The Menhir Hills: Difference between revisions

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Clean up terminology - the English version always refers to walking shells as shells, not bullets
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[[File:R2TGE-PC-TheMenhirHills-HallOfDoors.jpg|thumb|left|320px|The level's characteristic [[walking shell]] is used to represent it in [[the Hall of Doors]]]]
[[File:R2TGE-PC-TheMenhirHills-HallOfDoors.jpg|thumb|left|320px|The level's characteristic [[walking shell]] is used to represent it in [[the Hall of Doors]]]]


When Rayman first arrives in the Menhir Hills, [[Murfy]] immediately appears right in Rayman's face and warns him about the nearby academy's [[Shell|Walking Bullet]]. Murfy hints that the bullet may be tamable, and Rayman shortly does just that. By riding the Walking Bullet, Rayman is able to cross a patch of [[nettle]]s to reach the [[Military Academy]].
When Rayman first arrives in the Menhir Hills, [[Murfy]] immediately appears right in Rayman's face and warns him about the nearby academy's [[Shell|Walking Shell]]. Murfy hints that the shell may be tamable, and Rayman shortly does just that. By riding the Walking Shell, Rayman is able to cross a patch of [[nettle]]s to reach the [[Military Academy]].


Rayman enters the academy to find two [[Henchman 800|Henchmen 800]] asleep; though the sign outside hints at sneaking past them, the Robo-Pirates are of the weak variety and are fairly easy to defeat (though particularly in all versions but ''Revolution'' this is the first time multiple Robo-Pirates are encountered at the same time) (it should also be noted that there are more than two Robo-Pirates in the academy in ''Revolution'', some of which being hidden). Whatever the player has Rayman do, the hero must continue on to leave the small academy.
Rayman enters the academy to find two [[Henchman 800|Henchmen 800]] asleep; though the sign outside hints at sneaking past them, the Robo-Pirates are of the weak variety and are fairly easy to defeat (though particularly in all versions but ''Revolution'' this is the first time multiple Robo-Pirates are encountered at the same time) (it should also be noted that there are more than two Robo-Pirates in the academy in ''Revolution'', some of which being hidden). Whatever the player has Rayman do, the hero must continue on to leave the small academy.
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===Return===
===Return===
In all versions other than ''Revolution'', Rayman is again lectured by [[Murfy]] about the Walking Bullets when he returns to the Menhir Hills. Rayman must travel through the entire level once more until he reaches Clark.
In all versions other than ''Revolution'', Rayman is again lectured by [[Murfy]] about the Walking Shells when he returns to the Menhir Hills. Rayman must travel through the entire level once more until he reaches Clark.


Revived by the Elixir of Life, Clark busts a wooden wall in the Elite Troop Training Academy, allowing Rayman access to the empty school. Rayman must lead Clark to other wooden walls so that he may break through them as well. In the end Rayman leaves Clark and descends a staircase leading out of the academy.
Revived by the Elixir of Life, Clark busts a wooden wall in the Elite Troop Training Academy, allowing Rayman access to the empty school. Rayman must lead Clark to other wooden walls so that he may break through them as well. In the end Rayman leaves Clark and descends a staircase leading out of the academy.


===Phase 3===
===Phase 3===
In the final segment of the Menhir Hills, Rayman must once again tame a Walking Shell. After doing so, he must ride it up a steep slope and then through a tunnel full of rising [[menhir]]s. The tunnel leads to a ‘forest’ full of toppling [[menhir]]s Rayman must dodge; the bridge he crosses has a similar set of obstacles.  Finally, after avoiding the many menhirs, Rayman and the Walking Bullet leap off a cliff and into a [[Spiral Door]]. The level is now finished, though incomplete.
In the final segment of the Menhir Hills, Rayman must once again tame a Walking Shell. After doing so, he must ride it up a steep slope and then through a tunnel full of rising [[menhir]]s. The tunnel leads to a ‘forest’ full of toppling [[menhir]]s Rayman must dodge; the bridge he crosses has a similar set of obstacles.  Finally, after avoiding the many menhirs, Rayman and the Walking Shell leap off a cliff and into a [[Spiral Door]]. The level is now finished, though incomplete.


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==PlayStation 2 version==
==PlayStation 2 version==


In ''Revolution'' the Globox's House [[Teensie]] explains that [[Clark]] went to the hills and Rayman must follow him, rather than simply stumbling across him as is implied happens in the other versions.
In ''Revolution'' the Globox's House [[Teensie]] explains that [[Clark]] went to the hills and Rayman must follow him, rather than simply stumbling across him as happens in the other versions.


===Backtracking===
===Backtracking===