ssssuuuuuuuurrrreeee thanks for the useful tips. :roll:
anyway I updated it don't expect much but it did change deep inside which might going to cause rayman flashing sometimes I'll see what I can do about it.
also seeds and things you might want to see yourself.
Download
before I forget. When you can plant seeds you do it with "X". It is changeable in the ini file included but I did have some reason to why not include it in the settings yet to change it. The other thing in the ini file you will be already able to force the application surface back to the original size aka the size of the view.
I didn't include it in the setting yet purely just because it still can cause some bugs I'll have to look into. But until then have fun with it. Mapper and Builder included but they are as much user friendly as lions to humans that are wild. Also they use GM8 now so random FPS drops may happen.
mapper fuction buttons:
left and right mouse button
1
2
3
4
F4 for compile
//you CAN copy from the items you already built from the tileset including the mask you placed on it. Defaulty the masks are not included to the tileset
builder:
1
2
3
delete
left and right mouse button
p on objects for more settings.
F4 for compiling
//note that there must be a Rayman placed on the level I don't think the main game would return with an error but it is a possibilty also since this is my first level editor it might still have bugs and since the previous project could use external musics in it that section can be buggy and may or may not return an error in the beggining which can be ignored, and cary on. I'll have to fix these soon as it possible.
//also there might be an interface option for compiling but the interface options are somewhat unsafe so for now you might want to use the F4 key if you try to do something.
The level to be in the game must have both, lvl and obj file in the level folder to be able to read it if only one of them present the game will ignore it. Powers already setable YET because of the un-user-friendly environment they have to be edited in the file the editor cannot do a thing about it. Power settings are marked with -3 and should be the very first line in the .obj file. I'll might going to make a composer program for it in case you don't want people to have access to the source files
Sorry for the inconvience of the level editor I promise there will be a more user friendly version as soon as possible.
btw
I had fun...