Ancient Forest: Difference between revisions
Doctorrayman (talk | contribs) →Part 3: Added full level description Tags: Mobile edit Mobile web edit |
Doctorrayman (talk | contribs) →Part 3: Added link Tags: Mobile edit Mobile web edit |
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[[Rayman]] must make his way right, using [[flying ring]]s, [[scared platform]]s, and avoiding spikes, until he reaches the far right of the level, where a strange object will be waiting to catapult him upwards. Now, he must jump across several [[scared platform]]s that move up and down, continue left, and then jump upwards. He will eventually come to a ledge with a swinging [[plum]] to his left and a small structure that can be jumped over to his right. Jumping over the structure and swinging on the [[flying ring]] beyond will bring him to the [[life]]. | [[Rayman]] must make his way right, using [[flying ring]]s, [[scared platform]]s, and avoiding spikes, until he reaches the far right of the level, where a strange object will be waiting to catapult him upwards. Now, he must jump across several [[scared platform]]s that move up and down, continue left, and then jump upwards. He will eventually come to a ledge with a swinging [[plum]] to his left and a small structure that can be jumped over to his right. Jumping over the structure and swinging on the [[flying ring]] beyond will bring him to the [[life]]. | ||
Returning to the swinging [[plum]], [[Rayman]] rides it to another set of ledges where he find a [[plum]] on its plant. He must shoot this and then ride it down and left to reach the top of another structure, where he must avoid a swinging | Returning to the swinging [[plum]], [[Rayman]] rides it to another set of ledges where he find a [[plum]] on its plant. He must shoot this and then ride it down and left to reach the top of another structure, where he must avoid a swinging [[spiky ball]] by jumping across [[scared platform]]s. Eventually reaching a ledge, he must hop down and ride a [[scared platform]] downwards, before continuing left to the level's exit. | ||
To the left of the exit is another strange object. If used, [[Rayman]] will be able to reach one of the level's [[cage]]s. | To the left of the exit is another strange object. If used, [[Rayman]] will be able to reach one of the level's [[cage]]s. | ||