Cairnie said:
Legends being such a flop while RFR/RJR being successful pretty much tells you what the general public would rather have, and that's pretty sad.
I don't think that's the case. I believe Ancel was hastily jumping to conclusions-- not very many people own gaming consoles today to begin with, and even fewer of them are likely to buy a poorly-marketed 2D platformer. On the contrary,
everybody has a smartphone, and time-waster app games are hugely popular. How then, realistically, could the mobile games
not sell more than the console ones? I don't think that this is about giving the people what they want; more like a lack of artistic integrity. In a perfect world, sales would not affect game development; rather, critic and fan reaction. I understand why this isn't the case, but I still find it disappointing.
I think what most people are tired of is not the 2D gameplay, but the general style of the games. Rayman as a series has always been about change-- it went from a 2D sidescroller, to an ambitious 3D game, to a comedic, combat-oriented 3D game with arcade elements, to a more modernized 2D platformer. After that, it went stagnant. The UbiArt style was refreshing and even compelling the first time, and Legends took it in a slightly different direction that was also interesting to see, if a bit more worn-out. Now it looks like the UbiArt style, with its "wacky" characters, lack of story, and focus on the casual gamer market is here to stay, and that's what worries me. R2 didn't feel like a sequel to R1; and R3 didn't feel like a sequel to R2. I would gladly welcome a new 2D game with the spirit of R1, or perhaps a whole new art direction. Just as long as it doesn't feel like yet another sequel to RO.
I'm sure some of you would disagree (Brad) but I've always felt that Rayman should grow and evolve, not stay in one place like Mario (keep in mind I fucking love Mario). And the modern series just doesn't seem to be scratching that itch.