It's kind of hard to tell how Ancel views Rayman tbh. Origins seemed like it was going to be making a bit of comeback to a type of Rayman we haven't seen in a good long time, while also putting a fresh twist on the series.darkhairwarrior wrote:I don't have evidence, just speculation from the way he talks about Rayman and the way he talks about BG&E. And yes, obviously like any other artist, he has a serious passion for all his creations, but in comparison, methinks he cares just a tad bit more about BG&E.
I mean, Rayman 2 took, what, 2-3 years of development? The dude's been working on BG&E2 since before 2008, and is even upping it to next (current) gen. Usually an incredible amount of soul is poured into a game when it's development is that long. Any normal dev would have scrapped the project by now, but Ancel is treating it with a serious passion, like it's his life mission.
And like I said, it was just a light claim. I didn't mean it in a "He absolutely loves BG&E miles more than that abortion, Rayman" kind of way, more of a "He's been working a lot harder on Beyond Good & Evil so his focus may be shifted" kind of way.
I never said Rayman wasn't creative, in fact, I said the opposite. Rayman is literally Michel Ancel's creative getaway.
The final product is only that fresh twist. Although it does make sense to decide to cut a reboot from ties with previous games, I feel like either this was done to potentially make Rayman more profitable, or it was just a very late decision. Either way, I find it hard to tell how much Ancel liked the concept. He definitely seemed extremely involved and enthusiastic about Origins, but I find it hard to imagine that he was willing to just scrap big story away and replace it with "yea the magician is bad now but you dont really know that until the last 15 minutes of the game lol"




