Recent content by U2B

  1. U2B

    RayUnite framework (Rayman 2/3 in Unity)

    Speedpainting for the project made by Unheard, check this out!
  2. U2B

    RayUnite framework (Rayman 2/3 in Unity)

    yes he can, though there's lum swinging radius correction implemented, so it eventually collapses to maximal allowed value for given purple lum in the scene for gameplay purposes :)
  3. U2B

    Rayman 3 HH DX

    These are just my allegations taken literally out of nowhere :D no legit info or anything
  4. U2B

    RayUnite framework (Rayman 2/3 in Unity)

    Yeah the name has changed because we decided to direct more dark R2-like tone for the game, add more mysticism etc :) expand on Knaarens thread, Leptys etc
  5. U2B

    Rayman 3 in unreal

    I am talking about lamapotato user :)
  6. U2B

    Rayman 3 in unreal

    I think this guy won't come back soon here :P I don't like it - first do something, then disappear and do not leave anything for others at least :< Might be the guy behind Rayman 3 HHDX? (Maybe, I don't know)
  7. U2B

    RayUnite framework (Rayman 2/3 in Unity)

    We could introduce special variants of superpower cans that would function like in Rayman 3 - so that you cannot collect them from place they are, and you can optionally 'gain' power from them at will when standing next to them. So essentially I.e. buying much powder for yellow can for instance...
  8. U2B

    RayUnite framework (Rayman 2/3 in Unity)

    I would like to have only purple lums for now. Implementing lockjaw and power cans in general is separate issue in development that I would need to overcome somehow. One thing at a time. Also I would like to refine the usage aspects of superpower cans - you could use them anywhere, as long as...
  9. U2B

    RayUnite framework (Rayman 2/3 in Unity)

    Playing with level design to get rest from programming for a moment :) Teensies' World level concept As for characters, I've not decided yet
  10. U2B

    RayUnite framework (Rayman 2/3 in Unity)

    Working on swinging on purple lums For the scoring system the points could act as a currency at Teensies Stores to buy powder for superpower cans that we could use anytime as long as we need as long as possessing powder for respective power - superpower cans as known from Rayman 3. Also the...
  11. U2B

    RayUnite framework (Rayman 2/3 in Unity)

    Working on targeting system as a basis for further fighting system and more :)
  12. U2B

    RayUnite framework (Rayman 2/3 in Unity)

    Depends on how many useful assets I will possess in the end. At least flying hoodlum, I would to utilize Knareens and some random enemies from the Asset Store and see how it will play out. But even if they have glitched legs they still should be useful somehow, wouldn't they? ;) Not all the...
  13. U2B

    RayUnite framework (Rayman 2/3 in Unity)

    Yes, but the name might change at anytime :P Small update, ground rolls and some curved trajectories for hands while in strafing
  14. U2B

    RayUnite framework (Rayman 2/3 in Unity)

    I decided to start implementing strafing at first, this is what I have so far :) First I think I will implement base mechanics, then polish the whole thing (i.e. so you can't clip through the walls/slopes under certain angles, yes thats a thing right now and other things :P ) and then post a...
  15. U2B

    RayUnite framework (Rayman 2/3 in Unity)

    Improved visuals a bit, added fist charging mechanics :) Combo is working right now in such a way that I simply count the player's point by collecting gems in both counters - in the main counter and in combo counter simultaneously, then I add the score gained in the combo counter to the main...
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