Rayman (Nintendo DSi): Difference between revisions
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== Differences from [[Rayman 1|''Rayman'']] == | == Differences from [[Rayman 1|''Rayman'']] == | ||
Compared to the PC version of [[Rayman 1|the original game]], this port has been modified to be significantly easier in several ways. [[Rayman]] now starts off with 6 units of health (which is double the starting amount of health in [[Rayman 1|the original]]) which can be extended to 10 with a [[Big Power]]. [[Life|Lives]] can be obtained more frequently and only 50 [[Ting]]s are required for a new [[life]] as compared to 100 in most versions. The number of [[continue]]s has now been increased to 30 and [[the Photographer]] appears in several new locations. To make backtracking easier, the player can now skip to the next screen by pressing the Select button. This only works in levels which have already been completed. Levels unlocked with the all levels cheat | Compared to the PC version of [[Rayman 1|the original game]], this port has been modified to be significantly easier in several ways. [[Rayman]] now starts off with 6 units of health (which is double the starting amount of health in [[Rayman 1|the original]]) which can be extended to 10 with a [[Big Power]]. [[Life|Lives]] can be obtained more frequently and only 50 [[Ting]]s are required for a new [[life]] as compared to 100 in most versions. The number of [[continue]]s has now been increased to 30 and [[the Photographer]] appears in several new locations. To make backtracking easier, the player can now skip to the next screen by pressing the Select button. This only works in levels which have already been completed. Levels unlocked with the all levels cheat do not count as cleared. | ||
A noticeable issue is that whenever [[Rayman]] takes damage, he is knocked back further. While this can make it easier to quickly get away from the enemy or object which inflicted the damage, it can also cause the player to quickly lose control over [[Rayman]] if they keep getting damaged. This is most notably an issue in [[Allegro Presto]]. [[Rayman]]'s grace period is also shorter, which may cause him to lose more health, making the game seem more difficult. | A noticeable issue is that whenever [[Rayman]] takes damage, he is knocked back further. While this can make it easier to quickly get away from the enemy or object which inflicted the damage, it can also cause the player to quickly lose control over [[Rayman]] if they keep getting damaged. This is most notably an issue in [[Allegro Presto]]. [[Rayman]]'s grace period is also shorter, which may cause him to lose more health, making the game seem more difficult. | ||
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== Trivia == | == Trivia == | ||
* The game files contain mentions of online leaderboards, which were never used in the final game. | * The game files contain mentions of online leaderboards, which were never used in the final game. | ||
* The [[Ray Breakout]] minigame level exists in the files with all of its objects intact, but it | * The [[Ray Breakout]] minigame level exists in the files with all of its objects intact, but it cannot be accessed through normal means. Accessing it by hacking the game shows that the scripts to start the minigame were either disabled or never ported over from PC, resulting in the level playing as a normal level. The background is also not included in the game, resulting in it appearing glitched out. | ||
==External links== | ==External links== | ||