Rayman 3 scores

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RibShark
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Re: Rayman 3 scores

Post by RibShark »

1234 wrote:Although i was talking quite a lot about glitches in the last time, i´m neither a big "fan" of them, nor do i know much about all that. So i don´t know, whether we can fall down to the 1st room in FC 3, and i also have no idea, how to get out of the last room in FC 4 (except of the way shown in the video to what i posted the link). If you found a way to do that, i would be interested in it though, especially because i´m curious about the theoretical maximum.
Falling down to the 1st room in FC3 is possible. You have to perform an extended superjump on the upper-left corner of the raising bridge (the one that blocks Andre when you fight him). If you do it well enough you should go through the ceiling allowing you to navigate to either the first room or the piggy bank room.

I investigated getting out of the last room in FC4 for a bit. I was able too, but I couldn't make it consistently. On the small platform you are meant to use a fallen rock to climb up on, you can perform a superjump or extended superjump on either of the ledges and occasionally you can clip below the platform. From there you can jump out of bounds and navigate to the fairy room. Unfortunately this was not very consistent at all.
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Re: Rayman 3 scores

Post by Lance »

1234 wrote:In FC 2, if you could take the red gem behind the stone, then collect the last gem on the bridge and finally roll off and get the 3 red gems on the mushrooms, you could get further 20 points (5 gems on the ground, 2 gems on the bridge, matuvu, red gem, 3rd gem on the bridge, 3 red gems). I´ve never tried that so far, but maybe with your tools you can do this combo?
You must be reading my mind, because I managed to do it in FC2 today. But I have to say, after grabbing the Red Gem in the corner, it's incredibly difficult to reach the 3rd Yellow Gem on the bridge in time. After taking the last Gem on the bridge, it's also very difficult to grab the 1st Red Gem on the mushrooms. The reason for that is, after you grab the last Yellow Gem on the bridge, you won't have perfect positioning to roll down towards the Mushrooms. This took me 1 hour to perform on 15% slowdown speed and with savestates.
1234 wrote:Are you actually playing "normally" as well. If so, what´s your score then?
I played the game normally in 2004-2005 (when I was a teenager). I came back to this game after 10 years. I don't remember my scores from when I last played it. Back then I was satisfied with getting 80-100% in each level. So it was probably a bad score overall, maybe 400k-ish?
1234 wrote:Speaking of normal playing, finally i´ve finished FC part 3 with 19060 points. :D I used an easier version of the last matuvu combo, but i´m still very happy with it.
Now that i´m in part 4, i would have to use the SJ in the first room for the matuvu tribelle combo. Can someone help me with that, please? Where exactly do i have to do the SJ?
That's an incredible score after FC3. You got 19060 points out of "theoretical" 19350 points after FC3. I would never have that much patience to do it "normally".

By "Matuvu Tribelle Combo", do you mean the combo in the passageway after 1st room? The combo I do is YMaYYY|Tr. You need to get on the top ledge without getting any Gems. You can get there with an ESJ from the wooden plank, where the Hoodblaster was. I think it's also possible to climb the vines without taking any Gem (haven't tested it yet). You can also try to ESJ from other places. I've seen people do that from the entrance ledge, from the Mushroom edge, from the edge where 4 Yellow Gems surround a Red Gem.
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Re: Rayman 3 scores

Post by 1234 »

RibShark wrote:Falling down to the 1st room in FC3 is possible. You have to perform an extended superjump on the upper-left corner of the raising bridge (the one that blocks Andre when you fight him). If you do it well enough you should go through the ceiling allowing you to navigate to either the first room or the piggy bank room.
Thanks RibShark, maybe we can use the SJ in FC part 3 to get the piggybanks with a powerup (or more precisely maybe Lance can use that). :P
Just out of interest, how does actually the skip on these bouncy things just before the fairy room work? I think it´s similar to the skip at the end of HH part 1 (on the netting). It probably doesn´t affect scoring, but anyway.
Lance wrote:That's an incredible score after FC3. You got 19060 points out of "theoretical" 19350 points after FC3. I would never have that much patience to do it "normally".
Thanks, it took me some time, but this time it wasn´t frustrating at all; i like that level (probably because of the calm/quiet atmosphere).
I also got "only" 19040 points and not 19060, i messed that up.
Lance wrote:By "Matuvu Tribelle Combo", do you mean the combo in the passageway after 1st room? The combo I do is YMaYYY|Tr. You need to get on the top ledge without getting any Gems. You can get there with an ESJ from the wooden plank, where the Hoodblaster was. I think it's also possible to climb the vines without taking any Gem (haven't tested it yet). You can also try to ESJ from other places. I've seen people do that from the entrance ledge, from the Mushroom edge, from the edge where 4 Yellow Gems surround a Red Gem.
Yes, that´s the combo i´m talking about. My problem is, that i don´t know the exact spot on the wooden plank from where i can perform this ESJ and i also don´t know the best angle.
The other places for a SJ might work as well, but then there would be a problem with the powerup time frame.
So can you or someone tell me the exact spot on the wooden plank for the SJ, please?
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Re: Rayman 3 scores

Post by Lance »

1234 wrote:So can you or someone tell me the exact spot on the wooden plank for the SJ, please?
Look at this video: https://youtu.be/-P6eVj4auZM?t=6m10s
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Re: Rayman 3 scores

Post by Lance »

Also I'm working on improving FC3. I've successfully managed to ESJ from the bridge to the piggybank room, and there's just enough time to collect 13 Yellow Gems and destroy 5 piggies during the costume time.

I'm also working on doing a 4-Matuvu Combo in FC3. It's possible to target the last, 4th Matuvu from the room where we do the 3-Matuvu Combo. The only problem is, I'm about 0.25 second too late to capture the last Matuvu in a combo. What I try to do, is grab the last Yellow Coin, then go quickly to a place where it's possible to "see" the last Matuvu through the floor. I've tried rolling, roll-jumping, moving to those places, but I'm always too slow by about quarter of a second.

Does anyone know any way to get the last Matuvu in a combo?

Also, after I roll down from a ledge, it there any trick to activate Look Mode quicker than usually? Maybe a glitch that involves moving camera near a wall?
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Re: Rayman 3 scores

Post by Lance »

I've done it! I managed to grab the 4th Matuvu in the same combo! This means an 1000 points improvement in FC3!
It's INCREDIBLY difficult to do. My success rate on emulator is 1 in 1000 tries. The trick is, to stand far away from the last Yellow Gem in a strafe mode. You need to adjust camera like shown in the picture. This creates a SMALL chance to enter Look-Mode instantly. I think it's a bug created when a camera gets "stuck" in the wall while entering the Look-Mode. I can't explain perfectly how to recreate this glitch. But all I can say is, experiment with camera angles and stay near a wall.

The Instant Look-Mode Glitch (ILMG?) is necessary to capture the last Matuvu in a combo. The reason for that is, you NEED to take two steps after taking the Yellow Gem, otherwise you will be too far away to "see" the last Matuvu. I think the error margin for this bug is around 10 miliseconds. It's incredibly difficult even with savestates and slowdown.

I'll post my new FC scores after I'm done messing around in FC4 : )
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RibShark
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Re: Rayman 3 scores

Post by RibShark »

Lance wrote:I've done it! I managed to grab the 4th Matuvu in the same combo! This means an 1000 points improvement in FC3!
It's INCREDIBLY difficult to do. My success rate on emulator is 1 in 1000 tries. The trick is, to stand far away from the last Yellow Gem in a strafe mode. You need to adjust camera like shown in the picture. This creates a SMALL chance to enter Look-Mode instantly. I think it's a bug created when a camera gets "stuck" in the wall while entering the Look-Mode. I can't explain perfectly how to recreate this glitch. But all I can say is, experiment with camera angles and stay near a wall.

The Instant Look-Mode Glitch (ILMG?) is necessary to capture the last Matuvu in a combo. The reason for that is, you NEED to take two steps after taking the Yellow Gem, otherwise you will be too far away to "see" the last Matuvu. I think the error margin for this bug is around 10 miliseconds. It's incredibly difficult even with savestates and slowdown.

I'll post my new FC scores after I'm done messing around in FC4 : )
Instant look-mode? Easy enough to do anywhere, just enter snapshot mode (which pauses the combo timer), hold the look-mode button and exit snapshot mode. Try it and see if it makes this any easier.
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Re: Rayman 3 scores

Post by Lance »

RibShark wrote:Instant look-mode? Easy enough to do anywhere, just enter snapshot mode (which pauses the combo timer), hold the look-mode button and exit snapshot mode. Try it and see if it makes this any easier.
I wish I knew about that earlier. Would have saved me hours...
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Re: Rayman 3 scores

Post by 1234 »

Lance wrote:Look at this video: https://youtu.be/-P6eVj4auZM?t=6m10s
The problem is, that, when i play the easier version of the first matuvu combo (yyyyy|yyyhbMu|YMuYYR|YYMa), the wooden plank is in a different position, so it doesn´t work like in the video (at least i can´t do it). Thanks anyway! :)
Do you maybe still know the spot, when the plank is in such a position?

Also good Job in FC part 3. Although i most likely won´t play this combos, it´s still interesting to know.

In case you can take the single yellow gem and then the tribelle in combo in FC part 4, maybe you could do following combo:
Take the single gem nearest to the hoodblaster, kill the hoodblaster, get the vortex, perform a SJ, take 2 of the 5 gems, lower the first mushroom, take the other 3 gems, lower the second mushroom, take all the next yellow gems, get the matuvu after taking the second gem on the vine, take the other yellow gems and get the tribelle. Maybe you can also take the matuvu after you´ve got the gems on the vine in the end. Assuming the vortex will run out after the tribelle: yhbYYMu|RYYMuY|YYYYY|MaYYTry|yyyma

Here is also something i tried yesterday in DOTK part 4.
This would allow to get both green gems for 7500 points. Climbing the small vine and getting the red gem in time is possible, i could do that. I only don´t know, whether you can continue the combo after you rolled into the yellow gem. The problem is the terrible camera in the secret room, what makes the combo (almost) unplayable.
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Re: Rayman 3 scores

Post by Lance »

Here are the "theoretical maximum" points for FC2 and FC3. I'll add FC4 too after I'm done messing around there.
>>>>> FC2 <<<<<

Crab Combo:
yyyyy|yyyyy|Cr = 360 points (360 points total)

Yellow Gems Below Entrance:
yyyyy = 90 points (450 points total)

Yellow Gems Near Tunnel:
yyyyy|y = 120 points (570 points total)

Matuvu Combo:
yyyyy|yyyyy|yyyyy|yyyyy|Maryrrr = 2970 points (3540 points total)

Gnome Combo:
ygyyg|ygyyy|yyygy|gygyg|ygygyyy = 1110 points (4650 points total)

Single Yellow Gem:
y = 10 points (4660 points total)


>>>>> FC3 <<<<<

4 Matuvu Combo:
yyHoYY|YYYYY|YRMuMuMu|MaPoYYY|MaYRMaYYMa = 14020 points (18680 points total)

Piggy Combo:
YYYPY|YYPYY|YYYYY|PPP = 1180 points (19860 points total)

First Room Combo:
YYYYY|YRRYY|Y = 800 points (20660 points total)

Two Yellow Gems:
YY = 60 points (20720 points total)
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Re: Rayman 3 scores

Post by Lance »

1234 wrote:In case you can take the single yellow gem and then the tribelle in combo in FC part 4, maybe you could do following combo:
Take the single gem nearest to the hoodblaster, kill the hoodblaster, get the vortex, perform a SJ, take 2 of the 5 gems, lower the first mushroom, take the other 3 gems, lower the second mushroom, take all the next yellow gems, get the matuvu after taking the second gem on the vine, take the other yellow gems and get the tribelle. Maybe you can also take the matuvu after you´ve got the gems on the vine in the end. Assuming the vortex will run out after the tribelle: yhbYYMu|RYYMuY|YYYYY|MaYYTry|yyyma
I've tried this over and over, but it doesn't seem to be possible, even with perfect timing. I'm always about 0.1-0.2 seconds too slow to catch the Tribelle after getting the Yellow Gem.

Maybe there is a "Tribelle Trick" I don't know about?

I've also experimented with getting Vortex in Fairy Room, and trying to reach the 1st room while still having Vortex. Unfortunately, it runs out before I can get to a place where I can start the combo. I've also tried to get from last room to 1st room, but the distance is even greater, so it's not useful.
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Re: Rayman 3 scores

Post by incognito »

Lance wrote: "Tribelle Trick"
Probably, you can take them when you strafe.
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Re: Rayman 3 scores

Post by Lance »

incognito wrote:
Lance wrote: "Tribelle Trick"
Probably, you can take them when you strafe.
That is not fast enough.
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Re: Rayman 3 scores

Post by MandM81 »

Lance wrote:The Instant Look-Mode Glitch (ILMG?) is necessary to capture the last Matuvu in a combo. The reason for that is, you NEED to take two steps after taking the Yellow Gem, otherwise you will be too far away to "see" the last Matuvu. I think the error margin for this bug is around 10 miliseconds. It's incredibly difficult even with savestates and slowdown.
RibShark wrote:Instant look-mode? Easy enough to do anywhere, just enter snapshot mode (which pauses the combo timer), hold the look-mode button and exit snapshot mode. Try it and see if it makes this any easier.
That's some interesting investigations you've got going. But it looks to me you're talking about two different phenomena. ILMG, I assume, refers to the fact that when you use Look-Mode on a Matuvu it is instantly taken and the points added without the usual two seconds Look-Mode time. That allows some time after talking a Gem to locate the Matuvu and activate Look-Mode.

Using the RibShark method, does that eliminate the two seconds Look-Mode time? If not, there's no time after a Gem to first locate a Matuvu and then activate Look-Mode. I guess I'll have to try it out. I tried to take the fourth Matuvu in combo years ago and failed miserably. :(

1234 and Maz: Amazing work in LOTLD. The quest for the longest combo in the game is a worthy cause in its own right, nevermind if it leads to a new maximum or not. Finding another 10k points in a well-researched level is a huge task. I'll give it a shot sometime in the not too distant future.

Right now I have finally left the foundry, the Black Lums' hhhhhhhotspot. I only got three out of six possible Lums in the final combo, so the score could have been 300 points better, but I'm ok with it for now.

Image
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Re: Rayman 3 scores

Post by Lance »

I don't know if this is already known, but I've discovered a bug in CF1 that lets you get infinite points.
In the area with the waterfall, kill all Hoodblasters, then do a SJ to get out-of-bounds. Fly in the direction behind the cottages. You should see some crates floating below the ground. There are 5 crates, 4 of which can be landed on (one is not solid). Land on those crates, and jump around until you hear a sound. This means one of the Hoodblasters has magically respawned. Now all you have to do is another SJ to get back to the upper ground to kill the Hoodblaster. Repeat until you get bored of it.
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Re: Rayman 3 scores

Post by Lance »

MandM81 wrote:That's some interesting investigations you've got going. But it looks to me you're talking about two different phenomena. ILMG, I assume, refers to the fact that when you use Look-Mode on a Matuvu it is instantly taken and the points added without the usual two seconds Look-Mode time. That allows some time after talking a Gem to locate the Matuvu and activate Look-Mode.

Using the RibShark method, does that eliminate the two seconds Look-Mode time? If not, there's no time after a Gem to first locate a Matuvu and then activate Look-Mode. I guess I'll have to try it out. I tried to take the fourth Matuvu in combo years ago and failed miserably. :(
By ILMG I mean a situation, where you're positioned near a wall, and move camera in a way so that after you press the button responsible for activating Look-Mode, there is no "zoom time" and you can instantly look around to capture the Matuvu. This doesn't mean an "instant Matuvu", you still need to be locked on for 2 seconds.

This glitch is useful, but very hard to reproduce. It requires to position Rayman in a good spot, face the right direction, and rotate camera to the right angle. It's not a bad deal if someone is playing on an emulator with instant-save function, but in "legit" gameplay it's too unreliable.

Of course, I didn't know about Ribshark's method before. It's much better because it's very reliable. If I knew about that, I wouldn't have wasted so much time in FC3 trying to get the 4th Matuvu in a combo.

I can try to explain a reasonable way of getting 4th Matuvu in the same combo in FC3. At the end of your video, you grab the coins. Before grabbing the last coin, strafe around it, so you can grab it while moving forwards. You only need to take about 1-2 steps forward to >this place<. From here, use the Ribshark's method to instantly activate look mode, then move camera downwards to lock-on the 4th Matuvu.
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Re: Rayman 3 scores

Post by MandM81 »

I used Snapshot-Mode some time ago in this video. I never thought about using it on Matuvus. I'm unable to play R3 for a while but it will be the first thing on the agenda when I can open the game again next month.

Taking the fourth Matuvu after the last Yellow Gem sounds incredible.

Ok, the ILMG, I get it. It has happened a few times for me without me realising it or being able to trigger it at will.
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Re: Rayman 3 scores

Post by Lance »

MandM81 wrote:I'm unable to play R3 for a while but it will be the first thing on the agenda when I can open the game again next month.

Taking the fourth Matuvu after the last Yellow Gem sounds incredible.
Good luck in passing 900.000 points :D
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Re: Rayman 3 scores

Post by Lance »

Can someone explain this final combo in CF3?
The Final Combo
YYYYP|PYYYY|YYPGY|YYYYY|YYYPPHHHYYYRHMuPYYYYYYHPYYTHHMSYYT
Combo: 27.120
Elements: 7.120
Total: 34.240
I'm quite a bit lost on how to perform this one.
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Re: Rayman 3 scores

Post by 1234 »

Sorry for the long post in advance. (No worries, it´s mainly only an updated overview) :P

Lance: Thanks for telling us about the glitch in CF1. I guess it will be banned for obvious reasons, but it´s still interesting to know. I wonder, what exactly makes this happen?
As for the 4 Matuvu Combo; if RibSharks trick make this combo easier, i´ll maybe give it a go somewhen. Eventually it might even make the whole part easier in total.
(Edit: I saw your question regarding CF3. I´ll try to answer it tomorrow, unless someone else will do)

MandM: Congratulations on your score in HH and also on your new overall score; it´s really incredible. :shock:
So now you´re only 1264 points away from the big milestone.
Have you actually found a way to include the hoodboom in the final combo?
Since you have finished HH, maybe you´ll be able to make some (or one) video(s) of the third room in HH2 next month, as you said some time ago. :mryellow:


As for my word, i calculated the points we can get in LOTLD and also the points for potential improvements.
At first some notes:
- For the "not theoretical" calculations, i only took the combos into account, which at least one of us could put successfully into practise. However i made one exception (see note below).
- I assumed, that the final combo works. I made following assumptions:
1.) The Hoodblaster near the Hoodoo-Room will be in the right position and won´t change his position, even if you take the nearby 6 gems.
2.) After you have left the tower, you can get 2 red gems, 5 yellow gems and the matuvu with a powerup.
3.) You can use the 3 piggybanks to keep the combo alive and get to the hallway.
- When you perform the SJ on the stone at the beginning of part 3, you only have to take 1 yellow gem.
- I only wrote down the Combo schematic for the Combos, which have changed since the last overview
- Scheme: Combo: Basic points - Combo points - Total points - Score

Part 1:
- Pokémon Combo: 5590 - 24980 - 30570 - 30570
Y Y Y Po Po|Po Po Po Po Po|Po Po Po Po Y|Y Y Y Y Y|R Y R Y R Ma R Y Y Y Y Y R Y R Y R Y R R Y Y R R Y R Po P P P Y Y Y Y R Y R Y R R Mu Y Y Y R Y Y Y R Sd R Y Y Y Y Y Y R sd R Y Y R Hb Hb Sd P Sd Hb R Y Y Y Y Y R y y p p hm hm hm y hs Y Y Y Y Mu Y Y R Y Y R Hb Hb Y
- Yellow Gem: 20 - 0 - 20 - 30590
- Green Gem Combo: 3460 - 10320 - 13780 - 44370
Y Y Y Y Y|Y Y Y Y Y|G Y Y Y Y|Y Y Y Y Y|y y y y y y y y
- Shoe Combo: 300 - 420 - 720 - 45090
- Wooden Door: 20 - 0 - 20 - 45110

Potential improvements:
- Include the single yellow gem in the Pokémon Combo → +100 points
- Get another yellow gem with a powerup in the Green Gem Combo → +60 points
- Include the 6 yellow gems from the piggybank in the Pokémon Combo → +360 points

To the last idea: You need one turtle to get the shock rocket. With the shock rocket you can get to the upper level without having to throw the plum on the stick and without any further tortoises (it goes like this). That means you have 2 available tortoises. In the last room it´s possible (but quite hard) to jump on one turtle and then on the upper level with the piggybanks. So the idea is to take the single yellow gem at the entrance and then jump with the help of one turtle to the upper level, while keeping the combo with both piggybanks alive. This would allow us to get those 360 extra points.

→ We can get at least 45110 points in part 1, with all mentioned improvements even up to 45630 points.

Part 2:
- Balloon Combo: 2060 – 6770 – 8830 – 53940
Y Y Y Y Y|Y Y Hm Y Y|Y Y R R Hb| Hs Hs Mu R Y|Y Y y y y y r hm Hm Hs
- 4 Yellow Gems: 80 – 60 – 140 – 54080
- 3 Yellow Gems: 60 – 40 – 100 – 54180
- Matuvu-Tribelle-Combo: 2180 – 7960 – 10140 - 64320
- Grim Keeper: 560 – 0 – 560 – 64880
- Yellow Gem: 20 – 0 – 20 – 64900
- Green Gem Combo: 3280 – 9720 – 13.000 – 77900
- 2 Yellow Gems: 40 – 20 – 60 – 77960
- Yellow Gem: 20 – 0 – 20 – 77980
- Wooden Door: 20 – 0 – 20 – 78000
- Hoodlum Combo: 1150 – 3320 – 4470 – 82470
- Hoodblaster: 260 – 0 – 260 – 82730

Potential improvements:
- Improved Balloon Combo → +1510 points
- In the Matuvu Tribelle Combo take the 20th item (a red gem) later → +40 points
- Get somehow (->powerup) more points (e.g. 100 points) in the Green Gem Combo → +100 points

To the first improvement: I have an idea to get theoretically 1510 points more, but i won´t reveal the idea yet, because otherwise the post would be even longer.

→ We can get at least 37620 points in part 2 and have 82730 after part 2, with all mentioned improvements we could get up to 39270 points in part 2 and 84900 points after part 2.

Part 3
- Yellow Gem on the stone: 10 – 0 – 10 – 82740
y
- Stairs Combo: 620 – 1880 – 2500 – 85240
- Last Stairs: 220 – 280 – 500 – 85740
- 2 Mushrooms, 2 Yellow Gems: 80 – 60 – 140 – 85880
- Yellow Gem: 20 – 0 – 20 – 85900
- Final Combo: 5310 – 24330 – 29640 – 115540
Y Y Y Y Y|Y Y Y Y Y|P Y Y Y Y|Y Y Y Y P|Ma R P Hs R Em Wd Y Y Y R r y r y hd hb R R Y Y Y Y r hb Y R Y Y Y R hb Y Y Hb R Y Y Y Y Ma R Y y y r y y y y y y r y r r y y y y y r y y hs p y y y p p r y y y y y r hb p hb Y Hb Y Y R Y Y P Wd

Potential improvements:
- Skip the wooden door at the beginning without having to take the yellow gem and include it in the last combo → +100 points
- Get all gems on the stairs in one combo → +640 points
- When you leave the tower, get two more yellow gems with a powerup → +120 points
- Play the improved ending of the Final Combo as i described some days/weeks ago → +1860 points

→ Considering the notes above, we can get at least 32810 points in part 3 and have 115540 after part 3, with all mentioned improvements we could get up to 35530 points in part 3 and 120430 points after part 3.

Conclusion: Even with all those ideas we are 2190 points too short for a new maximum. The only possibility to cover up this deficit, would be to get access to the gems and enemies in the last room in the tower. This again could be only done by means of two very effective Sjs, which would have to be found yet.
In short: A new maximum is quite unlikely, but there are still reasons to not give up yet. :)

As of now i won´t have much time either (vacations will end and other stuff), so the investigations will slow down by quite a bit for my part.

A curiosity regarding the longest combo: In case you define "longest" as "the most items", then it´s Maz´ Pokémon Combo (119 items (with the 6 gems from the piggybank and the single yellow gem even 126 items)), in case you define "longest" as "longest time you can keep a combo alive", then it´s also Maz´ Pokémon Combo (maximal 298 seconds (if hoodlums gives you 6 sec and the rest 2 sec), so almost 5 minutes (with the 6 gems from the piggybank and the single yellow gem even maximal 312 seconds)), only in case you define "longest" as "most rooms you visit" or "longest way you travel", then it´s probably the final combo in part 3. :wink:
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