Rayman 1

Which version is your favourite?

  • Jaguar

    Votes: 11 4.5%
  • PC

    Votes: 55 22.5%
  • PlayStation

    Votes: 143 58.6%
  • Saturn

    Votes: 15 6.1%
  • Game Boy Colour

    Votes: 4 1.6%
  • Game Boy Advance

    Votes: 7 2.9%
  • DSi

    Votes: 9 3.7%

  • Total voters
    244
And this is what you get with xBR:
awy9aud.png
 
Raymanarenaps2 said:
With my new PC I was able to upscale the Rayman Ubisoft logo to make it look HD-ish.
Bellow is a link to where I uploaded the pic.
it looks nice
It's literally in its native resolution at 640x480 in the picture, though. :?

By comparison, this is how my external upscaler just processes it by default:
 
Just saying, I think you should record the UbiSoft logo seperatly and deinterlance it properly as only this little section is on 480i.
 
emshomar said:
Just saying, I think you should record the UbiSoft logo seperatly and deinterlance it properly as only this little section is on 480i.
What do you mean? The upscaler already deinterlaces it perfectly (the jittering is inherent to the signal itself and I can't bypass the upscaler's deinterlacing anyway), and detects the rest as native 240p.

It's also just a logo, wut.
 
technology4617 said:
the jittering is inherent to the signal itself and I can't bypass the upscaler's deinterlacing anyway
Ah fuk. Well can't you still try to smooth this little section on post editing :P ?
 
emshomar said:
technology4617 said:
the jittering is inherent to the signal itself and I can't bypass the upscaler's deinterlacing anyway
Ah fuk. Well can't you still try to smooth this little section on post editing :P ?
That would take me an additional 1-2 hours of editing, re-encoding, and uploading to make a ten-second developer logo less jittery, though. Even SDA isn't that strict. :P

I was also only posting it here for purposes of comparison anyway.

EDIT: I played the GBA version of this and things happened.
 
thanks ^^ on the 23nd i started searching for the map data and on the 3rd i had them figured out.
there should be more stuff we can visualize for that (like the hitboxes possibly). and i have to fix the issues with fast camera movements as well.
 
So, I'm no speedrunner, but recently I've been watching Adsolution on skype do some really fucking neat techniques for Rayman 1 that he got from Technology on here, I'm very fascinated by these tricks, especially with the small speedrunning community for R1... the whole 'tethering' trick I never knew about either until just recently!
 
Rayfist said:
the whole 'tethering' trick I never knew about either until just recently!
You're misusing that term as well, lel. ;P (Tethering is the thing where you extend the tether to gain more speed/height, whereas frootlooping is the thing where you hold up or down when jumping off the ring. Adoslution makes that mistake often.)

But, yeah, glad you like all the new tech; I think it's awesome, I have to try and PB soon. There's a chance Rayman might be getting on SDA soon as well. :)
 
I would like to contribute to this highly intellectual thread with THIS
I have too much freetime. So have a video of me summarizing Rayman.
 
If anyone's already posted it here, forgive me! The image might have been seen before but it's new to me.
The Rayman facebook page shared this:
10405402_857906057581781_5156700296738219281_n.jpg
 
That pencil sketch was already present in L'Histoire of Rayman but it is nice that they shared. :)
 
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