Ancient Forest: Difference between revisions
Castlefania (talk | contribs) No edit summary |
Added maps |
||
| Line 7: | Line 7: | ||
| lives = [[Image:Icon6GBC.png|6]] | | lives = [[Image:Icon6GBC.png|6]] | ||
}} | }} | ||
'''Ancient Forest''' is the fifth world in [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']]. Its appearance was influenced by parts of [[the Dream Forest]] in [[Rayman 1|the original version]]. It is the second world that has only three parts. [[Grappling Fist|The power to grab]] [[flying ring]]s is acquired here. | '''Ancient Forest''' is the fifth world in [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']]. Its appearance was influenced by parts of [[the Dream Forest]] in [[Rayman 1|the original version]]. It is the second world that has only three parts. [[Grappling Fist|The power to grab]] [[flying ring]]s is acquired here. | ||
| Line 19: | Line 18: | ||
After following a series of [[flying ring]]s, [[Rayman]] reaches a ledge on which he will find a [[plum]] and another strange object. He must use the object to activate a swinging [[plum]] above him, and then use the other [[plum]] to reach it. He can then follow a couple of [[flying ring]]s right to break the level's [[cage]], and jump across some ledges left to reach the second [[life]], before swinging upwards and right to reach the level's exit. | After following a series of [[flying ring]]s, [[Rayman]] reaches a ledge on which he will find a [[plum]] and another strange object. He must use the object to activate a swinging [[plum]] above him, and then use the other [[plum]] to reach it. He can then follow a couple of [[flying ring]]s right to break the level's [[cage]], and jump across some ledges left to reach the second [[life]], before swinging upwards and right to reach the level's exit. | ||
<gallery widths="800px" heights="273px"> | |||
RaymanGBC - 16.png|Game Boy Color version | |||
RaymanGBCPocketPC Landscape - 16.png|Pocket PC version | |||
</gallery> | |||
=== [[Bonus level (Rayman 1)|Bonus level]] === | |||
<gallery widths="116px" heights="597px"> | |||
RaymanGBC - 43.png|Game Boy Color version | |||
RaymanGBCPocketPC Landscape - 43.png|Pocket PC version | |||
</gallery> | |||
== Part 2 == | == Part 2 == | ||
| Line 28: | Line 38: | ||
Below the cage is a [[scared platform]] travelling downwards. [[Rayman]] must follow this, make a few more jumps, and then use a [[plum]] to reach a high ledge where he can find the level's exit. Or, he can drop down to the left to reach the [[Bonus level (Rayman 1)|bonus level]]. | Below the cage is a [[scared platform]] travelling downwards. [[Rayman]] must follow this, make a few more jumps, and then use a [[plum]] to reach a high ledge where he can find the level's exit. Or, he can drop down to the left to reach the [[Bonus level (Rayman 1)|bonus level]]. | ||
<gallery widths="800px" heights="273px"> | |||
RaymanGBC - 17.png|Game Boy Color version | |||
RaymanGBCPocketPC Landscape - 17.png|Pocket PC version | |||
</gallery> | |||
=== [[Bonus level (Rayman 1)|Bonus level]] === | |||
<gallery widths="84px" heights="600px"> | |||
RaymanGBC - 36.png|Game Boy Color version | |||
RaymanGBCPocketPC Landscape - 36.png|Pocket PC version | |||
</gallery> | |||
== Part 3 == | == Part 3 == | ||
| Line 37: | Line 58: | ||
To the left of the exit is another strange object. If used, [[Rayman]] will be able to reach one of the level's [[cage]]s. | To the left of the exit is another strange object. If used, [[Rayman]] will be able to reach one of the level's [[cage]]s. | ||
<gallery widths="800px" heights="273px"> | |||
RaymanGBC - 18.png|Game Boy Color version | |||
RaymanGBCPocketPC Landscape - 18.png|Pocket PC version | |||
</gallery> | |||
==Ancient Forest screenshots== | ==Ancient Forest screenshots== | ||