Punching Plateaus: Difference between revisions

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==Area 1==
==Area 1==
[[File:Platformmansfirstappearance.jpg|thumb|left|320px|[[Platformman]]'s first appearance.]]
[[The Magician]] is seen at the start of the level on the left again and will tell the players about [[Bulb-o-Lum]]s, charging their attacks, and ground pounding if they attack or jump on his hat. Afterwards the players can continue through the level defeating [[Livingstone|Lividstones]] and avoiding dangerous waters containing [[tentacle claw]]s. [[Platformman]] also makes his first appearance in this area. The first [[Skull Coin]] is hidden on a small cave with plants, under the cliff with the Lividstone standing on a [[nenuphar]] next to a green bulb. To get it, the player must fall and make contact with the right wall, to finally perform a wall jump and get into the cave. Then, the player can go back by doing a regular walljump.
[[The Magician]] is seen at the start of the level on the left again and will tell the players about [[Bulb-o-Lum]]s, charging their attacks, and ground pounding if they attack or jump on his hat. Afterwards the players can continue through the level defeating [[Livingstone|Lividstones]] and avoiding dangerous waters containing [[tentacle claw]]s. [[Platformman]] also makes his first appearance in this area. The first [[Skull Coin]] is hidden on a small cave with plants, under the cliff with the Lividstone standing on a [[nenuphar]] next to a green bulb. To get it, the player must fall and make contact with the right wall, to finally perform a wall jump and get into the cave. Then, the player can go back by doing a regular walljump.
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{|
| [[File:Punching Plateaus 1.jpg|320px|thumb|left|]]
| [[File:Punching Plateaus 2.jpg|320px|thumb|center|[[Platformman]]'s first appearance.]]
|}


==Area 2==
==Area 2==
[[File:Punching Plateaus 3.jpg|320px|thumb|right|]]
Upon entering the area the team encounters [[Antitoon|Darktoons]] for the first time in the game. After defeating them the team must make their way up out of the chasm to get to the top, by performing more wall jumps, using a horizontal vine, and bouncing on flower bulbs. The first [[Lum King]] of the level is present near the exit. The exit is shown to the right however to the left is a secret area with an [[Electoon]] [[cage]] inside.
Upon entering the area the team encounters [[Antitoon|Darktoons]] for the first time in the game. After defeating them the team must make their way up out of the chasm to get to the top, by performing more wall jumps, using a horizontal vine, and bouncing on flower bulbs. The first [[Lum King]] of the level is present near the exit. The exit is shown to the right however to the left is a secret area with an [[Electoon]] [[cage]] inside.
{{Clear}}


===Secret area 1===
===Secret area 1===
[[File:Secretareapp.jpg|thumb|left|320px|Inside the first secret area.]]
[[File:Punching Plateaus 4.jpg|320px|thumb|right|The first secret area.]]
The team must defeat four [[Livingstone|Lividstones]] guarding the [[cage]] while avoiding falling into the [[spiky flower]] pit. They can do this manually or use [[Swingman]] to swing over them and hit the bulb causing the platforms the Lividstones are standing on to disappear, making them fall into the pit.
The team must defeat four [[Livingstone|Lividstones]] guarding the [[cage]] while avoiding falling into the [[spiky flower]] pit. They can do this manually or use [[Swingman]] to swing over them and hit the bulb causing the platforms the Lividstones are standing on to disappear, making them fall into the pit.
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{{Clear}}


==Area 3==
==Area 3==
[[File:Punching Plateaus 5.jpg|320px|thumb|left|]]
[[File:Punching Plateaus 6.jpg|320px|thumb|right|]]
Similar to the first area, the team must defeat [[Livingstone|Lividstones]] and avoid dangerous waters. Even though an [[Electoon]] can be heard crying for help, it is not in this area. The second [[Skull Coin]] can be found here, hidden inside of a [[Bulb-o-Lum]] next to the [[swingman]]. When the player hits the bulb, a bubble containing the coin will come out and situate right in the other side of the water, the player must get the coin quickly before the bubble explodes, avoiding the [[Tentacle Claw|tentacle claw]]. The third Skull Coin can be obtained after hitting the bomb bulb and performing a wall jump on the upper area.
Similar to the first area, the team must defeat [[Livingstone|Lividstones]] and avoid dangerous waters. Even though an [[Electoon]] can be heard crying for help, it is not in this area. The second [[Skull Coin]] can be found here, hidden inside of a [[Bulb-o-Lum]] next to the [[swingman]]. When the player hits the bulb, a bubble containing the coin will come out and situate right in the other side of the water, the player must get the coin quickly before the bubble explodes, avoiding the [[Tentacle Claw|tentacle claw]]. The third Skull Coin can be obtained after hitting the bomb bulb and performing a wall jump on the upper area.
{{Clear}}


==Area 4==
==Area 4==
[[File:Punching Plateaus 7.jpg|320px|thumb|right|]]
This short area is very luscious with life and has clean waters and flowers that hold [[Lum (UbiArt games)|Lums]] in bubbles. At the bottom of the starting area lies the next secret area. Another [[Lum King]] is present near the end, and because this area is short, everything can be taken including the destroying of the [[Livingstone|Lividstones]] before the time ends.
This short area is very luscious with life and has clean waters and flowers that hold [[Lum (UbiArt games)|Lums]] in bubbles. At the bottom of the starting area lies the next secret area. Another [[Lum King]] is present near the end, and because this area is short, everything can be taken including the destroying of the [[Livingstone|Lividstones]] before the time ends.
{{Clear}}


===Secret area 2===
===Secret area 2===
[[File:Secondsecretareapp.jpg|thumb|right|320px|Inside the second secret area]]
[[File:Punching Plateaus 8.jpg|320px|thumb|right|The second secret area.]]
Filled with curvy water currents, the team must time their jumps to defeat two [[Livingstone|Lividstones]] guarding the [[cage]]. If they miss one they can use the flower bulbs to bounce back up and defeat them.
Filled with curvy water currents, the team must time their jumps to defeat two [[Livingstone|Lividstones]] guarding the [[cage]]. If they miss one they can use the flower bulbs to bounce back up and defeat them.
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{{Clear}}


==Area 5==
==Area 5==
The team must now use their combined skills of jumping and attacking in order to defeat [[Livingstone|Lividstones]] and avoid falling into dangerous waters or bottomless pits. The final [[Lum King]] appears near the beginning. The best possible way to get the [[Lum (UbiArt games)|Lums]] in a bubble and the [[Bulb-o-Lum]] is to make a [[nenuphar]] get activated, then collect the three single Lum bubbles, and lastly the Bulb-o-Lum before time runs out. Timed jumps is key to avoid several [[spiky flower]]s that guard two [[Skull Coin]]s in this area. To get the fourth one, the player must hit a green bulb to activate two nenuphars and jump on them; right after getting the skull coin, the player must hit the blue bulb quickly to make the spiky flowers below disappear. The fifth one is right between two spiky flowers; the player must use a bumper flower by body slamming on it to get it.
The team must now use their combined skills of jumping and attacking in order to defeat [[Livingstone|Lividstones]] and avoid falling into dangerous waters or bottomless pits. The final [[Lum King]] appears near the beginning. The best possible way to get the [[Lum (UbiArt games)|Lums]] in a bubble and the [[Bulb-o-Lum]] is to make a [[nenuphar]] get activated, then collect the three single Lum bubbles, and lastly the Bulb-o-Lum before time runs out. Timed jumps is key to avoid several [[spiky flower]]s that guard two [[Skull Coin]]s in this area. To get the fourth one, the player must hit a green bulb to activate two nenuphars and jump on them; right after getting the skull coin, the player must hit the blue bulb quickly to make the spiky flowers below disappear. The fifth one is right between two spiky flowers; the player must use a bumper flower by body slamming on it to get it.
{|
| [[File:Punching Plateaus 9.jpg|320px|thumb|left|]]
| [[File:Punching Plateaus 10.jpg|320px|thumb|center|]]
| [[File:Punching Plateaus 11.jpg|320px|thumb|right|]]
|}


==Area 6==
==Area 6==
[[File:Punching Plateaus 12.jpg|320px|thumb|right|The final area.]]
The team must finally defeat five [[Livingstone|Lividstones]] in order to be able to break the [[cage]] to end the level. Then the team poses on a [[photographer|photoboard]] and watches [[the Magician]] wait in anticipation for the total amount of [[Lum (UbiArt games)|Lums]] the team collected in the level.
The team must finally defeat five [[Livingstone|Lividstones]] in order to be able to break the [[cage]] to end the level. Then the team poses on a [[photographer|photoboard]] and watches [[the Magician]] wait in anticipation for the total amount of [[Lum (UbiArt games)|Lums]] the team collected in the level.


==Enemies==
{{Clear}}
*[[Spiky flower]]s
*[[Livingstone|Lividstones]]
*[[Antitoon|Darktoons]]
*[[Tentacle claw]]s


==External links==
==External links==