Sorry for the long post in advance. (No worries, it´s mainly only an updated overview)
Lance: Thanks for telling us about the glitch in CF1. I guess it will be banned for obvious reasons, but it´s still interesting to know. I wonder, what exactly makes this happen?
As for the 4 Matuvu Combo; if RibSharks trick make this combo easier, i´ll maybe give it a go somewhen. Eventually it might even make the whole part easier in total.
(Edit: I saw your question regarding CF3. I´ll try to answer it tomorrow, unless someone else will do)
MandM: Congratulations on your score in HH and also on your new overall score; it´s really incredible.
So now you´re only 1264 points away from the big milestone.
Have you actually found a way to include the hoodboom in the final combo?
Since you have finished HH, maybe you´ll be able to make some (or one) video(s) of the third room in HH2 next month, as you said some time ago.
As for my word, i calculated the points we can get in LOTLD and also the points for potential improvements.
At first some notes:
- For the "not theoretical" calculations, i only took the combos into account, which at least one of us could put successfully into practise. However i made one exception (see note below).
- I assumed, that the final combo works. I made following assumptions:
1.) The Hoodblaster near the Hoodoo-Room will be in the right position and won´t change his position, even if you take the nearby 6 gems.
2.) After you have left the tower, you can get 2 red gems, 5 yellow gems and the matuvu with a powerup.
3.) You can use the 3 piggybanks to keep the combo alive and get to the hallway.
- When you perform the SJ on the stone at the beginning of part 3, you only have to take 1 yellow gem.
- I only wrote down the Combo schematic for the Combos, which have changed since the last overview
- Scheme: Combo: Basic points - Combo points - Total points - Score
Part 1:
- Pokémon Combo: 5590 - 24980 - 30570 - 30570
Y Y Y Po Po|Po Po Po Po Po|Po Po Po Po Y|Y Y Y Y Y|R Y R Y R Ma R Y Y Y Y Y R Y R Y R Y R R Y Y R R Y R Po P P P Y Y Y Y R Y R Y R R Mu Y Y Y R Y Y Y R Sd R Y Y Y Y Y Y R sd R Y Y R Hb Hb Sd P Sd Hb R Y Y Y Y Y R y y p p hm hm hm y hs Y Y Y Y Mu Y Y R Y Y R Hb Hb Y
- Yellow Gem: 20 - 0 - 20 - 30590
- Green Gem Combo: 3460 - 10320 - 13780 - 44370
Y Y Y Y Y|Y Y Y Y Y|G Y Y Y Y|Y Y Y Y Y|y y y y y y y y
- Shoe Combo: 300 - 420 - 720 - 45090
- Wooden Door: 20 - 0 - 20 - 45110
Potential improvements:
- Include the single yellow gem in the Pokémon Combo → +100 points
- Get another yellow gem with a powerup in the Green Gem Combo → +60 points
- Include the 6 yellow gems from the piggybank in the Pokémon Combo → +360 points
To the last idea: You need one turtle to get the shock rocket. With the shock rocket you can get to the upper level without having to throw the plum on the stick and without any further tortoises (it goes like
this). That means you have 2 available tortoises. In the last room it´s possible (but quite hard) to jump on one turtle and then on the upper level with the piggybanks. So the idea is to take the single yellow gem at the entrance and then jump with the help of one turtle to the upper level, while keeping the combo with both piggybanks alive. This would allow us to get those 360 extra points.
→ We can get at least 45110 points in part 1, with all mentioned improvements even up to 45630 points.
Part 2:
- Balloon Combo: 2060 – 6770 – 8830 – 53940
Y Y Y Y Y|Y Y Hm Y Y|Y Y R R Hb| Hs Hs Mu R Y|Y Y y y y y r hm Hm Hs
- 4 Yellow Gems: 80 – 60 – 140 – 54080
- 3 Yellow Gems: 60 – 40 – 100 – 54180
- Matuvu-Tribelle-Combo: 2180 – 7960 – 10140 - 64320
- Grim Keeper: 560 – 0 – 560 – 64880
- Yellow Gem: 20 – 0 – 20 – 64900
- Green Gem Combo: 3280 – 9720 – 13.000 – 77900
- 2 Yellow Gems: 40 – 20 – 60 – 77960
- Yellow Gem: 20 – 0 – 20 – 77980
- Wooden Door: 20 – 0 – 20 – 78000
- Hoodlum Combo: 1150 – 3320 – 4470 – 82470
- Hoodblaster: 260 – 0 – 260 – 82730
Potential improvements:
- Improved Balloon Combo → +1510 points
- In the Matuvu Tribelle Combo take the 20th item (a red gem) later → +40 points
- Get somehow (->powerup) more points (e.g. 100 points) in the Green Gem Combo → +100 points
To the first improvement: I have an idea to get theoretically 1510 points more, but i won´t reveal the idea yet, because otherwise the post would be even longer.
→ We can get at least 37620 points in part 2 and have 82730 after part 2, with all mentioned improvements we could get up to 39270 points in part 2 and 84900 points after part 2.
Part 3
- Yellow Gem on the stone: 10 – 0 – 10 – 82740
y
- Stairs Combo: 620 – 1880 – 2500 – 85240
- Last Stairs: 220 – 280 – 500 – 85740
- 2 Mushrooms, 2 Yellow Gems: 80 – 60 – 140 – 85880
- Yellow Gem: 20 – 0 – 20 – 85900
- Final Combo: 5310 – 24330 – 29640 – 115540
Y Y Y Y Y|Y Y Y Y Y|P Y Y Y Y|Y Y Y Y P|Ma R P Hs R Em Wd Y Y Y R r y r y hd hb R R Y Y Y Y r hb Y R Y Y Y R hb Y Y Hb R Y Y Y Y Ma R Y y y r y y y y y y r y r r y y y y y r y y hs p y y y p p r y y y y y r hb p hb Y Hb Y Y R Y Y P Wd
Potential improvements:
- Skip the wooden door at the beginning without having to take the yellow gem and include it in the last combo → +100 points
- Get all gems on the stairs in one combo → +640 points
- When you leave the tower, get two more yellow gems with a powerup → +120 points
- Play the improved ending of the Final Combo as i described some days/weeks ago → +1860 points
→ Considering the notes above, we can get at least 32810 points in part 3 and have 115540 after part 3, with all mentioned improvements we could get up to 35530 points in part 3 and 120430 points after part 3.
Conclusion: Even with all those ideas we are 2190 points too short for a new maximum. The only possibility to cover up this deficit, would be to get access to the gems and enemies in the last room in the tower. This again could be only done by means of two very effective Sjs, which would have to be found yet.
In short: A new maximum is quite unlikely, but there are still reasons to not give up yet.
As of now i won´t have much time either (vacations will end and other stuff), so the investigations will slow down by quite a bit for my part.
A curiosity regarding the longest combo: In case you define "longest" as "the most items", then it´s Maz´ Pokémon Combo (119 items (with the 6 gems from the piggybank and the single yellow gem even 126 items)), in case you define "longest" as "longest time you can keep a combo alive", then it´s also Maz´ Pokémon Combo (maximal 298 seconds (if hoodlums gives you 6 sec and the rest 2 sec), so almost 5 minutes (with the 6 gems from the piggybank and the single yellow gem even maximal 312 seconds)), only in case you define "longest" as "most rooms you visit" or "longest way you travel", then it´s probably the final combo in part 3.
