UbiArt Framework: Difference between revisions
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== History == | == History == | ||
The engine was originally developed for ''[[Rayman Origins]]'' and was originally planned to be open-source and available to the public. However | The engine was originally developed for ''[[Rayman Origins]]'' and was originally planned to be open-source and available to the public. However as the project grew in complexity it was decided against it and the engine remained closed source. | ||
In an interview with IGN in April 2019<ref>https://www.youtube.com/watch?v=a9ewXj4RO5A&feature=youtu.be&t=2650</ref> Ubisoft CEO Yves Guillemot explains why the framework isn't being used as much anymore, stating the "tools were difficult to use". He however goes on by saying that “It’s still there, and you will see other things using it, but it’s not as predominant as it used to be”. As of 2020 the engine is only being used for ''Just Dance'', mobile games and ports. | In an interview with IGN in April 2019<ref>https://www.youtube.com/watch?v=a9ewXj4RO5A&feature=youtu.be&t=2650</ref> Ubisoft CEO Yves Guillemot explains why the framework isn't being used as much anymore, stating the "tools were difficult to use". He however goes on by saying that “It’s still there, and you will see other things using it, but it’s not as predominant as it used to be”. As of 2020 the engine is only being used for ''Just Dance'', mobile games and ports. | ||