<r>Hi folks! I've found new Rayman 2 cheat codes that weren't available on the internet before! Huge thanks to other people related to UnlockRay project - this wouldn't be possible without them.<br/>
<br/>
Entered in the escape menu:<br/>
<B><s>[b]</s>NOMOVIES<e>[/b]</e></B> - makes it possible to ...
Search found 29 matches
- Thu Jul 27, 2017 2:22 pm
- Forum: Rayman
- Topic: Rayman 2 new cheat codes
- Replies: 28
- Views: 7111
- Mon Jul 17, 2017 10:19 am
- Forum: Rayman fanworks
- Topic: Rayman 2: Redreamed
- Replies: 239
- Views: 74874
Re: Rayman 2 Remake
Splendid! I love the atmosphere of these screenshots. Hope we'll get more
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- Wed May 10, 2017 2:02 pm
- Forum: Rayman
- Topic: Rayman 3D Rips (characters & objects)
- Replies: 1
- Views: 1065
Re: Rayman 3D Rips (characters & objects)
<r>The first link is broken, please edit.<br/>
<br/>
Regarding Rayman 3<br/>
Nice! I finally have an excuse to not work on extracting character models xD, although the models you ripped are a bit overscaled and Y coordinate is swapped with Z.<br/>
When it comes to ripping level geometry, I managed ...
<br/>
Regarding Rayman 3<br/>
Nice! I finally have an excuse to not work on extracting character models xD, although the models you ripped are a bit overscaled and Y coordinate is swapped with Z.<br/>
When it comes to ripping level geometry, I managed ...
- Mon Jan 30, 2017 5:38 pm
- Forum: Rayman
- Topic: How would I open fix.lvl and fix.ptr on a game running the same engine as Ray 2?
- Replies: 3
- Views: 1959
Re: How would I open fix.lvl and fix.ptr on a game running the same engine as Ray 2?
I've just downloaded the game. It is based on modified R2's engine, yet not the same as final Rayman 3 was (bnm and apm files present). LVL and PTR files are fortunately the same as in R3 and I'm working on extracting level geometry from them. Concat Files are the same, but I tried converting GF ...
- Fri Nov 18, 2016 7:06 pm
- Forum: Modding and utilities
- Topic: [WIP] Rayman 2 Tools
- Replies: 41
- Views: 31918
Re: [WIP] Rayman 2 Tools
Did you include any notes? I only had your executables. I had to recreate file formats by reverse engineering R2 executable.MixerX wrote:Finally someone used my notes and made them into a proper tool with GUI
- Mon Nov 07, 2016 6:11 pm
- Forum: Modding and utilities
- Topic: [DOWNLOAD] Rayman 2 static level geometry
- Replies: 9
- Views: 6534
[DOWNLOAD] Rayman 2 static level geometry
<r>Hey!<br/>
<br/>
As you might have seen, I managed to export static Rayman 2 world geometry. By static, I mean everything that doesn't move, so unfortunately, you won't be able to see Rayman, cages, pirates, etc., although it's still fun to see levels you know very well from different perspective ...
<br/>
As you might have seen, I managed to export static Rayman 2 world geometry. By static, I mean everything that doesn't move, so unfortunately, you won't be able to see Rayman, cages, pirates, etc., although it's still fun to see levels you know very well from different perspective ...
- Sun Nov 06, 2016 1:58 pm
- Forum: Rayman
- Topic: Rayman 2 cutscenes
- Replies: 8
- Views: 2182
Re: Rayman 2 cutscenes
It's not possible yet, but we are working on it.
- Wed Nov 02, 2016 12:12 pm
- Forum: Modding and utilities
- Topic: Project: UnLockRay ( ULR / REL )
- Replies: 1175
- Views: 206560
Re: Project: UnLockRay ( ULR / REL )
I got some progress baby http://szymekk.me/sharex/2016-11-02_11-34-46.mp4
- Mon Oct 03, 2016 12:47 pm
- Forum: Modding and utilities
- Topic: RayTwol ~ Rayman 2 level editor (1.0 release)
- Replies: 231
- Views: 75809
Re: RayTwol - a (to-be) Rayman 2 objects/map editor
It's nice to see more people working on Rayman 2. Do you use GPT files for finding out entities or do you scan for the strings in the SNA file? I'd be happy to help.
- Tue Sep 27, 2016 7:29 pm
- Forum: Modding and utilities
- Topic: Project: UnLockRay ( ULR / REL )
- Replies: 1175
- Views: 206560
Re: Project: UnLockRay ( ULR / REL )
Ubisoft's game POD used an engine called "D3D" for the game. It was released in 1997.
Direct3D isn't an engine, but graphics API. It's nothing extraordinary - many games have used this API back then.
A video of the engine.
tLztQwXEMgs
This isn't a video of D3D itself. It's some engine ...
- Fri Dec 04, 2015 9:33 pm
- Forum: Members Forum
- Topic: Advent Calendar 2015
- Replies: 210
- Views: 31650
Re: Advent Calendar 2015
Sign me up, Mr Santa.
- Sun Nov 29, 2015 10:17 pm
- Forum: Modding and utilities
- Topic: Project: UnLockRay ( ULR / REL )
- Replies: 1175
- Views: 206560
Re: Project: UnLockRay ( ULR / REL )
I'm doing it mainly because I want to improve my skills in reverse engineering, but I also always wanted to do something more to Rayman (editing levels, discovering secrets, you know).
I started making a decompiler for DSB scripts to understand game's structure better.
That's what it outputs for ...
I started making a decompiler for DSB scripts to understand game's structure better.
That's what it outputs for ...
- Sun Nov 29, 2015 4:52 pm
- Forum: Modding and utilities
- Topic: Project: UnLockRay ( ULR / REL )
- Replies: 1175
- Views: 206560
Re: Project: UnLockRay ( ULR / REL )
Here you go: http://szymekk.me/rayman3/rayman3_sfx.rarMisterfan2000 wrote:Please, someone rip and upload the SFX of Rayman 3!!
- Sun Nov 29, 2015 1:45 am
- Forum: Rayman
- Topic: Name for Rayman 4
- Replies: 2084
- Views: 143572
Re: Name for Rayman 4
Rayman 4: Good joke
- Sat Nov 28, 2015 11:57 pm
- Forum: Modding and utilities
- Topic: Project: UnLockRay ( ULR / REL )
- Replies: 1175
- Views: 206560
Re: Project: UnLockRay ( ULR / REL )
<r>I'm making another tool. This one extracts sounds from .bnm.<br/>
<IMG src="https://raymanpc.com/forum/storage/24858/4f3b6a774d64954d441d0fc2047e17ed"><s>[img]</s><URL url="https://raymanpc.com/forum/storage/24858/4f3b6a774d64954d441d0fc2047e17ed"><LINK_TEXT text="storage/24858 ...
<IMG src="https://raymanpc.com/forum/storage/24858/4f3b6a774d64954d441d0fc2047e17ed"><s>[img]</s><URL url="https://raymanpc.com/forum/storage/24858/4f3b6a774d64954d441d0fc2047e17ed"><LINK_TEXT text="storage/24858 ...
- Sat Nov 28, 2015 2:04 pm
- Forum: Modding and utilities
- Topic: Project: UnLockRay ( ULR / REL )
- Replies: 1175
- Views: 206560
Re: Project: UnLockRay ( ULR / REL )
Actually I don't think that something especially useful would be found here.
One good think made with language files would be to joint all languages available from various releases
e.g. Polish with English. But it is also a little waste of time, and only matter of overwriting of the files.
I don't ...
One good think made with language files would be to joint all languages available from various releases
e.g. Polish with English. But it is also a little waste of time, and only matter of overwriting of the files.
I don't ...
- Sat Nov 28, 2015 1:47 pm
- Forum: Modding and utilities
- Topic: Project: UnLockRay ( ULR / REL )
- Replies: 1175
- Views: 206560
Re: Project: UnLockRay ( ULR / REL )
<r>I managed to decode entire fix.sna file. We knew it contained language, but from what I see, it may also contain model files, and scripts/prefabs?<br/>
<IMG src="https://raymanpc.com/forum/storage/25232/18b2825c170b52dee41fc31fbc59c4f6"><s>[img]</s><URL url="https://raymanpc.com/forum/storage ...
<IMG src="https://raymanpc.com/forum/storage/25232/18b2825c170b52dee41fc31fbc59c4f6"><s>[img]</s><URL url="https://raymanpc.com/forum/storage ...
- Wed Nov 11, 2015 4:13 pm
- Forum: Modding and utilities
- Topic: [WIP] Rayman 2 Tools
- Replies: 41
- Views: 31918
Re: [WIP] Rayman 2 Tools
[quote="Harpic fraîcheur"]I would like to download the tool but it seems the link is dead. Can anyone who downloaded this tool upload it for me ?
Link updated. I got a new domain.
Link updated. I got a new domain.
- Sun Oct 18, 2015 7:37 pm
- Forum: Off Topic
- Topic: Post your Desktop!!
- Replies: 498
- Views: 50160
- Sun Oct 18, 2015 7:18 pm
- Forum: Modding and utilities
- Topic: [WIP] Rayman 2 Tools
- Replies: 41
- Views: 31918