Rayman (early production): Difference between revisions

RayCarrot (talk | contribs)
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RayCarrot (talk | contribs)
Removed obj types which are used - the game changes types of certain events during runtime
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=== Unused objects ===
=== Unused objects ===
The following objects remain unused across all versions of the game:
The following objects remain unused across all versions of the game:
* TYPE_BALLE2 (15)
* TYPE_BTBPLAT (18)
* TYPE_BTBPLAT (18)
* TYPE_INTERACTPLT (24)
* TYPE_INTERACTPLT (24)
* TYPE_BIG_BOING_PLAT (68)
* TYPE_BIG_BOING_PLAT (68)
* TYPE_NOTE (71) - behaves the same as a TYPE_NOTE2, TYPE_BONNE_NOTE3 and TYPE_NOTE3
* TYPE_BIGSTONE (80)
* TYPE_BIGSTONE (80)
* TYPE_SPACE_MAMA (98) - behaves the same as TYPE_SPACE_MAMA2
* TYPE_UNUSED_114 (114)
* TYPE_UNUSED_114 (114)
* TYPE_LIDOLPINK2 (144) - unique [[Electoon]] command (DO_ONE_PINK_CMD)
* TYPE_LIDOLPINK2 (144) - unique [[Electoon]] command (DO_ONE_PINK_CMD)
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* TYPE_CYMBAL1 (168) - unused behavior (DO_2_PARTS_CYMBAL)
* TYPE_CYMBAL1 (168) - unused behavior (DO_2_PARTS_CYMBAL)
* TYPE_CYMBAL2 (169) - unused behavior (DO_2_PARTS_CYMBAL and DO_COLL_RAY_CYMBALE)
* TYPE_CYMBAL2 (169) - unused behavior (DO_2_PARTS_CYMBAL and DO_COLL_RAY_CYMBALE)
* TYPE_BB13 (200) - unused behavior (DO_BBMONT3_COMMAND)
* TYPE_BB14 (201) - unused behavior (DO_BBMONT4_COMMAND)
* TYPE_PIRATE_GUETTEUR2 (239) - behaves the same as TYPE_PIRATE_BOMB
* TYPE_VITRAIL (247) - unused behavior for the final boss (DO_VITRAIL_COMMAND)
* TYPE_VITRAIL (247) - unused behavior for the final boss (DO_VITRAIL_COMMAND)
* TYPE_SLOPEY_PLAT (254) - unused behavior (DO_SLOPEY_PLAT_CMD)
* TYPE_SLOPEY_PLAT (254) - unused behavior (DO_SLOPEY_PLAT_CMD)