Shrooblord
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It appears you are right. I just tested it in-game.
Something fun I discovered while playing: you know those pillars next to the slide in Axel's place? Those are actually slippery surfaces. However, because they are not slanted, Rayman will not be propelled by them automatically. They will ever so slightly slide him along, but he will have his normal idle animation. If he then walks a bit to accelerate, he will slide while walking, but only once he's gained sufficient speed, will the sliding animation and its accompanying physics kick in. This is different than I'd expected from the sliding programming; apparently the player's speed is an important factor in determining whether Rayman is actually sliding (e.g. unable to use the Helicopter power) or just 'being pushed by the slippery surface'.
Something fun I discovered while playing: you know those pillars next to the slide in Axel's place? Those are actually slippery surfaces. However, because they are not slanted, Rayman will not be propelled by them automatically. They will ever so slightly slide him along, but he will have his normal idle animation. If he then walks a bit to accelerate, he will slide while walking, but only once he's gained sufficient speed, will the sliding animation and its accompanying physics kick in. This is different than I'd expected from the sliding programming; apparently the player's speed is an important factor in determining whether Rayman is actually sliding (e.g. unable to use the Helicopter power) or just 'being pushed by the slippery surface'.