Anti-spell amulet: Difference between revisions
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In [[Rayman 1|the original ''Rayman'']] it can be seen using the same sprite as the save icon on the world map through hacking the game. In the [[Event (Rayman Designer)|event]] editor of ''[[Rayman Designer]]'' it appears as a small yellow circle with the face of [[Betilla]] inside it. Her hat is sticking out on the top of the circle. During normal gameplay the Anti-spell amulet can't be seen by the player. | In [[Rayman 1|the original ''Rayman'']] it can be seen using the same sprite as the save icon on the world map through hacking the game. In the [[Event (Rayman Designer)|event]] editor of ''[[Rayman Designer]]'' it appears as a small yellow circle with the face of [[Betilla]] inside it. Her hat is sticking out on the top of the circle. During normal gameplay the Anti-spell amulet can't be seen by the player. | ||
== Role in the | == Role in the games == | ||
The Anti-spell amulet reverses any spells cast by [[Mr Dark]] upon touching it. It functions similarly to a [[gendoor]], although it has a fixed size and can't be linked to other [[Event (Rayman Designer)|event]]s. It appears twice in [[Rayman 1|the original ''Rayman'']] in the level [[Mr Dark's Dare]] where it first reverses the reversed controls spell and secondly the forced run spell. | The Anti-spell amulet reverses any spells cast by [[Mr Dark]] upon touching it. It functions similarly to a [[gendoor]], although it has a fixed size and can't be linked to other [[Event (Rayman Designer)|event]]s. It appears twice in [[Rayman 1|the original ''Rayman'']] in the level [[Mr Dark's Dare]] where it first reverses the reversed controls spell and secondly the forced run spell. | ||