I never cared for RPGs. Most of them have rather good or at least decent soundtracks and plots and all, but if it's turn-based then I won't bother because I absolutely despise turn-based combat with exceptions. That, and they tend to be too lengthy for my tastes, requiring too much exploration of boring towns and conversations with typically two-dimensional NPCs who are typically rather bland. If it's an action-RPG though, on the other hand, I can easily forget most of the flaws which is strange because I usually don't care much for combat but I guess it depends on the genre or game series that I'm playing. I'd gladly pick up an action-RPG, action-adventure game with some more minor RPG twists, or some other genre with some RPG elements over a game that's primarily an RPG in a heartbeat.
Also, I find it funny that a genre called "Role-playing game" has games that don't make me feel like I'm in the role of the character at all or even remotely connected to the game - though granted most games don't have me feel like I'm the character, but I still get connected to many games and sort of escape reality by playing them, feeling like I'm in a different world. Yes, they do have connections with table-top RPGs of yore which could be used as an excuse for leveling up and having turn-based combat, but the turn-based combat is the largest atmosphere killer of the entire genre for me. I'm supposed to be in the role of the character, not on the sidelines controlling it with boring menu-based commands. Yes that's closer to how tabletop RPGs were since you took turns and gave commands but the point of it is to be in the role of the character so they shouldn't be worried about that; they should be worried about making it feel like you're actually a part of the game meaning real-time combat would be the logical choice. Also, what is up with Japan's obsession with RPGs.
The only RPGs I've successfully gotten into and loved are the Paper Mario games and Pokemon to an extent.