Rayman: The Board Game: Difference between revisions
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To move on the board, players combine both Movement values on their Action cards and can move forward or backward that amount of spaces. During these turns, players can Jump onto platforms, Glide from one place to another, and Slap enemies, Teensy Prisoners, or other players. The first player to free 3 Teensies and complete a full lap around the board is declared the winner. | To move on the board, players combine both Movement values on their Action cards and can move forward or backward that amount of spaces. During these turns, players can Jump onto platforms, Glide from one place to another, and Slap enemies, Teensy Prisoners, or other players. The first player to free 3 Teensies and complete a full lap around the board is declared the winner. | ||
===Initiative=== | |||
The number indicated on the player's leftmost card determines the player's initiative. The first to play will be the player with the highest initiative value, but sometimes it's a better strategy to play last. Unlike actions, the initiative value is not cumulative from both played cards. Only the value from the leftmost card is considered. If 2 or more players have the same initiative, the player with the highest initiative on their second card goes first. If the tie persists, players roll the die and the one who rolled highest goes first. | |||
===Rounds=== | |||
Once the initiative order has been determined, the round begins. Players can apply the effects on their Action cards as they see fit, in any order they want. The only restriction is the number of actions allowed on the cards. A player can use a Movement Tracker token to indicate how far on the board they can move. Once all players have had their turn, they discard their hand and the round ends. Players start a new round by selecting 2 new cards. | |||
===Actions=== | ===Actions=== | ||
There are a total of six Actions available to the players | Actions are displayed on players' Action cards. During the player's turn, they combine the Action values on their cards to determine the total amount of actions allowed during a turn. There are a total of six Actions available to the players. | ||
====Movement==== | ====Movement==== | ||
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===Tokens & Others=== | ===Tokens & Others=== | ||
There are also a number of tokens and other mechanics in the game. | There are also a number of tokens and other mechanics in the game. | ||
====Movement Tracker==== | |||
To keep track of how far a player can move during a turn, they can use a Movement Tracker token. To use the token, the player places it right above the space corresponding to the total amount of movements allowed by the 2 Action cards played. | |||
====[[Heart]]==== | ====[[Heart]]==== | ||