Killdoor: Difference between revisions
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Normal killdoors are not visible to the player and trigger the disappearance of one or multiple events when [[Rayman]] comes within range. They are usually set to trigger the disappearance of events blocking [[Rayman]]'s path. | Normal killdoors are not visible to the player and trigger the disappearance of one or multiple events when [[Rayman]] comes within range. They are usually set to trigger the disappearance of events blocking [[Rayman]]'s path. | ||
In ''[[Rayman Designer]]'', there are several types of normal killdoors available. These are the super | In ''[[Rayman Designer]]'', there are several types of normal killdoors available. These are the super killdoor, killdoor size 1, killdoor size 2, killdoor size 3 and killdoor size 4. The super killdoor maintains its effects if the player dies, while the others reset. The size determines the range of the killdoor. Size 2's range is 50% larger than size 1, size 3's range is 100% larger than size 1, and size 4 has the same range as a [[Ting]]. | ||
[[File:Designer Ting Colours.png|thumb|right|316px|class=sprite|The different [[Ting]] colours.]] | [[File:Designer Ting Colours.png|thumb|right|316px|class=sprite|The different [[Ting]] colours.]] | ||
=== Ting killdoor === | === Ting killdoor === | ||
Ting killdoors are activated once all [[Ting]]s of a specified colour, except | Ting killdoors are activated once all [[Ting]]s of a specified colour, except the regular blue ones, have been collected. | ||
== See also == | == See also == | ||