Rayman 60 Levels: Difference between revisions

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==Notable glitch==
==Notable glitch==
In the tenth map of the [[The Caves of Skops|Cave World]] there are leftover instant win collision tiles placed at a point in the level causing the level to prematurely end. According to feedback from YouTube users however, some players actually did complete the level without this glitch happening and have collected all [[Ting]]s including the two presumed to be actually missing from the map (which can actually be reached using the super-helicopter powerup that can be obtained later).
In the tenth map of the [[The Caves of Skops|Cave World]] there are leftover instant win collision tiles placed at a point in the level causing the level to prematurely end. According to feedback from YouTube users however, some players actually did complete the level without this glitch happening and have collected all [[Ting]]s including the two presumed to be actually missing from the map (which can actually be reached using the super-helicopter powerup that can be obtained later).
== Maps ==
<gallery>
Rayman60LevelsPC - Jungle 01.png
Rayman60LevelsPC - Jungle 02.png
Rayman60LevelsPC - Jungle 03.png
Rayman60LevelsPC - Jungle 04.png
Rayman60LevelsPC - Jungle 05.png
Rayman60LevelsPC - Jungle 06.png
Rayman60LevelsPC - Jungle 07.png
Rayman60LevelsPC - Jungle 08.png
Rayman60LevelsPC - Jungle 09.png
Rayman60LevelsPC - Jungle 10.png
Rayman60LevelsPC - Music 01.png
Rayman60LevelsPC - Music 02.png
Rayman60LevelsPC - Music 03.png
Rayman60LevelsPC - Music 04.png
Rayman60LevelsPC - Music 05.png
Rayman60LevelsPC - Music 06.png
Rayman60LevelsPC - Music 07.png
Rayman60LevelsPC - Music 08.png
Rayman60LevelsPC - Music 09.png
Rayman60LevelsPC - Music 10.png
Rayman60LevelsPC - Mountain 01.png
Rayman60LevelsPC - Mountain 02.png
Rayman60LevelsPC - Mountain 03.png
Rayman60LevelsPC - Mountain 04.png
Rayman60LevelsPC - Mountain 05.png
Rayman60LevelsPC - Mountain 06.png
Rayman60LevelsPC - Mountain 07.png
Rayman60LevelsPC - Mountain 08.png
Rayman60LevelsPC - Mountain 09.png
Rayman60LevelsPC - Mountain 10.png
Rayman60LevelsPC - Image 01.png
Rayman60LevelsPC - Image 02.png
Rayman60LevelsPC - Image 03.png
Rayman60LevelsPC - Image 04.png
Rayman60LevelsPC - Image 05.png
Rayman60LevelsPC - Image 06.png
Rayman60LevelsPC - Image 07.png
Rayman60LevelsPC - Image 08.png
Rayman60LevelsPC - Image 09.png
Rayman60LevelsPC - Image 10.png
Rayman60LevelsPC - Cave 01.png
Rayman60LevelsPC - Cave 02.png
Rayman60LevelsPC - Cave 03.png
Rayman60LevelsPC - Cave 04.png
Rayman60LevelsPC - Cave 05.png
Rayman60LevelsPC - Cave 06.png
Rayman60LevelsPC - Cave 07.png
Rayman60LevelsPC - Cave 08.png
Rayman60LevelsPC - Cave 09.png
Rayman60LevelsPC - Cave 10.png
Rayman60LevelsPC - Cake 01.png
Rayman60LevelsPC - Cake 02.png
Rayman60LevelsPC - Cake 03.png
Rayman60LevelsPC - Cake 04.png
Rayman60LevelsPC - Cake 05.png
Rayman60LevelsPC - Cake 06.png
Rayman60LevelsPC - Cake 07.png
Rayman60LevelsPC - Cake 08.png
Rayman60LevelsPC - Cake 09.png
Rayman60LevelsPC - Cake 10.png
</gallery>


==See also==
==See also==

Revision as of 16:10, 14 July 2020

Rayman 60 Levels
Published by Ludimedia
Developed by Ubisoft

Directed by {{{directed by}}}
Produced by {{{produced by}}}
Designed by {{{designed by}}}
Programmed by {{{programmed by}}}
Art by {{{art by}}}
Written by {{{written by}}}
Soundtrack by {{{soundtrack by}}}

Release date 1999
Genre 2D Side-Scrolling platformer
Gameplay mode Single player
Languages {{{languages}}}
Platforms MS-DOS
Ratings {{{ratings}}}
Distribution media {{{distribution media}}}
Game engine {{{game engine}}}

Rayman 60 Levels is the third and final collection of levels that expand upon the original Rayman game. It was originally released in 1999 in the pack Rayman Collector, and was later released in Rayman 100 Levels, Rayman Compilation, and as a standalone title in Germany (as Rayman Forever) alongside the Making of Rayman 2 and three mini-games.

Gameplay

Rayman 60 Levels includes 60 levels (10 for each world), all of which were created by Ubisoft with Rayman Designer's Mapper and Event Editor. Each level is assigned a difficulty level: Very Easy, Easy, Medium Easy, Medium, Medium Hard, Hard and Very Hard. The main goal is to finish every level by reaching the exit sign, as in the original Rayman game. Unlike in Rayman Designer and Rayman By His Fans, the player doesn't need to collect all the Tings in a given level in order to make the exit sign appear, however doing so will still cause the victory sample to play.

Missing Tings

The main difference from Rayman 60 Levels compared with Rayman Designer and Rayman By His Fans is the player not being forced to collect all the Tings in order to make the exit sign appear. Even if there are missing tings, any the player can finish the level by touching the exit sign that is already visible in the end of the map (it is sometimes required to touch a gendoor before it becomes visible).

However, there are levels in the game that have missing Tings. However, there are only 3 of these Tings, these made the gameplay change, presumable this is why the player is not forced to collect all of the Tings.

There are missing Tings in these following maps:

  • Jungle World - Map 10

2 Tings are missing, they are both "inside" the huge platform at the start of the level.

  • Music World - Map 1

1 Ting is missing, it is on the right side of the bongo, which is above the starting point.

Notable glitch

In the tenth map of the Cave World there are leftover instant win collision tiles placed at a point in the level causing the level to prematurely end. According to feedback from YouTube users however, some players actually did complete the level without this glitch happening and have collected all Tings including the two presumed to be actually missing from the map (which can actually be reached using the super-helicopter powerup that can be obtained later).

Maps

See also

External links