Keane said:Really my only complaint is the ending. They painted Rayman as a dumbass who didn't even remember to save the fucking kids. My father and I both thought it had to be one of those games where your performance influences the ending, but after a couple tries we took it to the internet only to find other people who were confused and disappointed by the ending. It would have made sense if it was to be followed up in the sequel, but we all know how that went down.
But to say it was handled better than Origins, now that's insulting.Sabertooth1000000000 said:Does anyone else think Rayman Raving Rabbids actually has a bit of a decent story? Sure, the game is a minigame collection, but I quite like the idea of Rayman being held captive, only to become a celebrity of sorts among the Rabbids while secretly developing an escape plan. Of course, it's not fleshed out very much, but I actually think that the plot of this game is handled better than the one in Origins, and I have no trouble including it in my personal headcanon. Go figure.
I understand if people disagree with me, but I just thought I'd give my honest two cents now that the "grr Rabbids HATE" vibe has been dead for several years.
YeeSabertooth1000000000 said:Not really. Did you think Origins had a good, well-executed plot?
That would have been nice. And the UbiArt games could easily pull off the "silent" cartoon formula.Keane said:I mean, the plot for Origins is decent, but I kinda had to visit RayWiki to actually know what it was after completing the game. I'm surprised they didn't take the opportunity to add in a few cutscenes. Nothing big or serious, just a few short, wacky clips that could have made the plot a little clearer and given the characters a tiny bit more personality.