version. | ||
{{Clear}} | |||
[[File:Rayman2cover.jpg|thumb|left|150px|The Windows PC cover]] | |||
=== Windows PC === | === Windows PC === | ||
The PC version retains the same level structure from the Nintendo 64 version with higher resolution graphics and a higher framerate. | The PC version retains the same level structure from the Nintendo 64 version with higher resolution graphics and a higher framerate. | ||
This version was later re-released on GOG<ref>Rayman 2 on GOG https://www.gog.com/game/rayman_2_the_great_escape</ref> and Uplay<ref>Rayman 2 on Uplay http://store.ubi.com/eu/rayman-2--the-great-escape/57062ec088a7e316728b465a.html</ref>. | This version was later re-released on GOG<ref>Rayman 2 on GOG https://www.gog.com/game/rayman_2_the_great_escape</ref> and Uplay<ref>Rayman 2 on Uplay http://store.ubi.com/eu/rayman-2--the-great-escape/57062ec088a7e316728b465a.html</ref>. | ||
{{Clear}} | |||
[[File:Rayman 2 Dreamcast.jpg|thumb|left|150px|The Sega Dreamcast cover]] | |||
=== Sega Dreamcast === | === Sega Dreamcast === | ||
The Sega Dreamcast version retains the high quality textures from the PC version, while slightly improving some. A new area has been added in [[The Woods of Light]] called [[Globox Village]], where the player can access new minigames by collecting [[Globox Crystals]]. This is the first version of Rayman 2 to allow for widescreen and the only version where the aspect ratio can manually be changed. The [[Hall of Doors]] has been replaced by [[The Isle of Doors]]. Several more pirates have been added as well as a new type which shoots bombs. This is also the first version to have the cutscene in [[The Prison Ship]] where [[Rayman]] frees the prisoners, which was cut from the original versions due to time constraints. | The Sega Dreamcast version retains the high quality textures from the PC version, while slightly improving some. A new area has been added in [[The Woods of Light]] called [[Globox Village]], where the player can access new minigames by collecting [[Globox Crystals]]. This is the first version of Rayman 2 to allow for widescreen and the only version where the aspect ratio can manually be changed. The [[Hall of Doors]] has been replaced by [[The Isle of Doors]]. Several more pirates have been added as well as a new type which shoots bombs. This is also the first version to have the cutscene in [[The Prison Ship]] where [[Rayman]] frees the prisoners, which was cut from the original versions due to time constraints. | ||
{{Clear}} | |||
[[File:Rayman 2 PS1.jpg|thumb|left|150px|The Sony Playstation cover (PAL)]] | |||
=== Sony Playstation === | === Sony Playstation === | ||
The Sony Playstation version removed and changes a bunch of levels, while merging others, and reduced the total amount of [[Lum|Lums]] from 1000 to 800. Some levels do however have several new areas and some cutscenes have been changed as well. This is the first version to have full voice acting. Many graphical changes are present, most notably in [[The Hall of Doors]]. A new bonus level can be unlocked which lets the player try a stage from the [[Rayman 2 (2D prototype)|2D prototype]]. Instead of [[Lum|Lums]] being imprisoned in [[cage|cages]], there are now [[Ludiv|Ludivs]], [[Greenbottle|Greenbottles]] and [[Minisaurus]]. | The Sony Playstation version removed and changes a bunch of levels, while merging others, and reduced the total amount of [[Lum|Lums]] from 1000 to 800. Some levels do however have several new areas and some cutscenes have been changed as well. This is the first version to have full voice acting. Many graphical changes are present, most notably in [[The Hall of Doors]]. A new bonus level can be unlocked which lets the player try a stage from the [[Rayman 2 (2D prototype)|2D prototype]]. Instead of [[Lum|Lums]] being imprisoned in [[cage|cages]], there are now [[Ludiv|Ludivs]], [[Greenbottle|Greenbottles]] and [[Minisaurus]]. | ||
This version was later re-released on the Playstation Store for Playstation Portable, Playstation 3 and Playstation Vita. | This version was later re-released on the Playstation Store for Playstation Portable, Playstation 3 and Playstation Vita. | ||
{{Clear}} | |||
[[File:RRev PS2EUcov.jpg|thumb|left|150px|The Sony Playstation 2 cover (PAL)]] | |||
=== Sony Playstation 2 (titled ''[[Rayman Revolution]]'')=== | === Sony Playstation 2 (titled ''[[Rayman Revolution]]'')=== | ||
The Sony Playstation 2 version, titled ''[[Rayman Revolution]]'' in Europe and Rayman 2 Revolution in North America, is the port with the most added content. New [[The Front|hub worlds]] have been added, replacing The Hall of Doors, levels have been expanded, most notably [[The Fairy Glade]] and [[The Echoing Caves]], new cutscenes and dialogue are present, new bosses have been added, including a [[Grolem 13|fourth guardian]], new music has been added in the new areas and for [[Robo-Pirate]] battles and new upgrades and minigames can be obtained by collecting [[Lum|Lums]] and by freeing [[Familiar Spirits]] from [[cage|cages]]. A lot of graphical improvements are present with a bunch of previously 2D assets having to been reworked into 3D models. This is also the second version to feature full voce-acting. The original [[Raymanian]] voices can however still be chosen with a bunch of new sounds added. | The Sony Playstation 2 version, titled ''[[Rayman Revolution]]'' in Europe and Rayman 2 Revolution in North America, is the port with the most added content. New [[The Front|hub worlds]] have been added, replacing The Hall of Doors, levels have been expanded, most notably [[The Fairy Glade]] and [[The Echoing Caves]], new cutscenes and dialogue are present, new bosses have been added, including a [[Grolem 13|fourth guardian]], new music has been added in the new areas and for [[Robo-Pirate]] battles and new upgrades and minigames can be obtained by collecting [[Lum|Lums]] and by freeing [[Familiar Spirits]] from [[cage|cages]]. A lot of graphical improvements are present with a bunch of previously 2D assets having to been reworked into 3D models. This is also the second version to feature full voce-acting. The original [[Raymanian]] voices can however still be chosen with a bunch of new sounds added. | ||
This version was later re-released on the Playstation Store in North America for Playstation 3. | This version was later re-released on the Playstation Store in North America for Playstation 3. | ||
{{Clear}} | |||
=== Nintendo DS | [[File:RaymanDS.jpg|thumb|left|150px|The Nintendo DS cover (PAL)]] | ||
=== Nintendo DS (titled [[Rayman DS]])=== | |||
The Nintendo DS version, titled ''[[Rayman DS]]'', is a direct port of the Nintendo 64 version. The second screen can be used to control Rayman with a virtual analog stick and shows the game HUD while playing. This version has a bunch of bugs not present in the Nintendo 64 version. | The Nintendo DS version, titled ''[[Rayman DS]]'', is a direct port of the Nintendo 64 version. The second screen can be used to control Rayman with a virtual analog stick and shows the game HUD while playing. This version has a bunch of bugs not present in the Nintendo 64 version. | ||
{{Clear}} | |||
[[File:Raymanios2.jpeg|thumb|left|150px|The Apple iOS icon]] | |||
=== [[Rayman 2: The Great Escape (iOS)|Apple iOS]] === | === [[Rayman 2: The Great Escape (iOS)|Apple iOS]] === | ||
The [[Rayman 2: The Great Escape (iOS)|Apple iOS]] version is a direct port of the Dreamcast version, with the minigames as well as [[Globox Village]] being omitted. The [[Lift|Lift mini-game]] was however present in the free demo. This version has since been removed from the App Store and can no longer be obtained legally if it was not purchased before being removed. | The [[Rayman 2: The Great Escape (iOS)|Apple iOS]] version is a direct port of the Dreamcast version, with the minigames as well as [[Globox Village]] being omitted. The [[Lift|Lift mini-game]] was however present in the free demo. This version has since been removed from the App Store and can no longer be obtained legally if it was not purchased before being removed. | ||
{{Clear}} | |||
[[File:Rayman 3D boxart.jpg|thumb|left|150px|The Nintendo 3DS cover (PAL)]] | |||
=== Nintendo 3DS (titled ''[[Rayman 3D]]'') === | === Nintendo 3DS (titled ''[[Rayman 3D]]'') === | ||
The Nintendo 3DS version, titled ''[[Rayman 3D]]'', is a direct port of the Dreamcast version, with, similarly to the Apple iOS version, the minigames as well as [[Globox Village]] removed. Several graphical and sound glitches as present as well as a game breaking bug preventing the player from obtaining the [[1000th Lum]] as intended. A balanced difficulty curve has been added, having several obstacles being removed if the player misses too many [[Lum|Lums]]. | The Nintendo 3DS version, titled ''[[Rayman 3D]]'', is a direct port of the Dreamcast version, with, similarly to the Apple iOS version, the minigames as well as [[Globox Village]] removed. Several graphical and sound glitches as present as well as a game breaking bug preventing the player from obtaining the [[1000th Lum]] as intended. A balanced difficulty curve has been added, having several obstacles being removed if the player misses too many [[Lum|Lums]]. | ||
This version is downloadable from the Nintendo eShop in North America. | This version is downloadable from the Nintendo eShop in North America. | ||
{{Clear}} | |||
==Manuals== | ==Manuals== | ||
{{quote|text=Panic in the [[Chamber of the Teensies]] and the [[Fairy Council]]: [[Robo-Pirate]]s from deep in space have arrived, determined to conquer and enslave their entire world. The time for combat has come. Volunteers form small resistance groups and throw themselves into battle with the evil aggressors. [[Rayman]] and his friend [[Globox]] go to the edge of The Great Forest, where the highest number of pirates are located. | |||
[[Rayman]] jumps from a tree and activates his [[helicopter]] for a soft landing in the middle of a thicket of bushes. "The Pirates are coming straight at us!", cries [[Rayman]] to his friend. "Get ready!" | |||
The earth suddenly begins to tremble...Several trees collapse, creating a passageway for an army of robots. | |||
The Battle begins! [[Rayman]] leaps into action, sending metal monsters flying with his powerful energy spheres. A little later, [[Globox]], trembling with fright, desperately tries to make the robots rust up by creating little [[Rain dance|rain storms]] over their heads. A robot, creaking horribly, crashes to the ground. "Not bad, [[Globox]]!" shouts [[Rayman]] with a smile. | |||
[[Globox]] tries to answer, but [[Rayman]] doesn't hear. The strained face of [[Ly]] has just appeared in his mind. | |||
"[[Rayman]]...", begins [[Ly]], in a weary voice., "The pirates have broken the [[heart of the world]]. The energy has scattered. Other than [[Clark]], all of our brave warriors have been captured..." | |||
Shocked by this terrible news, [[Rayman]] is surprised by a gigantic robot who pins him between its powerful pinchers. He tries to create a new [[energy sphere]] in the palm of his hand, but to no avail. The destruction of the [[Primordial Core]] has | |||
taken away all of his powers... | |||
Desparate, he shouts to his friend... "They've got me, [[Globox]]! Save Yourself!" | |||
"But...but...what about you?!" | |||
"No time to explain! Go find [[Ly]], she'll tell you what to do!" | |||
After a moment of hesitation, [[Globox]] dodges between the feet of the robots, and plunges into the high grass. | |||
An evil laugh reverberates. [[Rayman]] turns and sees [[Razorbeard]], the leader of the Pirates. | |||
"I have you, [[Rayman]]! You'll soon be my most obedient slave!..." | |||
[[Rayman]] tries to free himself, but the iron grip of the robot tightens around him. He casts a dark look at [[Razorbeard]] and shouts defiantly : " It's not over yet, pirate! I'll find a way to escape and then I'll make you wish you'd never been born!"|sign=Manual|source=''Rayman 2: The Great Escape''}} | |||
Click on the thumbnails to read the manuals. | Click on the thumbnails to read the manuals. | ||
{| | {| | ||
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===McDonald's=== | ===McDonald's=== | ||
''Main article: [[ | ''Main article: [[Rayman merchandising]]'' | ||
Between the 17th of May and 13th of June 2000, [[Ubisoft]] joined with McDonald's to make a Happy Meal with [[Rayman]] toys. These toys were a Rayman riding a [[walking shell]], Rayman on a [[plum]] with spinning [[Helicopter|helicopter hair]], a light-up [[cage]], a sound-making [[Henchman 800]], a wobbling [[Globox]] and [[Ly the Fairy]]. The toys were only available in France. | Between the 17th of May and 13th of June 2000, [[Ubisoft]] joined with McDonald's to make a Happy Meal with [[Rayman]] toys. These toys were a Rayman riding a [[walking shell]], Rayman on a [[plum]] with spinning [[Helicopter|helicopter hair]], a light-up [[cage]], a sound-making [[Henchman 800]], a wobbling [[Globox]] and [[Ly the Fairy]]. The toys were only available in France. | ||
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Characters from each game made cameo appearances in the other game. In ''[[Tonic Trouble]]'', Rayman would be seen during the game's end credits. In ''Rayman 2'', [[General|a salesman]] who previously appeared in the intro sequence of the PC version of [[Tonic Trouble]] sells the [[Grolgoth]] to [[Razorbeard]] late in the game. [[Tonic Trouble]] was worked on (though not designed) by [[Michel Ancel]], used the ''Rayman 2'' engine, originally appeared on the same platforms as ''Rayman 2'', and was also released by [[Ubisoft]], giving reason for the crossovers, though ''[[Tonic Trouble]]'' had not fared well critically or commercially, whereas ''Rayman 2'' became successful in both areas. | Characters from each game made cameo appearances in the other game. In ''[[Tonic Trouble]]'', Rayman would be seen during the game's end credits. In ''Rayman 2'', [[General|a salesman]] who previously appeared in the intro sequence of the PC version of [[Tonic Trouble]] sells the [[Grolgoth]] to [[Razorbeard]] late in the game. [[Tonic Trouble]] was worked on (though not designed) by [[Michel Ancel]], used the ''Rayman 2'' engine, originally appeared on the same platforms as ''Rayman 2'', and was also released by [[Ubisoft]], giving reason for the crossovers, though ''[[Tonic Trouble]]'' had not fared well critically or commercially, whereas ''Rayman 2'' became successful in both areas. | ||
==Royal V== | ===Royal V=== | ||
The musical group Royal V released an album with a bonus music dedicated to ''Rayman 2'', under the name of ''"It's Good to be the King"''. The official videoclip features unique footage of scrapped areas of the game. | [[File:Royal V.jpg|thumb|right]] | ||
The musical group Royal V released an album with a bonus music dedicated to ''Rayman 2'', under the name of ''"It's Good to be the King"''. The official videoclip<ref>Royal V video https://www.youtube.com/watch?v=Q0ZCAq5DiuU</ref> features unique footage of [[Rayman 2 (early production)|scrapped areas]] of the game. | |||
== | ===Mobile spin-offs=== | ||
''[[Rayman Bowling]]'', ''[[Rayman Golf]]'', and ''[[Rayman Garden]]'' are mobile phone spin-offs of ''Rayman 2'' and its remakes developed by [[Gameloft]]. | ''[[Rayman Bowling]]'', ''[[Rayman Golf]]'', and ''[[Rayman Garden]]'' are mobile phone spin-offs of ''Rayman 2'' and its remakes developed by [[Gameloft]]. | ||