Certainly, you can talk here. But with deception and treachery afoot, you may want to seclude yourself to your PM safe zones...! But that's all up to you.
If you do talk non-RPG talk here, please be sure to clearly mark what
is in character and what is not.
For example:
Shrooblord said:
OOC: Crap a shadow the size of a house? I smell dragon! Sadly, my character has the perception of a donkey's behind.
IC:
Shrooblord feels a slight breeze as a large cloud passes over or something. Whatever.
OOC (out of character) and IC (in character) are useful tags to distinguish one sort of text from the other. That's easier on me (the Director) and fellow roleplayers.
Thanks for highlighting that, Cand. Updated the rules to include this.
====
EDIT
Hello folks! Sign-up has long since closed and we're all getting ready to start the game. However,
a new challenger joins the fray! Normally I wouldn't allow late-comers just as we were wrapping up the PREGAME, but there were a number of reasons that made me decide otherwise.
Since Brad wanted to drop out and also because I had promised him an RP game a long time ago, I'd like all of you to welcome
Hoodcom as your new party member!
Here's his stats:
Reese said:
Name: Reese, the young Master of the Arcane Arts
Intelligence:
IIIIIIIIIIIIIIIIIIII (16)
Maximum Health:
IIIIIIIIIIIIIIIIIIII (
Endurance:
IIIIIIIIIIIIIIIIIIII (1
Strength:
IIIIIIIIIIIIIIIIIIII (6)
Charisma:
IIIIIIIIIIIIIIIIIIII (3)
Attractiveness:
IIIIIIIIIIIIIIIIIIII (7)
Bluff:
IIIIIIIIIIIIIIIIIIII (20)
Dexterity:
IIIIIIIIIIIIIIIIIIII (1
Magicks:
IIIIIIIIIIIIIIIIIIII (20)
Stealth:
IIIIIIIIIIIIIIIIIIII (15)
Speed:
IIIIIIIIIIIIIIIIIIII (1) -
Maximum speed: 5 feet/action.
Reese, you're a bright one. You know the world of magic like the back of your hand. Better than the back of your hand. Where's your hand? Oh yes, fire spell. Right. It's okay. You know another chant to grow a new one. You are a young boy still, and as such your constitution is pretty bad, but you're a tough nut to crack. It'll take quite some force to bring you low, but persistent poking damage will be the end of you! So position yourself well, my boy. You're not strong enough to properly handle a sword and your people skills are so terrible you'd probably snap at anyone who'd try to explain to you how to do it, too. You can talk your way out of anything, though. Your hands are nimble and tactile, racing across the materials with fine control over tools and supreme mastery of the magick arts. You are a spellcaster revered throughout the land! But people always seem to lose track of you... it's not your swiftness of foot. Hell no, it's not your swiftness of foot. Rather, you seem to blend in with your surroundings. You do it well.