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*''This article is about the early production of the of the game. For the SNES prototype, see [[Rayman (cancelled prototype)]].''
*''This article is about the early production of the of the game. For the SNES prototype, see [[Rayman (cancelled prototype)]].''
[[File:R1-beta-inside-tree.jpg|thumb|250px|right|An early version of ''[[Rayman 1|Rayman]]'' for the Atari Jaguar showing a [[little Livingstone]] mounting a [[Spider (Rayman 1)|spider]] along with a [[hunter]] and [[Rayman]] in an unknown environment.]]
[[File:Rayman 1 - Japanese back cover 2.jpg|240px|thumb|right|An early version of [[Candy Château]] can be seen in the Japanese PC back cover.]]
Over the years, a considerable amount of information regarding the early development of [[Rayman 1|the original ''Rayman'' game]] has  been unveiled, mainly through beta versions leaked to the public and [[Rayman Designer hacking|''Rayman Designer'' hacking]]. An interview also revealed that [[Rayman]] had had his limbs removed due to technical limitations.
Over the years, a considerable amount of information regarding the early development of [[Rayman 1|the original ''Rayman'' game]] has  been unveiled, mainly through beta versions leaked to the public and [[Rayman Designer hacking|''Rayman Designer'' hacking]]. An interview also revealed that [[Rayman]] had had his limbs removed due to technical limitations.


[[File:Rayman 1 - Japanese back cover 2.jpg|240px|thumb|left|An early version of [[Candy Château]] can be seen in the Japanese PC back cover.]]
== Atari Jaguar prototypes ==
===Plot===
According to an advertisement poster, a similar plot from [[Rayman (cancelled prototype)|the cancelled SNES version]] was supposed to be used in [[Rayman (Atari Jaguar)|the Atari Jaguar version]]. The original plot followed a boy named Jimmy who created a world on his computer called Hereitscool. When Hereitscool became infected with a virus, Jimmy entered his virtual world and took on the persona of [[Rayman]] in order to defeat the virus. Reasons for this plot being scrapped are unknown.


__NOTOC__
<gallery>
 
Jimmy.jpg|An advertisement poster for [[Rayman (Atari Jaguar)|the Atari Jaguar version]] describing the earliest known plot from [[Rayman (cancelled prototype)|the cancelled SNES version]] about Jimmy becoming [[Rayman]].
{{clear}}
R1-beta-inside-tree.jpg|An early version of ''[[Rayman 1|Rayman]]'' for the Atari Jaguar showing a [[little Livingstone]] mounting a [[Spider (Rayman 1)|spider]] along with a [[hunter]] and [[Rayman]] in an unknown environment.
BetaEnemies.jpg|These unidentified enemies in the early Atari Jaguar version of the game are holdovers from [[Rayman (cancelled prototype)|the game's cancelled SNES version]].
</gallery>


==Atari Jaguar==
=== Early prototype ===
===Plot===
On 25th August 2008, a YouTube video showing an early prototype of [[Rayman (Atari Jaguar)|the Atari Jaguar version]] was uploaded. Two months later, this was leaked to the public along with 19 prototypes or other Jaguar titles. Along with this leaked prototype, there is also an early demo version, which displays even more differences between the final version.
[[File:Jimmy.jpg|thumb|320px|right|An advertisement poster for [[Rayman (Atari Jaguar)|the Atari Jaguar version]] describing the earliest known plot from [[Rayman (cancelled prototype)|the cancelled SNES version]] about Jimmy becoming [[Rayman]].]]
According to an advertisement poster, a similar plot from [[Rayman (cancelled prototype)|the cancelled SNES version]] was supposed to be used in [[Rayman (Atari Jaguar)|the Atari Jaguar version]]. The original plot followed a boy named Jimmy who created a world on his computer called Hereitscool. When Hereitscool became infected with a virus, Jimmy entered his virtual world and took on the persona of [[Rayman]] in order to defeat the virus. Reasons for this plot being scrapped are unknown.


===Engine test===
This version begins with [[Rayman]] dropping down in a [[the Dream Forest|Dream Forest]] level, and getting stunned the second he hits the ground, which he does when falling from great heights. Not all objects have collision detection, such as [[hunter]]s and [[Moskito]]. Interestingly, [[Rayman]] can also perform handstands and attack with his feet, and his [[Telescopic fist|fist]] can be charged up to be more powerful, which is displayed with an icon at the bottom left corner with the word ‘Nova’ next to it.
On 25th August 2008, a YouTube video showing an early prototype of [[Rayman (Atari Jaguar)|the Atari Jaguar version]] was uploaded. Two months later, this was leaked to the public along with 19 prototypes or other Jaguar titles. Along with this leaked prototype, there is also a beta version, which displays even more differences between the final version.


This version begins with [[Rayman]] dropping down in what appears to be a [[the Dream Forest|Dream Forest]] level, and feeling grumpy the second he hits the ground. Some elements in the game do not seem to be detected by [[Rayman]], even the enemies such as the [[hunter]]s and a [[mosquito]], indicating poor collision detection. Interestingly, [[Rayman]] can also perform handstands and attack with his feet, and his [[Telescopic fist|fist]] can be charged up to be more powerful, which is displayed with an icon at the bottom left corner and the word ‘Nova’ next to it.
There is also a very early looking heads-up display which is centered rather than to the left and right, there are more hit points than normal and the word ‘POW’ is between that and the [[Life|lives]] counter. An icon of an [[Antitoon]] is displayed instead of the [[Ting]]s icon, and apparently it counts and represents how many enemies have been defeated. Only the [[Life|lives]] counter and five of the hit points made it into the final game. No game over system has been implemented either, meaning that when all [[Life|lives]] are lost the counter cycles back to 99.


There is also a very early looking heads-up display which is centered rather than to the left and right, there are more hit points than normal and the word ‘POW’ is between that and the [[Life|lives]] counter. An icon of an [[Antitoon]] is displayed instead of the [[Ting]]s icon, and apparently it counts and represents how many enemies have been defeated. Only the [[Life|lives]] counter and five of the hit points made it into the final game.
Unlike any of the other known roms for the game this one includes a reference list where each block of referenced data is names, ranging from functions to animations. Image data exists for the [[Tentacle flower]], but the data to parse it or any of the animations are not included. [[Mr Stone]] also appears, and although he has several referenced animations they all lead to the only one included in the rom, which includes placeholder graphics.


The game crashes when [[Rayman]] falls into a body of water.
Other differences include the small [[power]]s which have a variant which flashes between red, yellow and green. This versions also includes a different type of [[gendoor]] which can spawn multiple enemies at random. This was not included in the final game due to the newly made multi-platform engine only allowing a set amount of objects per level, unlike the Jaguar engine which allows objects to be spawned in after the level has been loaded. [[The Magician]] now also holds a staff, which can be seen in the intro of the final game.


<gallery widths="320px" heights="224px" class="sprite">
<gallery widths="320px" heights="224px" class="sprite">
RaymanJaguarMosquito.png|A [[mosquito]] standing still in the air.
RaymanJaguarDemo.png|Many elements in this demo were scrapped completely from the final version.
RaymanJaguarDemo.png|Many elements in this demo were scrapped completely from the final version.
RaymanJaguarNova.png|A glowing arrow indicates when [[Rayman]]'s [[telescopic fist]] is fully charged.
RaymanJaguarNova.png|A glowing arrow indicates when [[Rayman]]'s [[telescopic fist]] is fully charged.
RaymanJaguarMosquito.png|[[Moskito]] standing still in the air at the end of the level.
</gallery>
</gallery>


===Early beta version===
{{clear}}
[[Image:BetaEnemies.jpg|frame|right|class=sprite|These unidentified enemies in the early Atari Jaguar version of the game are holdovers from [[Rayman (cancelled prototype)|the game's cancelled SNES version]].]]
 
=== Early demo ===
[[Image:R1ProtoMap.png|frame|right|class=sprite|[[the valley|The world map]], as seen in the early Atari Jaguar prototype.]]
[[Image:R1ProtoMap.png|frame|right|class=sprite|[[the valley|The world map]], as seen in the early Atari Jaguar prototype.]]
This version has no specific prototype number, and it is unknown how much younger it is than the Atari Jaguar's prototype, or whether or not this is the same beta that was used to advertise the game in magazines.
This version is a later build from the prototype, now including proper collision and all the worlds in the rom as in the final version. Functions to load levels from all worlds exist, but only the first two have actual maps. Leftover graphics and other data is however available for other worlds.


Several differences between this prototype and [[Rayman (Atari Jaguar)|the final version]] are present, as well as glitches which may render the game unplayable, especially while running in a Jaguar emulator.   
Several differences between this prototype and [[Rayman (Atari Jaguar)|the final version]] are present, as well as glitches which may render the game unplayable.   


* The game begins with no title screen, but straight to the world map which has been shrunk to fit the whole screen. Instead of [[Rayman]], an [[Electoon]] pinpoints his position.
* The game begins with no title screen, but straight to the world map which has been shrunk to fit the whole screen. Instead of [[Rayman]], an [[Electoon]] pinpoints his position.
* There appear to be fewer levels available to choose from as they are unlocked, and the level icons look different.
* There is no text in the game other than ‘ACTION’ and ‘GAME OVER’.
* There is no text at all in the game other than ‘ACTION’ and ‘GAME OVER’.
* The game uses a different walk cycle for [[Rayman]], making him look as if he is jogging.
* The game uses a completely different walk cycle for [[Rayman]], making him look as if he is jogging.
* When [[Rayman]] is hit by an enemy, the throwback is a lot longer than normal, and he squeaks.
* When [[Rayman]] is hit by an enemy, the throwback is a lot longer than normal, and he squeaks.
* When [[Rayman]] runs up to an [[Exit sign|exit sign]], he does not pose, but rather the game fades to the next stage or the map.
* When [[Rayman]] runs up to an [[Exit sign|exit sign]], he does not pose, but rather the game fades to the next stage or the map.
* The [[Life|lives]] counter displays a single digit.
* The [[Life|lives]] counter displays a single digit.
* Some enemies appear to float across the screen.
* Some enemies appear to float across the screen due to broken collision detection.
* The [[bullet]]s shot by the [[hunter]]s do not withdraw a hammer.
* The [[bullet]]s shot by the [[hunter]]s do not withdraw a hammer.
* Select maps are featured in the game. For example, when the [[Pink Plant Woods]] are passed, the player goes straight to [[the Swamps of Forgetfulness]].
* [[Rayman]]'s body moves differently when he receives a power from [[Betilla]] the Fairy.
* [[Rayman]]'s body moves differently when he receives a power from [[Betilla]] the Fairy.
* [[The Magician]] can be found and is paid with [[Ting]]s as normal, but instead of a normal [[Bonus level (Rayman 1)|bonus level]], he takes the player to [[Ray Breakout|the ''Breakout'' game]].
* [[The Magician]] can be found and is paid with [[Ting]]s as normal, but instead of a normal [[Bonus level (Rayman 1)|bonus level]], he takes the player to [[Ray Breakout|the ''Breakout'' game]].


{{clear}}
{{clear}}
== Atari Jaguar ==


=== Unused animations ===
=== Unused animations ===
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</gallery>
</gallery>


== PC ==
== PlayStation demos ==
An early [[List of Rayman demos|Japanese demo]] on PlayStation from December 9, 1994 has some major differences from the final release. There are only 2 levels available, one from [[the Dream Forest]] and the other from the [[Blue Mountains]]. Both levels feature unique level design not seen in the final game.
 
* The world map is the same as from the Atari Jaguar beta version with an [[Electoon]] moving on the map. There is also a point on the [[Floating present|giant, floating present]], although it can't be accessed.
* In the files, [[Band Land]] is referred to as Chromatic Skies (with the code name being "Skies" rather than "Music") and [[Picture City]] as Image City—almost literal translations of the original French names ''Le Ciel Chromatique'' and ''La Cité des Images''.
* Early loading screen images are used.
* Early sequenced music is used.
* When falling from high places [[Rayman]] will appear stunned.
* The [[Life|lives]] counter displays a single digit.
* Rather than getting [[Electoon]] markers on a [[medallion]] upon breaking a [[cage]] the player now has to collect the [[Electoon]]s from it with a separate counter being available for that, replacing the [[ting]]s.
* The [[Big Power]]s use an incorrect palette for parts of their animation.
 
=== Unused sprites ===
<gallery class="sprite">
R1 JP Demo - Dream Forest Splash Screen.png|The loading screen used for [[the Dream Forest]].
R1 JP Demo - Blue Mountain Splash Screen.png|The loading screen used for the [[Blue Mountains]].
R1Demo - BigLavaBall.png|The same as unused giant [[lava rock]] as has been found in ''[[Rayman Designer]]'' was found in higher quality in the files.
R1Demo - Scroll.png|An unused scroll which was meant to be given to [[Rayman]] by [[the Magician]].<ref>YouTube, ''sm21657890 + sm21628083 + sm21657890 -【非売品】ブルートプレス Vol 17 1994年12月号'', https://www.youtube.com/watch?v=W4VN-nHzyEk&t=3305</ref>
</gallery>


=== Unused animations ===
=== Unused animations ===
''Note: The speed is incorrect for some of these''


<gallery class="sprite">
<gallery class="sprite">
Unused R1 Anim - BlinkingArrow.gif|The object is never used in the game, but is always loaded into memory.
Unused R1 Demo Anim - Magician Scroll 1.gif
Unused R1 Anim - CloudJaguar.gif|This cloud design is a leftover from the Jaguar version.
Unused R1 Demo Anim - Magician Scroll 2.gif
Unused R1 Anim - LivingstonePlum.gif|
Unused R1 Demo Anim - Red Plum Swing.gif
Unused R1 Anim - MonkWave.gif|This animation is broken as it's most likely from an earlier build of the game.
Unused R1 Demo Anim - Yellow 360 Plum Swing.gif
Unused R1 Anim - MoskitoAttack.gif
Unused R1 Anim - MothAttack.gif
Unused R1 Anim - MrStoneWave.gif
Unused R1 Anim - Plum360.gif
Unused R1 Anim - RayAppear.gif
Unused R1 Anim - RayFloat.gif
Unused R1 Anim - RayHang.gif
Unused R1 Anim - RayHangTalk.gif
Unused R1 Anim - RayJaguarUpsideDown.gif|Several animations from the Jaguar prototypes can be found in the files. This is one of them.
Unused R1 Anim - RedMonsterAttack.gif
</gallery>
</gallery>


=== Unused textures ===
== PlayStation ==
 
=== Unused animations ===
 
<gallery class="sprite">
<gallery class="sprite">
Unused R1 Anim - CakeSwitch.gif|An unused switch for [[Candy Château]].
Unused R1 PS1 Anim - Ray Death Animation.gif|An unused death animation which is only available in the PlayStation version's files.
Unused R1 Texture - CakeBall.png|An unused object for [[Candy Château]].
Unused R1 Texture - Electoon Gate.png|An unused gate.
Unused R1 Textures - MusicSign.png|A music sign which is used as an editor object (usually for auto-scroll triggers). It was most likely originally meant for something else.
Unused R1 Anim - CaveSpike.gif
</gallery>
</gallery>


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{{clear}}
{{clear}}


== PlayStation ==
== PC ==
 
=== Unused sprites ===
<gallery class="sprite">
Unused R1 Anim - CakeSwitch.gif|An unused switch for [[Candy Château]].
Unused R1 Texture - Electoon Gate.png|An unused gate, titled "POR".
Unused R1 Anim - CaveSpike.gif|An unused spike object from [[the Caves of Skops]], potentially using the wrong palette.
</gallery>


=== Unused animations ===
=== Unused animations ===
The following animations appear in the various PC releases and are also included in its ports, such as [[Rayman Advance]].


<gallery class="sprite">
<gallery class="sprite">
Unused R1 PS1 Anim - Ray Death Animation.gif|An unused death animation which is only available in the PlayStation version's files.
Unused R1 Anim - BlinkingArrow.gif|The object is never used in the game, but is always loaded into memory. It was later intended to be used for [[Rayman 2 (cancelled prototype)|the 2D ''Rayman 2'' version]].
Unused R1 Anim - RayAppear.gif
Unused R1 Anim - RayFloat.gif
Unused R1 Anim - RayHangTalk.gif
Unused R1 Anim - RayJaguarUpsideDown.gif|Several animations from the Jaguar prototypes can be found in the files. This is one of them.
</gallery>
 
== Game Boy Advance ==
The [[Rayman Advance|Game Boy Advance version]] would have originally featured a multiplayer mode in the style of "capture the flag". It was marketed and mentioned to be included in the preview versions of the game, but was never finished for any release of the game. There was going to be one map per world for this mode, with them all still being on the game ROM. Only the first few maps were however finished, with the rest lacking any objects.
 
[[File:Rayman Advance Multiplayer.png|thumb|240px|right|class=sprite|The multiplayer mode as it would have appeared]]
 
<gallery widths="320px" heights="190px">
RaymanAdvanceGBAUS - Jungle 23.png
RaymanAdvanceGBAUS - Music 19.png
RaymanAdvanceGBAUS - Mountain 14.png
RaymanAdvanceGBAUS - Image 14.png
RaymanAdvanceGBAUS - Cave 13.png
RaymanAdvanceGBAUS - Cake 05.png
</gallery>
</gallery>


=== Unused textures ===
{{clear}}
The following unused textures were found in the game files.


== General ==
=== Unused sprites ===
<gallery class="sprite">
<gallery class="sprite">
Unused R1 Texture - CakeBall.png|An unused object for [[Candy Château]]. Appears in the Atari Jaguar and PC versions.
Unused R1 Textures - MusicSign.png|A music sign which is used as an editor object for auto-scroll triggers. It was originally intended for something else, as it can be seen as a separate object in the early prototypes.
R1Demo - OldSign.png|An unused sign which only appears in the early PlayStation demos and Atari Jaguar prototypes.
R1 PS1 - Unused Platform 1.png
R1 PS1 - Unused Platform 1.png
R1 PS1 - Unused Platform 2.png
R1 PS1 - Unused Platform 2.png
R1 PS1 - Unused Platform 3.png
R1 PS1 - Unused Platform 3.png
</gallery>
</gallery>
== PlayStation demos ==
An early [[List of Rayman demos|Japanese demo]] on PlayStation from December 9, 1994 has some major differences from the final release. There are only 2 levels available, one from [[the Dream Forest]] and the other from the [[Blue Mountains]]. Both levels feature unique level design not seen in the final game.
* The world map is the same as from the Atari Jaguar beta version with an [[Electoon]] moving on the map. There is also a point on the [[Floating present|giant, floating present]], although it can't be accessed.
* In the files, [[Band Land]] is referred to as Chromatic Skies (with the code name being "Skies" rather than "Music") and [[Picture City]] as Image City—almost literal translations of the original French names ''Le Ciel Chromatique'' and ''La Cité des Images''.
* Early loading screen images are used.
* Early sequenced music is used.
* When falling from high places [[Rayman]] will appear stunned.
* The [[Life|lives]] counter displays a single digit.
* Rather than getting [[Electoon]] markers on a [[medallion]] upon breaking a [[cage]] the player now has to collect the [[Electoon]]s from it with a separate counter being available for that, replacing the [[ting]]s.
* The [[Big Power]]s use an incorrect palette for parts of their animation.


=== Unused animations ===
=== Unused animations ===
<gallery class="sprite">
<gallery class="sprite">
Unused R1 Demo Anim - Magician Scroll 1.gif
Unused R1 Anim - LivingstonePlum.gif|A small livingstone on a [[Plum]].
Unused R1 Demo Anim - Magician Scroll 2.gif
Unused R1 Anim - CloudJaguar.gif|The cloud designs from the Jaguar version appear in the files of the other versions as well.
Unused R1 Demo Anim - Red Plum Swing.gif
Unused R1 Anim - MonkWave.gif|An unused animation which is broken as it's most likely from an earlier build of the game.
Unused R1 Demo Anim - Yellow 360 Plum Swing.gif
Unused R1 Anim - MoskitoAttack.gif|An unused attack animation for either [[Bzzit]] or [[Moskito]] (they share the same animations).
Unused R1 Anim - MothAttack.gif|An unused attack for the [[Moth]].
Unused R1 Anim - MrStoneWave.gif|An unused animation for [[Mr Stone]].
Unused R1 Anim - Plum360.gif|A [[plum]] which swings around in a full circle.
Unused R1 Anim - RayHang.gif
Unused R1 Anim - RedMonsterAttack.gif
</gallery>
</gallery>


=== Unused textures ===
<gallery class="sprite">
R1 JP Demo - Dream Forest Splash Screen.png|The loading screen used for [[the Dream Forest]].
R1 JP Demo - Blue Mountain Splash Screen.png|The loading screen used for the [[Blue Mountains]].
R1Demo - BigLavaBall.png|The same as unused giant [[lava rock]] as has been found in ''[[Rayman Designer]]'' was found in higher quality in the files.
R1Demo - OldSign.png|An unused sign.
R1Demo - Scroll.png|An unused scroll which was meant to be given to [[Rayman]] by [[the Magician]].<ref>YouTube, ''sm21657890 + sm21628083 + sm21657890 -【非売品】ブルートプレス Vol 17 1994年12月号'', https://www.youtube.com/watch?v=W4VN-nHzyEk&t=3305</ref>
</gallery>
== General ==
=== Unused objects ===
=== Unused objects ===
The following objects remain unused across all versions of the game:
The following objects remain unused across all versions of the game: