Rabbids Go Home: Difference between revisions
Added NDS at the platform section :P |
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==Plot== | ==Plot== | ||
The [[Rabbid]]s have had enough of | The [[Rabbid]]s have had enough of our world classing us as 'boring' and want to go home from whence they came, before all of the ''[[Rayman Raving Rabbids|Raving Rabbids]]'' party games. Trouble is, they have no idea where they came from. At a loss, the [[Rabbid]]s decide to live on the moon. Two [[Rabbid]]s journey to build a tower of junk to reach the moon, basic every-day objects taken from the humans, which the main goals of the levels will be to get ahold of a large object, but you will also get rewards for collecting other things you get along the way, usually involving them being smashed up. One [[Rabbid]] steers a shopping cart while the other rides in it. You can also steal the highly -steriotypical human clothing, from the over 100 different 'types of human' including the likes of Goths and cowboys, as you barge into them. | ||
There will be 6 hub worlds, 20 environments and 50 missions. Most likely by the help of Rayman because of him giving the humans information about the rabbids in a previous game, [[Rayman Raving Rabbids 2]], there are the [[Verminators]], the human response to the sudden 'Rabbid invasion', and [[Dogs]], wicked canines that hunt the rabbids in packs. | |||
==Gameplay== | ==Gameplay== | ||