Spellbound Forest (Rayman 1): Difference between revisions
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Doctorrayman (talk | contribs) Added detailed descriptions of stages 2 and 3 |
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==Part 2== | ==Part 2== | ||
This part more complex and longer than the first. | This part more complex and longer than the first. Rayman must begin by moving right and jumping a gap, collecting three Tings as he goes. As he does this, a moving platform will appear on the far left, back the way he has come, which will lead to the first [[cage]] of the game. However, this cage cannot be reached until Rayman has gained the [[helicopter]] power. Taking this route will also reveal the first enemy of the game, which appears to be a flying [[Antitoon]]. | ||
Next, Rayman will have to jump onto a swinging plum, and then onto a falling platform, before finally landing on the top of a tree. From there, he can leap to the next major platform. There he will find a bouncing plum and a vine. He can also jump down on the left side of the ledge to find the game's first [[Bonus level (Rayman 1)|bonus level]]. Taking the vine will lead Rayman to another new life. | |||
Once he is ready, he can use his fist to punch the bouncing plum to the water on the right of the platform and ride it across, encountering [[piranha]]s on the way. He will eventually come to a series of small islands where he will encounter the first cage that can be broken. After crossing more vines, ledges, plums and encountering two Antitoons and a [[Lividstone]] he will come to the level's exit. There is, however, another bonus area that can be accessed using the two vines above the exit which will lead him to | |||
==Part 3== | ==Part 3== | ||
The third part is one of the three levels in the game where the player must avoid rising water, similar to the first stage of [[the Swamps of Forgetfulness]] in [[Rayman 1|the original version of the game]]. A short clip will play prior to the start of this stage showing [[Rayman]] jumping out of some violent waters, warning the player of the flood about to commence in the new stage. There is | The third part is one of the three levels in the game where the player must avoid rising water, similar to the first stage of [[the Swamps of Forgetfulness]] in [[Rayman 1|the original version of the game]]. A short clip will play prior to the start of this stage showing [[Rayman]] jumping out of some violent waters, warning the player of the flood about to commence in the new stage. | ||
Rayman starts by moving right until he comes to a platform which he can use to get away from the rising water. He must climb the level using ledges and platforms, collecting Tings as he goes, until finally he reaches a large ledge with a tree. He can use a vine to reach a large, sloped ledge on top of the tree and carry on upwards. Further along, he will encounter an antitoon and finally reach the top of another tree. From there, he can jump a few more vines and land on a rising platform which will lead to a large ledge with another new life. There is a series of smaller ledges which will take him to the level's cage. This can be reached by jumping left and climbing a vine. | |||
Once the cage is smashed, Rayman can continue to the next ledge and follow it upwards, climb on a vine, and jump to a final ledge where he will be able to exit the level. | |||
==Part 4== | ==Part 4== | ||