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| [[Image:Marshes of Awakening.jpg|thumb|[[Rayman (character)|Rayman]] passing the [[Swamp Monster]]]]
| | The '''Marshes of Awakening''' is a location in the world of ''[[Rayman 2: The Great Escape]]'' and its remakes. It has a darker, more foreboding mood than other levels in the games, and it is where the [[Cave of Bad Dreams]] is hidden away, in which the [[Elixir of Life,]] as needed by [[Clark]] the Giant, can be found. |
| The '''Marshes of Awakening''' is a location from ''[[Rayman 2: The Great Escape]]'' and its remakes, ''[[Rayman 2: Revolution]]'' and ''[[Rayman DS]]''. It has a darker, more foreboding mood than other levels in the games. | |
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| ==Description== | | __NOTOC__ |
| The Marshes of Awakening lie deep in the [[Marshlands]], hidden in the exact opposite direction from the [[Bayou]]. The waters of the marsh are green with algae and lilypads, and are infested with [[Piranha|piranhas]], making swimming dangerous. | | {| width="100%" |
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| | |{{Template:R2PCLevel |
| | | name = The Marshes of Awakening |
| | | image = [[Image:TheMarshesofAwakeningPC.jpg|center|320px|''The Marshes of Awakening'']] |
| | | preceded by = [[The Fairy Glade]] |
| | | followed by = [[The Bayou]] |
| | | lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]] |
| | | cages = [[Image:Icon5.png|5]] |
| | }} |
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| The Marshes have a strange connection to the dead and bad dreams; in fact, the swamp's name corresponds with the name of the nearby [[Cave of Bad Dreams]], suggesting that the Cave is a nightmare and the Marshes are both the prelude and the finale of the nightmare. The Marshes in any case have a dark mood hanging over them and are haunted by [[Zombie Chicken|Zombie Chickens]].
| | ==Original version== |
| | ===Phase 1=== |
| | Around a large body of swamp water, Rayman must climb over some netting and jump on the lily pads for [[Yellow Lums]]. On the other side of the netting, there is a large [[cage]], in which Sssssam the Snake is imprisoned in. Rayman then asks him if he knew anything about the Four Masks of Polokus, but he doesn't know, and confirms that Globox has been recaptured by the Pirates and taken beyond the Marshes. He then offers the limbless hero to water ski across the swamp water by shooting his scarf and holding on with a beam similar to that when Rayman swings on a [[Purple Lum]]. |
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| The Marshes of Awakening are home to three elusive characters that only appear in the level all in the same game in ''Rayman 2: Revolution'': [[Sssam the Snake]], the [[Guardian of the Cave of Bad Dreams]], Jano (absent in the PS version), and the swamp monster, [[Eig]] (''Revolution'' only). Both Sssam and Eig prowl the murky waters of the Marsh; Jano, on the other hand, sits in a cobweb-filled grotto guarding his cave.
| | Across the water, there are Yellow Lums to catch, and several piranhas, Zombie Chickens and a pendulum to avoid, as well as a switch to flick that reveals more Yellow Lums. Sssssam will then go round in a circle, giving Rayman more than one chance to break the cages and collect the Lums there, before moving on. |
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| | ===Phase 2=== |
| | The water skiing carries on, and now there are more things to dodge while collecting the Lums, such as bombs and even Pirates. At one point, there is a wooden ledge that Rayman can hop onto the catch more Lums, and then he can reattach himself to Sssssam. Defeating the Pirate on the boat is optional, though risky. Rayman then arrives at a patch of land near a crashed fishing boat. Scrambling onto land, Rayman says farewell to Sssam, who is not at all happy to say good-bye. Sssam ends his trip as the game hints at Rayman needing to return to the Marshes later in the game, as Sssam requests Rayman return soon. |
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| According to a sign near the Cave of Bad Dreams, [[Admiral Razorbeard]] believed that at some point during his reign, the Marshes would be a particular tourism location. Razorbeard warns on the sign that the road leading to the Guardian is uncharted and therefore dangerous. This explains the lack of [[Robo-Pirate|Robo-Pirates]] in the Cave of Bad Dreams.
| | ===Return=== |
| | Rayman must enter the Marshes for a second time after meeting [[Clark]] in the Menhir Hills. Clark, in need of the [[Elixir of Life]], requests Rayman to seek out the Cave of Bad Dreams hidden in the Marshes. At the Marshes entrance, Rayman must take a side trail up a tree root and into a hidden grotto off-limits to Robo-Pirates. Here, Rayman encounters the Guardian of the Cave of Bad Dreams. Provided that Rayman can remember the name of the place, the Guardian will grant access - if not, then he will simply shoo Rayman away. |
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| Large lily pads, bridges, and tree roots are the only pieces of solid footing throughout most of the marsh. Without a boat or some other way of water transportation, it is impossible to get from one side of the marsh to the other.
| | After completing the Cave of Bad Dreams, Rayman is warped back to the grotto. He then has the option of paying Sssssam a visit and racing through the Marshes (therefore securing the Yellow Lums found on the trail towards the Cave) or taking the entry portal back to the Hall of Doors. |
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| ==As a Level== | | |- |
| ===Before the Level=== | | |{{Template:R2DCLevel |
| It is confirmed by [[Sssam the Snake]] that, while [[Rayman (character)|Rayman]] fell into the [[Forest of Light]] in the beginning of the game, [[Globox]] landed in the Marshes of Awakening. However, he was apprehended by Robo-Pirates and was carried off to the [[Canopy]], Sssam being locked in a cage in the process.
| | | name = The Marshes of Awakening |
| | | image = [[Image:TheMarshesofAwakeningDC.jpg|center|320px|''The Marshes of Awakening'']] |
| | | preceded by = [[The Woods of Light]] |
| | | followed by = [[The Marshes of Awakening]] |
| | | lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]] |
| | | cages = [[Image:Icon5.png|5]] |
| | }} |
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| ===Water Skiing=== | | ==Dreamcast version== |
| After climbing over a rope fence, Rayman discovers a [[Cage|cage]] floating in the water. Inside the cage is Sssam the Snake. Rayman asks Sssam whether he knows where the [[Four Masks of Polokus]] are; however, Sssam doesn't know what Rayman is talking about. Rayman then asks if Sssam had seen Globox; Sssam nods and says that the Robo-Pirates carried Globox across the marshes. Sssam then offers to take Rayman across the Marshes too, and Rayman agrees.
| | This level is identical to that of the original version apart from graphical enhancements. In this version, around the log that leads to the Cave of Bad Dreams' entrance, a strange but unreachable sparkling object can be seen in the marshes to the left of the log. What it is and does is currently unknown. |
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| By grabbing onto Sssam's scarf a la [[Purple Lum]] style, Rayman is able to hang on to Sssam's fast body as the snake speeds through the swamp. The remainder of the level simply requires Rayman to hold onto Sssam; if Rayman hits anything or if the connection between the two is cut, Rayman sinks into the marshes and must start over again.
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| | |{{Template:R2PSLevel |
| | | name = The Marshes of Awakening |
| | | image = [[Image:TheMarshesofAwakeningPS.jpg|center|320px|''Marshes of Awakening'']] |
| | | preceded by = [[The Fairy Glade]] |
| | | followed by = [[The Bayou]] |
| | | lums = [[Image:Icon3PS.png|3]][[Image:Icon5PS.png|5]] |
| | | denys = [[Image:Icon0PS.png|0]] |
| | | ludivs = [[Image:Icon0PS.png|0]] |
| | | murphys = [[Image:Icon2PS.png|2]] |
| | }} |
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| During the first segment, Rayman has in most versions very little enemies to dodge other than [[Piranha|piranhas]], [[Zombie Chicken|Zombie Chickens]], and a pendulum. However, as in ''Revolution'' the Marshes are the ''sixth'' level instead of the ''third'', the difficulty of the ride is increased via the addition of the [[Swamp Monster]]. At multiple points in Rayman's ride through the marshes, the Swamp Monster stalks Rayman through the water and then bursts out occasionally (similar to Blargg and Nep-Enut from the ''Yoshi'' game series).
| | ==Playstation version== |
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| The second segment calls in the return of the Robo-Pirates. Rayman must leap over and dive under bombs hovering directly above the water while weaving around wooden poles. Near the very end of the level, a single Robo-Pirate sits atop a fishing boat; unable to fight back, Rayman must dodge the boat and the laser blasts. | | |- |
| | |{{Template:R2PS2Level |
| | | name = The Marshes of Awakening |
| | | image = [[Image:TheMarshesofAwakeningPS2.jpg|center|320px|''The Marshes of Awakening'']] |
| | | preceded by = [[The Menhir Hills]] |
| | | followed by = [[The Menhir Hills]] |
| | | hub = [[The Minisaurus Plain]] |
| | | lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]] |
| | | familiarspirits = [[Image:Icon3.png|3]] |
| | }} |
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| ===A Sad Farewell=== | | ==Playstation 2 version (''Rayman Revolution'')== |
| Winding up the Marshes of Awakening, Rayman arrives at a patch of land near a crashed fishing boat. Scrambling onto land, Rayman says farewell to Sssam, who is not at all happy to say good-bye. Sssam ends his trip as the game hints at Rayman needing to return to the Marshes later in the game, as Sssam requests Rayman return soon. In all versions other than ''Revolution'', this is the end of the level.
| | Unlike all the other versions of the game, this place does not need a second visit to find the Cave of Bad Dreams, as the path to this is found at the end of the level. Though it can be accessed before Rayman visits the Menhir Hills, it is more convenient to go there after Clark tells Rayman of the name of the cave. |
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| ===The Return Visit===
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| ====''Rayman 2''====
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| In all versions other than ''Revolution'' and the PS version of ''Rayman 2'', Rayman must enter the Marshes a second time after meeting [[Clark]] in the [[Menhir Hills]]. Clark, in need of the [[Elixir of Life]], requested Rayman to seek out the [[Cave of Bad Dreams]] hidden in the Marshes. At the Marshes entrance, Rayman must take a side trail up a tree root and into a hidden grotto off-limits to Robo-Pirates. Here, Rayman encounters the [[Guardian of the Cave of Bad Dreams]]. Though the Guardian denied Rayman entry before the Menhir Hills encounter, the Guardian teleports him to the undead realm of nightmares.
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| After completing the Cave of Bad Dreams, Rayman is warped back to the grotto. He then has the option of paying Sssam a visit and racing through the Marshes (therefore securing the [[Yellow Lum|Yellow Lums]] found on the trail towards the Cave) or taking the entry portal back to the [[Hall of Doors]].
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| ====''Revolution''====
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| In ''Rayman 2: Revolution'', the Marshes of Awakening is an optional level at first, and Rayman is able to pass the Marshes and swing straight to the [[Bayou]]. It only becomes a required level following the encounter with Clark in the Menhir Hills.
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| Instead of hiding at the entry of the marshes, the Cave of Bad Dreams is hidden beyond the fishing boat wreckage at the end of Sssam's journey. Upon accessing the grotto, however, ''Revolution'' returns once again to ''Rayman 2'''s storyline.
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| ==Characters== | | ==Characters== |
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| *[[Canopy]] | | *[[Canopy]] |
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| ==Level Details==
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| ===''Rayman 2''/''Rayman DS''===
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| [[The Fairy Glade]] => '''Marshes of Awakening''' => [[The Bayou]]<br>
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| [[Menhir Hills]] -> '''Marshes of Awakening''' -> [[Cave of Bad Dreams]]
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| *Level Type: Swamp
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| *Number of Lums: 50
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| *Number of Cages: 5
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| ===''Revolution''===
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| [[Menhir Hills]] => '''Marshes of Awakening''' => [[Cave of Bad Dreams]]
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| *Level Type: Swamp
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| *Number of Lums: 50
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| *Number of Familiar Spirits: 3
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| *Lighting: Sunset
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| *Location: [[Minisaurus Plains]] - [[Marshlands]]
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| ===PS Version===
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| [[The Fairy Glade]] => '''Marshes of Awakening''' => [[The Bayou]]
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| *Level Type: Swamp
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| *Number of Lums: 35
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| *Number of Murphys: 2
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| [[Category:Places|Marshes of Awakening, The]] | | [[Category:Places|Marshes of Awakening, The]] |
| [[Category:Places from Rayman 2|Marshes of Awakening, The]] | | [[Category:Places from Rayman 2|Marshes of Awakening, The]] |