Rayman 3 (Game Boy Advance): Difference between revisions

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The unused level is from N-Gage
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Players which have both ''Rayman 3'' on the Game Boy Advance and the Nintendo GameCube can link the two games together using the special Game Boy Advance/GameCube link cable. Both of these have content only playable through this method. On the GameCube, there are unlockable minigames where [[Rayman]] is driving his [[Crazy Shoe]] and [[Globox]] is building [[Rayman]]'s path. There is a second minigame similar to this, except two link cables, two ''Rayman 3'' Game Boy Advance cartridges, and two GameCube controllers are required. This one is basically the same, though there is a second team consisting of [[Reflux]] and [[Gumsi]]. On the Game Boy Advance, when the link is detected (due to data having to be transferred from the GameCube game to play), shorter bonus stages are available to play. A new bonus stage becomes available for every 100 [[Yellow Lum]]s collected (out of 1000).
Players which have both ''Rayman 3'' on the Game Boy Advance and the Nintendo GameCube can link the two games together using the special Game Boy Advance/GameCube link cable. Both of these have content only playable through this method. On the GameCube, there are unlockable minigames where [[Rayman]] is driving his [[Crazy Shoe]] and [[Globox]] is building [[Rayman]]'s path. There is a second minigame similar to this, except two link cables, two ''Rayman 3'' Game Boy Advance cartridges, and two GameCube controllers are required. This one is basically the same, though there is a second team consisting of [[Reflux]] and [[Gumsi]]. On the Game Boy Advance, when the link is detected (due to data having to be transferred from the GameCube game to play), shorter bonus stages are available to play. A new bonus stage becomes available for every 100 [[Yellow Lum]]s collected (out of 1000).


There is an 11th and final bonus stage that was meant to unlock in the Game Boy Advance version if it was connected to a fully completed GameCube version <ref>https://www.gamecubicle.com/news-nintendo_gamecube_rayman_3_connectivity_gba.htm</ref><ref>https://www.gamespot.com/articles/ubi-soft-details-rayman-3-gamecube-gba-connectivity/1100-2910011/</ref>. It has since been discovered to still be on the ROM, fully playable<ref>https://www.youtube.com/watch?v=YQzxeOi0fQ0</ref>.
There is an 11th and final bonus stage that was meant to unlock in the Game Boy Advance version if it was connected to a fully completed GameCube version <ref>https://www.gamecubicle.com/news-nintendo_gamecube_rayman_3_connectivity_gba.htm</ref><ref>https://www.gamespot.com/articles/ubi-soft-details-rayman-3-gamecube-gba-connectivity/1100-2910011/</ref>.


==Game records==
==Game records==
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* Some visual effects have been removed. The [[Magic curtain|curtains]] on both sides of the screen in the overworld levels are missing, as well as the animation from the world transition).
* Some visual effects have been removed. The [[Magic curtain|curtains]] on both sides of the screen in the overworld levels are missing, as well as the animation from the world transition).
* Four levels ([[Swamp of Bégoniax]], [[Magma Mayhem]], [[Swamp of Bégoniax 2]] and [[Magma Mayhem 2]]) were replaced by new redesigned levels: [[Ascension]], [[Ly's Punch Challenge 1 (N-Gage)|Ly's Punch Challenge 1]], [[Free Falling]] and [[Falling Down]]. The number of [[Lum]]s and [[cage]]s was not changed.
* Four levels ([[Swamp of Bégoniax]], [[Magma Mayhem]], [[Swamp of Bégoniax 2]] and [[Magma Mayhem 2]]) were replaced by new redesigned levels: [[Ascension]], [[Ly's Punch Challenge 1 (N-Gage)|Ly's Punch Challenge 1]], [[Free Falling]] and [[Falling Down]]. The number of [[Lum]]s and [[cage]]s was not changed.
The final version of the game on Game Boy Advance has the N-Gage exclusive Punch Challenge level in the ROM, fully playable<ref>https://www.youtube.com/watch?v=YQzxeOi0fQ0</ref>.


==Digiblast version==
==Digiblast version==