Rayman (early production): Difference between revisions
mNo edit summary |
Removed obj types which are used - the game changes types of certain events during runtime |
||
| Line 37: | Line 37: | ||
=== Unused objects === | === Unused objects === | ||
The following objects remain unused across all versions of the game: | The following objects remain unused across all versions of the game: | ||
* TYPE_BTBPLAT (18) | * TYPE_BTBPLAT (18) | ||
* TYPE_INTERACTPLT (24) | * TYPE_INTERACTPLT (24) | ||
* TYPE_BIG_BOING_PLAT (68) | * TYPE_BIG_BOING_PLAT (68) | ||
* TYPE_BIGSTONE (80) | * TYPE_BIGSTONE (80) | ||
* TYPE_UNUSED_114 (114) | * TYPE_UNUSED_114 (114) | ||
* TYPE_LIDOLPINK2 (144) - unique [[Electoon]] command (DO_ONE_PINK_CMD) | * TYPE_LIDOLPINK2 (144) - unique [[Electoon]] command (DO_ONE_PINK_CMD) | ||
| Line 49: | Line 46: | ||
* TYPE_CYMBAL1 (168) - unused behavior (DO_2_PARTS_CYMBAL) | * TYPE_CYMBAL1 (168) - unused behavior (DO_2_PARTS_CYMBAL) | ||
* TYPE_CYMBAL2 (169) - unused behavior (DO_2_PARTS_CYMBAL and DO_COLL_RAY_CYMBALE) | * TYPE_CYMBAL2 (169) - unused behavior (DO_2_PARTS_CYMBAL and DO_COLL_RAY_CYMBALE) | ||
* TYPE_VITRAIL (247) - unused behavior for the final boss (DO_VITRAIL_COMMAND) | * TYPE_VITRAIL (247) - unused behavior for the final boss (DO_VITRAIL_COMMAND) | ||
* TYPE_SLOPEY_PLAT (254) - unused behavior (DO_SLOPEY_PLAT_CMD) | * TYPE_SLOPEY_PLAT (254) - unused behavior (DO_SLOPEY_PLAT_CMD) | ||