Truner said:Yeah, besides the multiple OS support, nothing is going to change, really. Unless we figure out what the hell is that key problem is (mentioned last page).
May I ask which OSes?Truner said:Yeah, besides the multiple OS support
Adsolution said:The configuration tool I've found to be very buggy to the point where I actually had to remove it and just do everything manually in Rayman.conf. Oftentimes the settings won't save, or the things that I do set seem to configure incorrectly and then get permanently stuck. For instance, I was trying to tell it to run at 1280x800, but when I saved and launched, it loaded in 320x200. I then tried to revert the settings to the 'Original' setting, but when I saved and launched it, it ran in a squished 4:3 at 640x480 and toggling the Aspect Correction option did nothing, and nothing I did could get it out of 4:3. Removing the configuration tool was my only remedy. I've run into other bugs as well, such as literally nothing saving (I'll hit save, then when I open it back up it's all as it was before), and everything aside from Surface causing the game not to load properly (even though manually applying shaders in Rayman.conf works).
So there's obviously holes in the programming, maybe that can be fixed up?
Yeah, emshomar tried to find the bit of code that causes the various CDDA tracks to play, but he wasn't able. The idea was suggested of having a media player complement DOSBox for the music, but it was decided impractical due to the use of system resources as I recall.Damned said:I know you guys were attempting to restore the music to the way it should be a while back, but it seems those plans fell through? I would like to request if you could please try to make another attempt to get the audio to play the way it should,
It most likely wouldn't sound very good if hypothetically inserted as a sound effect, but if the media player idea eventually was implemented, it might work if the PC victory sound was removed.Damned said:as well as restoring the higher quality sound effects for collecting a ting and the victory fanfare for completing a level (I heard the Saturn version is slightly higher quality supposedly, although I wouldn't complain if you used the PS1 version track.)
Is there anyway it could be offered as "DLC" (Like the FLAC music upgrade) then for people with low-spec computers? That way, people with the resources could take advantage of it, to get the genuine music experience, while people without the resources could still enjoy the game without having performance issues. I'm also wondering how this would be implemented for the expansion packs, seeing as how they were only released on the PC with the wonky sound implementation, so there would technically be no "proper" song to use in each level.Yeah, emshomar tried to find the bit of code that causes the various CDDA tracks to play, but he wasn't able. The idea was suggested of having a media player complement DOSBox for the music, but it was decided impractical due to the use of system resources as I recall.
It most likely wouldn't sound very good if hypothetically inserted as a sound effect, but if the media player idea eventually was implemented, it might work if the PC victory sound was removed.
Also, that alternate track is in the PlayStation version as well, but was left unused for the more refined MIDI track that eventually got used (that allowed for the music fadeout as well).
Yeah, I believe I made a suggestion somewhere along the lines of that a while ago if such a thing was found to be possible.Damned said:Is there anyway it could be offered as "DLC" (Like the FLAC music upgrade) then for people with low-spec computers? That way, people with the resources could take advantage of it, to get the genuine music experience, while people without the resources could still enjoy the game without having performance issues. I'm also wondering how this would be implemented for the expansion packs, seeing as how they were only released on the PC with the wonky sound implementation, so there would technically be no "proper" song to use in each level.
I'm actually not a part of the project apart from having helped Omar with testing on occasion.Damned said:Oh ok. I'm mostly concerned with the music playing properly. If you feel the ting sound effect and fanfare would be better left alone then I'm perfectly fine with that. I wouldn't want you guys bending over to please me if you feel it will make your project worse.
Now that I think about it, the ting collected sound effect changes in pitch when you collect multiple ones in quick succession right? So it wouldn't just be so simple as inserting one sound effect and calling it a day. There would have to be several sound effects inserted as well as additional programming to check when to play which sound effect right?