Rayman: The Dark Maigician's Reign of Terror! *RELEASED*

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It took about 3 years, but its finally finished. I hope everything works and it's a great experience for you all! If you still find some bugs or crashing, report them immediately! :wink:

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One peaceful day, everything was going fine in the valley...
Until a great, dark storm arrived! No one knew where the sinister storm
had come from. Everyone trembled in fear, waiting for the storm to pass.
Suddenly, a giant red lightning bolt struck the Great Protoon!
Something was happening...
The dark powers of the storm caused the Great Protoon to create something terrible...
It laughed like a madman, and yelled:
"I will take over this place for the Great Darkness!"

The Dark Magician sarted to build his kingdom... He captured the Electoons
and created evil minions... Hope was almost lost... Until...
Rayman and his friends arrived to stop the evil plan!
But the Dark Magician was too strong! He captured Rayman and the real Magician.
They were taken into two different prisons!

Rayman must now regain his power and stop this madness!
 
Okay, I did two levels and here my opinion:
The game is good, and you greatly made rayman 1 physics and all but I regret 3 things:
You can't grab ledge, which is pretty odd because you can run but not grab ledge
The fist is taking WAY too long to charge lol
You can literrally stunlock the hunter, which you can't do in Rayman 1
I'm gonna trying finish the game and i'll post a better opinion :p
 
GOT4N said:
Okay, I did two levels and here my opinion:
The game is good, and you greatly made rayman 1 physics and all but I regret 3 things:
You can't grab ledge, which is pretty odd because you can run but not grab ledge
The fist is taking WAY too long to charge lol
You can literrally stunlock the hunter, which you can't do in Rayman 1
I'm gonna trying finish the game and i'll post a better opinion :p
Thank you! I'm happy you like it.
Oh yeah, grabbing ledges, I hope you didn't try to do that on top of a pit of spikes. :mryellow:
I didn't really pay attention to the charged fist, but gladly you don't have to use it too many times in the game.
 
Raymanni said:
GOT4N said:
Okay, I did two levels and here my opinion:
The game is good, and you greatly made rayman 1 physics and all but I regret 3 things:
You can't grab ledge, which is pretty odd because you can run but not grab ledge
The fist is taking WAY too long to charge lol
You can literrally stunlock the hunter, which you can't do in Rayman 1
I'm gonna trying finish the game and i'll post a better opinion :p
Thank you! I'm happy you like it.
Oh yeah, grabbing ledges, I hope you didn't try to do that on top of a pit of spikes. :mryellow:
I didn't really pay attention to the charged fist, but gladly you don't have to use it too many times in the game.
haha yes :P
Btw, is it normal the fist isn't kept between level? Like you have gold fist in level 1 then lost in after with no reason? XD
Thanks!:)
 
GOT4N said:
Raymanni said:
GOT4N said:
Okay, I did two levels and here my opinion:
The game is good, and you greatly made rayman 1 physics and all but I regret 3 things:
You can't grab ledge, which is pretty odd because you can run but not grab ledge
The fist is taking WAY too long to charge lol
You can literrally stunlock the hunter, which you can't do in Rayman 1
I'm gonna trying finish the game and i'll post a better opinion :p
Thank you! I'm happy you like it.
Oh yeah, grabbing ledges, I hope you didn't try to do that on top of a pit of spikes. :mryellow:
I didn't really pay attention to the charged fist, but gladly you don't have to use it too many times in the game.
haha yes :P
Btw, is it normal the fist isn't kept between level? Like you have gold fist in level 1 then lost in after with no reason? XD
Thanks!:)
Yes, I decided to reset the powerups between levels to allow some puzzle elements later on. ;)
 
Raymanni said:
GOT4N said:
Raymanni said:
GOT4N said:
Okay, I did two levels and here my opinion:
The game is good, and you greatly made rayman 1 physics and all but I regret 3 things:
You can't grab ledge, which is pretty odd because you can run but not grab ledge
The fist is taking WAY too long to charge lol
You can literrally stunlock the hunter, which you can't do in Rayman 1
I'm gonna trying finish the game and i'll post a better opinion :p
Thank you! I'm happy you like it.
Oh yeah, grabbing ledges, I hope you didn't try to do that on top of a pit of spikes. :mryellow:
I didn't really pay attention to the charged fist, but gladly you don't have to use it too many times in the game.
haha yes :P
Btw, is it normal the fist isn't kept between level? Like you have gold fist in level 1 then lost in after with no reason? XD
Thanks!:)
Yes, I decided to reset the powerups between levels to allow some puzzle elements later on. ;)
Cool! :)
 
I remember playing the demo for this, so I'm interested in trying myself to see if any of the previous bugs I've suggested to you are fixed.
 
Rayfist said:
I remember playing the demo for this, so I'm interested in trying myself to see if any of the previous bugs I've suggested to you are fixed.
I have tried to fix every bug that people have mentioned, I hope I didn't miss any of them. :wink:
 
Thanks everyone!

Here is an updated version with some critical bugs fixed:
Your old savefiles should still work with this one. :wink:
 
I've uploaded your game this afternoon, and I've already reach the third world.

For now, congratulations! It presents a real challenge! :up:
I will post my final opinion once I've completed the game.
 
Okay, Raymanni. I finally find the time to complete your fan game at 100% (with 186 cages and every collectibles) :)
Now, it's time to post my opinion:

Story and characters
+ Pretty good story. It is as good as the R1/R2/R3 one, and better than the RO/RL ones.
+ A lot of new enemies.
+ Some familiar faces (the Musician, the Hunters...).
+ Some characters have a new look (Betilla's clothes, the Livingstones in vacation, the Hunters who shoot red bullets...).

Worlds and levels
+ A lot of levels to discover.
+ Original environments (Technological Towers, Secret Lab, Almost Space...).
+ R2-like environments (Tropical Isle, Brutal Burial Ground...).
+ Kind of RPG quests in the hubs.
- When you want to go back to a previous hub, you must cross the other ones. Too bad. I suppose you couldn't create a world map. You could create a main hub with a quick access to each hub.
- The game often slows down in the hubs.

Gameplay
+ Controls personalization.
+ No loading screen.
+ Numerous and useful save spots in the hubs.
+ When you know R1, the game is easy to pick up and play.
+ New and original powers.
- As GOT4N said, you can't grab ledge and the fist is taking way too long to charge.

Difficulty
+ It's as difficult as R1. Perfect.
+ The last worlds have the difficulty of REAL last worlds.
+ Like in R1, you can access to the last level only if you have freed every Electoons.
- I think the difficulty isn't balanced. Between two easy or medium levels, you can cross a pretty hard one.

Boss fights
+ There are some good bosses (Pascal, the Reaper...).
+ The two last bosses are epic, and "run and gun"-like.
+/- You have the possibility to pass the boss fights during backtracking. Too bad it doesn't work in the level Freeing the Magician.
- "Brutish play style" and damage boosting can help you to beat some bosses. And you don't want to lose life points in this game.

Music
+ Nothing to say. It's excellent.

Shops
+ The coin system is a good and original idea.
+ The cage and item detectors are very useful for backtracking.
+ Nice minigames. It reminds me Rayman Collector. Useful to farm Tings.
+ Rigatoni's Circus was pretty good. It took me time to find the exit.
+ Nice bonus characters. I love their animations.
- 50 coins for a life?! :shock:

Other
+ The first level, Special Prison, is perfect to farm lives. And you NEED lives to complete some levels.

To conclude, this fan game was excellent :up: I passed weeks on it.
If you still want to play it, go ahead. It's worthwhile.
 
Thank you so much boomboleros7, it's nice to hear that people are actually able to complete the game, mainly because the difficulty scale can be a bit disbalanced like you said. :P
 
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