Whale Bay: Difference between revisions
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The first half of Whale Bay takes place in the Whale Bay Fortress, with [[Rayman]] attempting to locate the prison where [[Carmen]] the Whale is being held. In some versions of the game, one area in particular has respawning [[Robo-Pirate]]s, making for some interesting challenges. | The first half of Whale Bay takes place in the Whale Bay Fortress, with [[Rayman]] attempting to locate the prison where [[Carmen]] the Whale is being held. In some versions of the game, one area in particular has respawning [[Robo-Pirate]]s, making for some interesting challenges. | ||
[[Rayman]] must first go through an aquarium right next to the [[spiral door]] and come out at the other side to activate a switch opening the door at the side | ===Phase 1=== | ||
[[Rayman]] must first go through an aquarium right next to the [[spiral door]] and come out at the other side to activate a switch opening the door at the side. The Barrel Pirate in the room next to the aquarium exit can be fought or avoided. The door leads Rayman to a room with a net for a floor, which he passes to get outside. There, Rayman will encounter a [[purple Henchman 800]]. After defeating him, Rayman must climb a barrel and a net to reach another barrel and shoot a switch on the opposite wall to open the nearby door, which leads to a passage with rolling [[keg]]s. Rayman must avoid them, while collecting the [[lums]] overhead. Following this passage, Rayman once again finds himself in a small outdoor area, with a [[purple Henchman 800]] sleeping underneath a palm tree. Once the pirate has been defeated, Rayman can take a [[keg]] from a room to the right and use it to break a sparadrap holding a [[cage]] containing a [[purple lum]]. The purple lum allows Rayman to reach the top entrance to the building and finish the first part. | |||
[[File:R2TGE-PC-WhaleBay-HallOfDoors.jpg|thumb|left|320px|The entrance to Whale Bay in [[the Hall of Doors]]]] | [[File:R2TGE-PC-WhaleBay-HallOfDoors.jpg|thumb|left|320px|The entrance to Whale Bay in [[the Hall of Doors]]]] | ||
===Phase 2=== | |||
[[Rayman]] starts at a large lake. He must free [[Carmen]] the whale by following an underwater tunnel into the fortress, where he will find a switch shutting off the electric force field keeping her trapped. Flipping the switch also activates a generator spawning a [[walking shell]] that Rayman can use to break a door blocked by a sparadrap, where he will find some [[red lum]]s and a cage. After [[Carmen]] is freed, [[Rayman]] follows her into the extensive underwater cave network of Whale Bay, using [[Carmen]]'s bubbles for air. | |||
===Phase 3=== | |||
This phase starts underwater with [[Rayman]] still following [[Carmen]] and using her air bubbles for air. In this section there are [[piranha]]s trying to destroy the bubbles, so Rayman must be quick. Carmen leads Rayman to a grotto, where the remains of a sunken ship mark the way for escape. Carmen stays underwater, while Rayman enters the ship and swims through the hull up to the surface. | |||
Rayman exits the grounded ship and finds himself in a sunny lagoon with water sliding over a gentle slope at the edges. He can climb the netting to reach the top of the ship's mast, where a cage is hidden, and then use another net on one of the lagoon's walls to reach a cave guarded by an [[Gorilla Pirate]]. Disposing of him allows Rayman to break the last cage and free the [[Teensie]]. Finally, Rayman must slide down the water slope to reach the ledge where the Teensie opens the spiral door to end the level. | |||
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