Rayman Adventures
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Bionichute

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Re: Rayman Adventures
Here's some good news: On the first level's leaderboard, I saw normal, purple shirt Ray.
Re: Rayman Adventures
Yep! Looks like he's called Classic Ray and is a skin you can unlock: https://youtu.be/6F656entn74?t=28m17sBionichute wrote:Here's some good news: On the first level's leaderboard, I saw normal, purple shirt Ray.
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Bionichute

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Re: Rayman Adventures
He costs 150 gems, gross.
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Raven_Guardian

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Re: Rayman Adventures
What is the name of the captain?
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Bionichute

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Re: Rayman Adventures
So far the game has way better level variety than Legends. They actually used the castle invasion setting for something other than a boss or chase stage, and the last level i played involved sliding through tree trunks while traveling down a waterfall.
Can't wait to see what 20,000 Lums Under the Sea and Fiesta de los Muertos involve!
Can't wait to see what 20,000 Lums Under the Sea and Fiesta de los Muertos involve!
Re: Rayman Adventures
Thanks for the first feedback and the videos 
Re: Rayman Adventures
I agree, looking at at the gameplay videos I thought the same. I actually got Rayman 2 vibes from the tree trunks level, that was really good. I also like that they seem to have used more of the enchanted forest, I felt that was used too little in Legends.Bionichute wrote:So far the game has way better level variety than Legends. They actually used the castle invasion setting for something other than a boss or chase stage, and the last level i played involved sliding through tree trunks while traveling down a waterfall.
Can't wait to see what 20,000 Lums Under the Sea and Fiesta de los Muertos involve!
As I mentioned before, I think this looks pretty good if I view it as a Rayman Legends: The Lost Levels or Rayman Legends DLC. It's even better than usual for a mobile game, but the fact that Ancel and his team are making one is still disheartening - and even more so when you take that quote from l'Histoire de Rayman into account.
So far I've heard on other forums that people actually preferred the controls of RJR and RFR over the additional freedom in Rayman Adventures (all the more proof that this belongs on consoles). What do you think of this Bionichute?
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Bionichute

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Re: Rayman Adventures
I like the freedom, but the controls are a bit... awkward at first, especially attacking.Drolpiraat wrote:So far I've heard on other forums that people actually preferred the controls of RJR and RFR over the additional freedom in Rayman Adventures (all the more proof that this belongs on consoles). What do you think of this Bionichute?
Re: Rayman Adventures
Agreed with everything. After watching the gameplay videos, Adventures looks much better than RJR and RFR together. I'll definitely enjoy to play this spinoff as soon as it comes out.Drolpiraat wrote:I agree, looking at at the gameplay videos I thought the same. I actually got Rayman 2 vibes from the tree trunks level, that was really good. I also like that they seem to have used more of the enchanted forest, I felt that was used too little in Legends.Bionichute wrote:So far the game has way better level variety than Legends. They actually used the castle invasion setting for something other than a boss or chase stage, and the last level i played involved sliding through tree trunks while traveling down a waterfall.
Can't wait to see what 20,000 Lums Under the Sea and Fiesta de los Muertos involve!
As I mentioned before, I think this looks pretty good if I view it as a Rayman Legends: The Lost Levels or Rayman Legends DLC. It's even better than usual for a mobile game, but the fact that Ancel and his team are making one is still disheartening - and even more so when you take that quote from l'Histoire de Rayman into account.
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Bionichute

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Re: Rayman Adventures
Some notes:
1. I played a level that was based on a haunted house. It used a bunch of new assets, like new chairs, ghost enemies, and even a new background. I have a feeling most of it was taken from the Dracula world, actually, so this proves that world was in development at some point.
2. The timers are kind of ridiculous. They increase as you complete each mission, and right now I'm waiting for a 1 hour 50 minute timer to finish. The cost for completing them aren't super high, however.
3. It's really nice to see the underused themes actually being used. I've played more actual Olympus themed stages in Olympus Maximus than Hell levels.
4. The creatures are really cute.
1. I played a level that was based on a haunted house. It used a bunch of new assets, like new chairs, ghost enemies, and even a new background. I have a feeling most of it was taken from the Dracula world, actually, so this proves that world was in development at some point.
2. The timers are kind of ridiculous. They increase as you complete each mission, and right now I'm waiting for a 1 hour 50 minute timer to finish. The cost for completing them aren't super high, however.
3. It's really nice to see the underused themes actually being used. I've played more actual Olympus themed stages in Olympus Maximus than Hell levels.
4. The creatures are really cute.
Re: Rayman Adventures
So I'm checking through game files, and mapfile.txt mentions testmaps available O_o
I'm gonna see into ipk to check more
edit: ipk isn't extractable atm so fuck
I'm gonna see into ipk to check more
edit: ipk isn't extractable atm so fuck
Re: Rayman Adventures
So as playable character we have a loooot of character, we have a skin named "Rayman Dev Team" a Splinter-Ray, Dark Globox, Globox teensie, Viking Rayman named "Raymolk", Poglox, Rayomz, Ray Vaas, Assasins Ray and many other character! 
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Bionichute

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Re: Rayman Adventures
Just checked, Raymolk still looks like Raymolk, and not like a viking.GOT4N wrote:So as playable character we have a loooot of character, we have a skin named "Rayman Dev Team" a Splinter-Ray, Dark Globox, Globox teensie, Viking Rayman named "Raymolk", Poglox, Rayomz, Ray Vaas, Assasins Ray and many other character!
Re: Rayman Adventures
yep my bad, there was so many text so I messed up lmao, btw here's full text:Bionichute wrote:Just checked, Raymolk still looks like Raymolk, and not like a viking.GOT4N wrote:So as playable character we have a loooot of character, we have a skin named "Rayman Dev Team" a Splinter-Ray, Dark Globox, Globox teensie, Viking Rayman named "Raymolk", Poglox, Rayomz, Ray Vaas, Assasins Ray and many other character!
http://pastebin.com/b8QYFwWz
Re: Rayman Adventures
I tried installing game but it won't install on my iOS because I don't have iOS 8 and this game requires it. iPhone 4 is sadly not compatible with iOS 8.
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Sabertooth

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Re: Rayman Adventures
Is this just Glombrox?GOT4N wrote:Dark Globox
Re: Rayman Adventures
yes :pSabertooth1000000000 wrote:Is this just Glombrox?GOT4N wrote:Dark Globox
Re: Rayman Adventures
But yes, guys, don't forget that Globox isn't present in game files, so either the game mentions him, either he's just scrapped or planned to be added later 
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Bionichute

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Re: Rayman Adventures
He's listed as "Coming soon" in the game, along with Grand Minimus.GOT4N wrote:But yes, guys, don't forget that Globox isn't present in game files, so either the game mentions him, either he's just scrapped or planned to be added later
Re: Rayman Adventures
I know Barbara has the tightest controls other than Rayman but
they felt she deserved to be in it from the start more than globox, the lovable sidekick from rayman 2

they felt she deserved to be in it from the start more than globox, the lovable sidekick from rayman 2





