Rayman: The Board Game: Difference between revisions
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===Solo and Cooperative Mode=== | ===Solo and Cooperative Mode=== | ||
In this mode, players no longer compete against each other, but instead race against Bosses. The first Boss that players must defeat is the [[Armored Toad]]. Three more bosses are confirmed to be in the game, but they have yet to be revealed. Right before the end of a round, the player who is the furthest from the finish line rolls the die and places the Boss token on the designated space at the level indicated by the number on the die, with 1-2 signifying the Ground level, 3-4 being the First level, and 5-6 being the Second level. At the end of the next round, the Boss starts moving 7 spaces forward, in the same direction that players are going. On the following rounds, a player rolls the die again, repositions the Boss to the corresponding level, and continues moving the Boss forward. Each Boss has 3 Special Attack cards. A player shuffles the cards and draws 1 at random before moving the Boss on the board. This card determines the Boss’s attack and its effects. In the next round, a player draws 1 of the remaining 2 cards. Then, in the round after, a player takes the third card. Once all 3 cards have been played, a player shuffles them again and repeats the process. If the Boss crosses the path of a player during its turn, the player either loses their [[Heart]] token or is considered defeated. All effects indicated on the Boss card always apply, whether the Boss is moving or has reached a new stationary position. During a race against a Boss, there are no Projectiles, and strangely, players cannot Slap or defeat the Boss. The Boss is also immune to obstacles. Th only way to win against the Boss is to free 3 Teensies and finish the race first. If even one player is defeated during a race against the Boss, everyone loses and, according to the rulebook, the villain laughs at them. | In this mode, players no longer compete against each other, but instead race against Bosses. The first Boss that players must defeat is the [[Armored Toad]]. Three more bosses are confirmed to be in the game, but they have yet to be revealed. Right before the end of a round, the player who is the furthest from the finish line rolls the die and places the Boss token on the designated space at the level indicated by the number on the die, with 1-2 signifying the Ground level, 3-4 being the First level, and 5-6 being the Second level. At the end of the next round, the Boss starts moving 7 spaces forward, in the same direction that players are going. On the following rounds, a player rolls the die again, repositions the Boss to the corresponding level, and continues moving the Boss forward. Each Boss has 3 Special Attack cards. A player shuffles the cards and draws 1 at random before moving the Boss on the board. This card determines the Boss’s attack and its effects. In the next round, a player draws 1 of the remaining 2 cards. Then, in the round after, a player takes the third card. Once all 3 cards have been played, a player shuffles them again and repeats the process. If the Boss crosses the path of a player during its turn, the player either loses their [[Heart]] token or is considered defeated. All effects indicated on the Boss card always apply, whether the Boss is moving or has reached a new stationary position. During a race against a Boss, there are no Projectiles, and strangely, players cannot Slap or defeat the Boss. The Boss is also immune to obstacles. Th only way to win against the Boss is to free 3 Teensies and finish the race first. If even one player is defeated during a race against the Boss, everyone loses and, according to the rulebook, the villain laughs at them. | ||
===Legendary Player Cards=== | |||
Players can use Legendary Player cards in Legend mode, or optionally in custom experiences or co-op and solo modes. These cards offer a special ability and a trade that can be performed using Lum actions. To use both Trade and a Special Ability, the player must use 2 Lum actions. | |||
===Customization=== | |||
Players can customize their experiences as they please. Among other things, they can mix and match different tile environments, choose different Projectile card difficulties, and in solo and co-op modes, choose their Boss. | |||
===Boards=== | |||
There are four boards in the base game, and two extra boards in the Expansion Pack. | |||
*[[Toad Story]] (known as Jungle in the rulebook) | |||
*[[Teensies In Trouble]] (known as Forest in the rulebook) | |||
*TBD (the community will help design this board) | |||
*[[Olympus Maximus]] (Fiery Depths) (known as Hell in the rulebook) | |||
*[[Olympus Maximus]] (Palace Ruins) (found in the Expansion Pack) | |||
*[[20,000 Lums Under the Sea]] (found in the Expansion Pack) | |||
===Bosses=== | |||
There are also four bosses in the base game, with presumably two extra bosses in the Expansion Pack. Currently only the [[Armored Toad]] has been revealed, however considering the base game’s environments, it is possible that [[Grunderbite]] and [[Hades’ Hand]] could be two of the remaining bosses. | |||
==External links== | ==External links== | ||