Shrooblord said:
Oh! Please, do something like this if you want to tell a non-cutscene narrative. SO GUD
BR939M48BG4
Oh yes, that's exactly the sort of thing I had in mind! Not that it will happen, but if it were to.
Imco97 said:
Anyway, Ad, I'm wondering, is there any kind of logical order in which you guys are doing all this?
I mean, I've seen environmental works, I've seen game play mechanics and I've seen modelling of sorts, but I'm just wondering if you're doing everything at random and making what you feel like.
Don't get me wrong, I mean, I love the way this is slowly coming together, it's just that I'm a little confused how you can create all this stuff when the overall story isn't yet completed (unless it is, of course)
The story has been 'complete' for a while, I just hadn't finished writing it down until a month or two ago. By 'complete', I mean it has a beginning, middle and end, and fairly fleshed-out intricacies. The reason I'm collaborating with Plejadenwolf on touching up the story is because I want it to be as good as it can be.
I'm working on prototype-programming the game's mechanics (which includes making whiteboxes/level design tests for them) while Spanex is modelling environmental assets, and when she's done a batch, I also put them into the engine and create an environment with them, then preview the gameplay with full environmental visuals, or at least, what we have so far. It's a rather slow process though, because, well, you know exactly why.
Shrooblord said:
If it's anything like how I'm approaching my game (which I strongly feel it is), it's pretty much 'whatever he feels like' but, of course, with an order of priorities. If he needs to work on Rayman's base mechanics and Ly's model, he's probably gonna go for mechanics until he gets fed up with it and distracts himself with the model for a while.
This too.
LoveMetal said:
Gosh you did a great job Adsy, the last page makes me feel more impatient than ever.
Thanks!
Shrooblord said:
Heh. When I search Google Images for 'Polokus Rayman 2', among a lot of RPC pictures from the wiki and the obligatory Yu-Gi-Oh card with him on it, is a picture from Revenge of the Dark. You're getting popular, Addy!
I've actually found it to be quite a common thing for ROTD pictures to show up on Rayman-related searches, not to sound as if I'm bragging. You'll often find one in the first few pages.
Master said:
Looking it up, the last time that figure was given appears to be 2011, more recently Ad has stuck by no official release date.
Yeah, I never confirmed anything, I just said 'hopefully this' and 'maybe that'. There is no expected release date.
saerleiya said:
Adsolution, I know you made all the previous stuff disappear from the first post for more clarity and because you are planning to create a website specifically designed for ROTD, but would it be possible to at least leave a link to your YT channel during the transition so people would be enabled to easily access all the already available content?
Sure, something like that, I'm thinking about it. I'm rather busy this week, but I'll see if I can tend to some community-centric ROTD cosmetics .
Shrooblord said:
As far as I recall, there's the Memory Realm, essentially a forest-themed Hall of Doors-like place where certain locations will trigger something in Rayman's memories, sending him back in time to re-experience them, sometimes quite literally.
And it's free-roaming too. Sort of taking the idea of the Front (though less bloated) with the atmosphere of the Hall of Doors. Of course, I'm not literally going to imitate those, it's simply taking inspiration - it's distinctly its own thing.