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[[File:RR-PS2-PirateCage-TheWoodsOfLight.jpg|320px|thumb|right|A pirate cage, as seen in ''[[Rayman Revolution]]'']]
[[File:RR-PS2-PirateCage-TheWoodsOfLight.jpg|320px|thumb|right|A pirate cage, as seen in ''[[Rayman Revolution]]'']]


Unlike [[Rayman 1|the original game]], the player can advance to the final boss level without freeing all 80 cages. The cages in this game are a lot smaller this time, and are mostly hung from ceilings and posts, containing several kinds of creatures and spirits such as [[Teensie]]s, [[Familiar Spirit]]s (''[[Rayman Revolution]]'' only), [[Deny]]s, [[Ludiv]]s (PlayStation version only), and both [[Yellow Lum|Yellow]] and [[Purple Lum|Purple Lums]]. Also unlike [[Rayman 1|''Rayman'']], they do not appear by touching certain areas in a map, though some are hidden and can only be reached after [[Rayman]] receives certain powers, so the player would still have to backtrack. [[Rayman]] would know that one is near by hearing the sound of a prisoner crying for help.  For every ten that he destroys, his life bar increases, though in ''[[Rayman Revolution]]'', it indicates that [[Rayman]] has enough Familiar Spirits to unlock another of [[Ly the Fairy|Ly]]'s minigames (which, when completed, will increase [[Rayman]]'s maximum health).
In ''[[Rayman 2]]'' cages serve two purposes: some of them contain creatures that [[Rayman]] must free to advance, such as [[Ssssam]] the snake, [[Teensie]]s who open [[Spiral Door]]s for him, or [[Purple Lum]]s that allow him to get to places out of reach. Others do not involve mandatory gameplay elements, but count towards Rayman's total, and extend his life bar.


In the non-Sony versions of the game, cages contain Lums, with the end-of-level cages containing Teensies. In the PSX version, however, cages are far more abundant throughout the levels and when broken, a Ludiv, Greenbottle, or Deny escapes. After extending Rayman's life bar and refilling his health, they leave.
Unlike the original ''[[Rayman 1|Rayman]]'', it is possible to advance to the final boss and complete the game without freeing all cages, however the maximum life bar can only be achieved by getting them all. The cages in this game are a lot smaller, and are mostly hung from ceilings and posts. [[Rayman]] can usually know that one is near by hearing the sound of a prisoner crying for help. Also unlike the first game, the are no cages that only appear by touching certain areas in a map, though some are hidden or can only be reached after [[Rayman]] receives certain powers, so the player would still have to backtrack.


The introduction of [[Familiar Spirit]]s in ''[[Rayman Revolution]]'' leads to an interesting discrepancy. In many levels in ''[[Rayman 2]]'', the exit portal is opened by a [[Teensie]] locked in a cage near the end of the level. Therefore, these cages are also present in ''[[Rayman Revolution]]'', for the sake of continuity. However, unlike in all other versions of ''[[Rayman 2]]'', they do not count towards the total, since they do not contain [[Familiar Spirit]]s.
===Original (PC, N64) and Dreamcast versions===
 
There are 80 cages in this game, and all of them count towards the total. Every 10 cages freed extend Rayman's life bar and also fill it to maximum. Cages that do not contain creatures required to advance typically contain [[Yellow Lum]]s, [[Super Yellow Lum]]s, or, on rare occasions, [[Red Lum]]s. It is, therefore, almost impossible to obtain all the lums in the game without also finding all the cages.
 
===Playstation version===
 
In this version, cages contain [[Deny]]s, [[Ludiv]]s or [[Greenbottle]]s. Each one freed increases Rayman's health a little bit before leaving. In the [[Hall of Doors]], next to each level the individual number of different creatures that should be freed is displayed, but while playing the level, only the total number of cages is shown, without the breakdown. For continuity purposes, creatures required to finish the levels (such as the Teensies) are still locked in cages, but these cages do not count towards the total.
 
===Playstation 2 version (''[[Rayman Revolution]]'')===
 
In this version, the cages contain [[Familiar Spirit]]s - a total of 80 in the game. Instead of automatically extending Rayman's life bar, every 10 spirits released unlock a new challenge mini-game in of [[Ly]]'s locations. Only completing the challenge will extend Rayman's life. Like the Playstation version, ''Revolution'' also includes special creatures in cages that do not count towards the total.


===Cages in ''[[Rayman 2 Forever]]''===
===Cages in ''[[Rayman 2 Forever]]''===