Rayman 60 Levels: Difference between revisions
Added reason for "glitch" |
Added maps |
||
| Line 29: | Line 29: | ||
==Notable glitch== | ==Notable glitch== | ||
In the tenth map of the [[The Caves of Skops|Cave World]] there are leftover instant win collision tiles placed at a point in the level causing the level to prematurely end. According to feedback from YouTube users however, some players actually did complete the level without this glitch happening and have collected all [[Ting]]s including the two presumed to be actually missing from the map (which can actually be reached using the super-helicopter powerup that can be obtained later). | In the tenth map of the [[The Caves of Skops|Cave World]] there are leftover instant win collision tiles placed at a point in the level causing the level to prematurely end. According to feedback from YouTube users however, some players actually did complete the level without this glitch happening and have collected all [[Ting]]s including the two presumed to be actually missing from the map (which can actually be reached using the super-helicopter powerup that can be obtained later). | ||
== Maps == | |||
<gallery> | |||
Rayman60LevelsPC - Jungle 01.png | |||
Rayman60LevelsPC - Jungle 02.png | |||
Rayman60LevelsPC - Jungle 03.png | |||
Rayman60LevelsPC - Jungle 04.png | |||
Rayman60LevelsPC - Jungle 05.png | |||
Rayman60LevelsPC - Jungle 06.png | |||
Rayman60LevelsPC - Jungle 07.png | |||
Rayman60LevelsPC - Jungle 08.png | |||
Rayman60LevelsPC - Jungle 09.png | |||
Rayman60LevelsPC - Jungle 10.png | |||
Rayman60LevelsPC - Music 01.png | |||
Rayman60LevelsPC - Music 02.png | |||
Rayman60LevelsPC - Music 03.png | |||
Rayman60LevelsPC - Music 04.png | |||
Rayman60LevelsPC - Music 05.png | |||
Rayman60LevelsPC - Music 06.png | |||
Rayman60LevelsPC - Music 07.png | |||
Rayman60LevelsPC - Music 08.png | |||
Rayman60LevelsPC - Music 09.png | |||
Rayman60LevelsPC - Music 10.png | |||
Rayman60LevelsPC - Mountain 01.png | |||
Rayman60LevelsPC - Mountain 02.png | |||
Rayman60LevelsPC - Mountain 03.png | |||
Rayman60LevelsPC - Mountain 04.png | |||
Rayman60LevelsPC - Mountain 05.png | |||
Rayman60LevelsPC - Mountain 06.png | |||
Rayman60LevelsPC - Mountain 07.png | |||
Rayman60LevelsPC - Mountain 08.png | |||
Rayman60LevelsPC - Mountain 09.png | |||
Rayman60LevelsPC - Mountain 10.png | |||
Rayman60LevelsPC - Image 01.png | |||
Rayman60LevelsPC - Image 02.png | |||
Rayman60LevelsPC - Image 03.png | |||
Rayman60LevelsPC - Image 04.png | |||
Rayman60LevelsPC - Image 05.png | |||
Rayman60LevelsPC - Image 06.png | |||
Rayman60LevelsPC - Image 07.png | |||
Rayman60LevelsPC - Image 08.png | |||
Rayman60LevelsPC - Image 09.png | |||
Rayman60LevelsPC - Image 10.png | |||
Rayman60LevelsPC - Cave 01.png | |||
Rayman60LevelsPC - Cave 02.png | |||
Rayman60LevelsPC - Cave 03.png | |||
Rayman60LevelsPC - Cave 04.png | |||
Rayman60LevelsPC - Cave 05.png | |||
Rayman60LevelsPC - Cave 06.png | |||
Rayman60LevelsPC - Cave 07.png | |||
Rayman60LevelsPC - Cave 08.png | |||
Rayman60LevelsPC - Cave 09.png | |||
Rayman60LevelsPC - Cave 10.png | |||
Rayman60LevelsPC - Cake 01.png | |||
Rayman60LevelsPC - Cake 02.png | |||
Rayman60LevelsPC - Cake 03.png | |||
Rayman60LevelsPC - Cake 04.png | |||
Rayman60LevelsPC - Cake 05.png | |||
Rayman60LevelsPC - Cake 06.png | |||
Rayman60LevelsPC - Cake 07.png | |||
Rayman60LevelsPC - Cake 08.png | |||
Rayman60LevelsPC - Cake 09.png | |||
Rayman60LevelsPC - Cake 10.png | |||
</gallery> | |||
==See also== | ==See also== | ||
Revision as of 16:10, 14 July 2020
| Rayman 60 Levels | ||
|---|---|---|
| Published by | Ludimedia | |
| Developed by | Ubisoft | |
| Release date | 1999 | |
| Genre | 2D Side-Scrolling platformer | |
| Gameplay mode | Single player | |
| Platforms | MS-DOS | |
Rayman 60 Levels is the third and final collection of levels that expand upon the original Rayman game. It was originally released in 1999 in the pack Rayman Collector, and was later released in Rayman 100 Levels, Rayman Compilation, and as a standalone title in Germany (as Rayman Forever) alongside the Making of Rayman 2 and three mini-games.
Gameplay
Rayman 60 Levels includes 60 levels (10 for each world), all of which were created by Ubisoft with Rayman Designer's Mapper and Event Editor. Each level is assigned a difficulty level: Very Easy, Easy, Medium Easy, Medium, Medium Hard, Hard and Very Hard. The main goal is to finish every level by reaching the exit sign, as in the original Rayman game. Unlike in Rayman Designer and Rayman By His Fans, the player doesn't need to collect all the Tings in a given level in order to make the exit sign appear, however doing so will still cause the victory sample to play.
Missing Tings
The main difference from Rayman 60 Levels compared with Rayman Designer and Rayman By His Fans is the player not being forced to collect all the Tings in order to make the exit sign appear. Even if there are missing tings, any the player can finish the level by touching the exit sign that is already visible in the end of the map (it is sometimes required to touch a gendoor before it becomes visible).
However, there are levels in the game that have missing Tings. However, there are only 3 of these Tings, these made the gameplay change, presumable this is why the player is not forced to collect all of the Tings.
There are missing Tings in these following maps:
- Jungle World - Map 10
2 Tings are missing, they are both "inside" the huge platform at the start of the level.
- Music World - Map 1
1 Ting is missing, it is on the right side of the bongo, which is above the starting point.
Notable glitch
In the tenth map of the Cave World there are leftover instant win collision tiles placed at a point in the level causing the level to prematurely end. According to feedback from YouTube users however, some players actually did complete the level without this glitch happening and have collected all Tings including the two presumed to be actually missing from the map (which can actually be reached using the super-helicopter powerup that can be obtained later).