Rayman: The Board Game: Difference between revisions

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====[[Teensie]]s====
====[[Teensie]]s====
At the beginning of each game, the players decide where to place the 4 Teensy Prisoner tokens on the board. Each token must occupy its own space; 2 Teensy Prisoners cannot share the same space. To free a Teensy Prisoner, players need to use a Slap action. If another player is already on the same space as a Teensy Prisoner, the player can still use a Slap action to liberate the Teensy during their turn. This Slap action is only for freeing the Teensy; the player will need to use an additional Slap action to hit the player. Once a Teensy has been freed, the player must leave the Teensy Prisoner token on the board so other players can access it. Instead, the player takes a round Teensy token from the pile and places it on their Player card. Each Teensy Prisoner has a specific color, with a Teensy token for that color. To win the race, the player must free 3 out of the 4 Teensy Prisoners on the board. Players cannot save the same Teensy twice.
At the beginning of each game, the players decide where to place the 4 Teensy Prisoner tokens on the board. Each token must occupy its own space; 2 Teensy Prisoners cannot share the same space. To free a Teensy Prisoner, players need to use a Slap action. If another player is already on the same space as a Teensy Prisoner, the player can still use a Slap action to liberate the Teensy during their turn. This Slap action is only for freeing the Teensy; the player will need to use an additional Slap action to hit the player. Once a Teensy has been freed, the player must leave the Teensy Prisoner token on the board so other players can access it. Instead, the player takes a round Teensy token from the pile and places it on their Player card. Each Teensy Prisoner has a specific color, with a Teensy token for that color. To win the race, the player must free 3 out of the 4 Teensy Prisoners on the board. Players cannot save the same Teensy twice.
====[[Bubble]] Action====
After each round, all players must discard the 2 Action cards they just played. If they wish to retrieve the cards from their discard pile, players may announce a Bubble action at the beginning of the round, at the same time other players show their new Action cards. When a Bubble action is declared, the player skips their turn, gains temporary immunity until the end of the round, gains all discarded cards back, loses their [[Heart]] token if they have one, and stays on the same space on the board. They must resume playing on the next round. If a player has used all of their Action cards, they must perform a Bubble action. However, players can perform a Bubble action to recover discarded Action cards even if they still have some available in their hand. This can be an effective strategy, as the player can bluff the other players by pretending to choose 2 cards and waiting to reveal they perform a Bubble action this round instead.
====Projectiles====
Once all players have completed their first turn, it is time to launch a Projectile. Right before the end of a round, the player who is the furthest from the finish line rolls the die. The value indicated represents the level at which to launch the Projectile: 1-2 for Ground level, 3-4 for First level, and 5-6 for Second level.


==External links==
==External links==