Thanks! Well, I got an extra 300 points from the Cage combo in the Warehouse and I can do some small improvements here and there compared to the points walkthrough a few pages ago. I think I can settle with the medium hard combo in HH2 room 3.1234 wrote:That´s quite a task. I guess, that means that you´ll play the horrible 3rd room combo?
Do you already know, what final combo you´ll play? Will you play the ~17k points combo with the 6 gems at the beginning, if it´s possible or don´t you like to use the SJ within the combo?
By the way, great warehouse combo!I didn´t expect, that it´d yield more points, than the other combo.
I haven't investigated HH3 thoroughly yet. The 17k combo is a drawing board combo, but as far as I can tell it all comes down to the Lockjaw time frame. If I can use the box trick near the Lockjaw Can to enter the Hoodboom platform, then it could be possible. I'll definitely try to include the SJ in the combo.
I have tried all combinations in getting the Gems from the Cage with the HMF without any success.Maz wrote:I have fooled around a bit with both breaking the Cage from above and quickly getting the HMF to collect the Yellow Gems before they disappear, and equipping the HMF first and breaking the Cage afterwards, but I wasn't quite that successful with it (maybe it's because I wasn't extensively testing it). I'm assuming you tried that as well already. May I know, what were your experiences with those variations? Do you think one of them might be pulled off?
Another thing I've been working on in connection with the Cage - Matuvu - Tribelle Combo is the following:
Kill the Hoodboom on top and get the HMF, break the Door, run like hell and fall down to kill the Hoodblaster in the other room. Convert the Lum (two Lums), kill the Hoodoo with one hit and and kill the Hoodlock with one hit as well. Convert the Lums:
The Hoodoo Combo:
hDHLL|HoHLLL
Combo: 1.780
Basic: 1.300
Total: 3.080
That would earn me further 6 - 700 points compared to the walkthrough.











