Rayman 3 scores

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Hunchman801
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Re: Rayman 3 scores

Post by Hunchman801 »

Cut wrote:@Hunchman, I think a Video Database of Rayman 3 would be a great solution for the RayWiki, since we don't have a source like that yet and it's just the easiest way to document Rayman 3 Combos. Much better than writing solutions, just from an effort-perspective.
I think it'd be easy to have solutions made of a list videos on the wiki as long as they have all been recorded, but I'm not sure that's the case.

An actual video database would be interesting too, though a playlist system would be required in order to achieve a similar result (actual scoring directions for a level). What features can you think of that cannot be achieved with a YouTube channel only?
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Re: Rayman 3 scores

Post by 1234 »

Lance wrote: In FC I did a few things to improve my score:
- in FC2, I did the Matuvu Combo by starting with the Yellow Gems in the tunnel, then gems on the mushroom, then gems on the trampoline, then bridge, then fall down and do the usual stuff. It requires pretty much frame-perfect movement, so it's definitely impossible to do on real console (getting to trampoline in time took me ages, then getting all coins on the bridge took me even longer).
- in FC3, I did the 4 Matuvu Combo, then equipped the power-up and did ESJ to reach the piggy room and collected everything in the piggy room with power-up.
- in FC4, I used the power-up from last room to enter fairy room, using the glitch shown in that video.
Thanks! :)
The improvements you mentioned in part 2 and part 3 i took already into account.
I guess in part 4 you got 5 items before killing the slapdash. That means an 110 points improvement and would explain the 52650 points (--> 52540 + 110 = 52650).
Cut wrote:EDIT: 2 years ago I wanted to initiate a project to write a nice "final solution" for Rayman 3. Including a nice design and tons of extra information, so that everyone could print it out to have a lasting memento of Rayman 3. I only finished HH, and of course it's in german but if enough people show interest and commitment into such a project, it could happen.
I like the idea, so i´m definitely interested (as long as i´m not the only one). Probably I won´t be able to write any solutions (since my english isn´t good enough), but i could try to help with other things, if you like.
Since it should be a "final solution" and since everyone´s time is probably quite limited, it will be a long-term project and thus progress very slowly (in case this project will "start" at all), so it might even take several months, but i think that´s ok. :)
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Re: Rayman 3 scores

Post by Hunchman801 »

A German version is welcome too, we have a German wiki after all.
MandM81
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Re: Rayman 3 scores

Post by MandM81 »

Hunchman801 wrote:Congratulations, MandM! I never thought of a 900k+ score as something that'd once be achieved, but if someone had to do it that'd have been you. Thanks also for posting your scores, I hope that'll make the atmosphere of the thread more pleasant so that we can focus on scoring instead of petty arguments.

I'm going to update the wiki with the latest scores now, but would you be so kind as to point me to the most up-to-date solutions for each level (if any)? I think RayWiki could be a great asset for scorers too, unfortunately it's clearly lacking in that regard as of now. :)
Thanks. I'm quite thrilled I actually made it. I had some doubts along the way. :)

The last three levels I played, CF, HH and TOTL all have updated walkthroughs, although HH will have to be adjusted for some improvements I made along the way. I'll run a fine tooth comb through these walkthroughs and post them here. Otherwise they can be found on page 1 after the old walkthroughs.
Cut wrote:MandM, congratulations for 900k and thank you for making screenshots. I figured it had to be SBTC, so at least my sense for improvements is still somewhat working, even though I'm not really going to figure out what exactly you did :P
Thank you. :D

I'm wondering if HH isn't actually easier on pc without the IPG since the Heckler Combo in part 2 is working? Anyway, good luck racking up the points in HH. 8)
Eren wrote:And congrats MandM for reaching 900k points, that's amazing!
Thank you very much :D
1234 wrote:What will actually be the next level, you´ll try to improve? Or will you investigate some levels first to find a new maximum?
I think I'll go for LOTLD. I'm not sure how far my patience will go if jumping the fence doesn't work, but I'll give it a go.

At some point I'll see what I can make of FC. If I can find a working strategy worth 51k+ I'll be content with that.

What are your next plans for R3?
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Re: Rayman 3 scores

Post by 1234 »

MandM81 wrote:What are your next plans for R3?
As soon as i come to play R3 again, i´ll try to finish the investigations in LOTLD first; that means i´ll try to get (theoretically, not practically, but still with a video-footage)) every single point out of this level. Of course i won´t be able to do that, since there probably will never be a clear maximum in any level, but i´ll try to get as close to it as possible. The next investigations will be probably in CF, but i´m not sure yet.
In terms of improving, i´ll try to finish FC with at least 50k at first. After that, i think i´ll improve either CF or (finally) LS, since my score in last-mentioned level is still ~41k, but i´ll see.

Good luck in LOTLD; in the final combo you´ll definitely need it. :P
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Re: Rayman 3 scores

Post by MandM81 »

It's a cool project mapping all possible points in LOTLD. I wonder if one day it will be possible to get a new maximum :o

For now I took the fast way to the final combo, that means old and trusted combos all the way. I'm able to jump (clip) through the fence on a regular basis. I just need to find the timing and that will be a challenge indeed.
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Re: Rayman 3 scores

Post by 1234 »

In the last days i played a little bit in LOTLD part 1 and i think i´ve finished investigating this part. In the video i´ve made, i didn´t completely succeed in every improvement, but i think you can still see that these improvements are possible (you´ll see what i mean):

Improvements in the Pokémon combo:

1.) In the previous version we couldn´t kill the second slapdash (in the room with the waterfall) with a powerup.
In the new version, as soon as you enter the second room, you lower the mushrom, take a few gems, then kill both slapdashes with the vortex, throw the plum on the stick and continue with the level above. Play the usual combo, but leave a few gems and an enemy, so that you can return to the second room and end the combo with the four gems behind the waterfall.

2.) In the hallway before the last room, you can get all gems with a powerup. In the video you can´t see it completely, but it´s possible.

3.) In the last room you can (most likely) include the gems of the second piggybank in the combo. The video shows that it should be possible.

4.) In the last room, after you´ve killed the three hoodstyler, you can weaken the hoodstormer during the cutscene and afterwards kill him, so you don´t have to take a yellow gem before.
After that you can get the five yellow gems on the water with the vortex.

5.) You can include the gem at the entrance of the secret room in the combo.

(6.)) After you´ve taken the gem at the entrance of the secret room, you run along the hallway to the previous room. At the end you kill the (last/remaining) hoodblaster. In the video you can´t see it, but it´s possible to kill him with a powerup.

Improvement in the green gem combo:

1.) It is probably possible to get 22 gems with a powerup. 21 gems are definitely possible.


I´ll assume, that every mentioned improvement (including the "22 gems with a powerup") works, what is most likely the case, as you´ll see in the video. So this are the points:

Part 1:
31350 (31350) → Pokémon Combo
13900 (45250) → Green Gem Combo
__720 (45970) → Shoe Combo
___20 (45990) → Wooden Door

Here is the video: LOTLD part 1
Some notes:
- The video shows more than just one attempt on the improvement "3.)". In total it should serve as a proof, that it´s possible.
- In the green gem combo i found out, that you can jump on the last block directly, so that you won´t hang on to this block. This saves some time, so that you can get more gems with a powerup.

I hope the video and the post is understandable. If not, please ask/tell me.
Maybe i´ll make a more successful video somewhen else, but at first i think it serves its purpose. :wink:
MandM81 wrote:It's a cool project mapping all possible points in LOTLD. I wonder if one day it will be possible to get a new maximum :o
I wonder the same, but actually i think the chances are not too bad.
I calculated the points:
With the new improvements, the maximum we can get by now is 116420 points. The maximum we could get if all my remaining ideas worked is 128730 points. → Dfference: 12310 points
The maximum we can get in LOTLD in general is 122619 points. (→ 128730 – 122619 = 6111).
Points we still need: 122620 – 116420 = 6200
→ That means out of 12310 points, which we could get if all remaining ideas worked, we only need 6200 points to get a new maximum.
However this maximum would be probably far too hard to accomplish in practice.


By the way, meanwhile i found the spot for the ESJ in FC part 4, so i think i´ll now finally go for the 50k points. :)
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Re: Rayman 3 scores

Post by MandM81 »

1234 wrote:In the last days i played a little bit in LOTLD part 1 and i think i´ve finished investigating this part. In the video i´ve made, i didn´t completely succeed in every improvement, but i think you can still see that these improvements are possible (you´ll see what i mean):
...
Part 1:
31350 (31350) → Pokémon Combo
13900 (45250) → Green Gem Combo
__720 (45970) → Shoe Combo
___20 (45990) → Wooden Door
Thanks for the video and congratulations on reaching (theoretically) 46k in part 1. There will be some critical moments when playing this combo, but it should be doable.

It will not be the most difficult combo in the game. You have saved that for part 3 :D

I had a short look at the long combo in part 3. It's no doubt a combo from hell :twisted:

I have listed no less than seven very hard or critical parts.

1. Making the Powerup last after the first Matuvu and the first Hoodblaster.
2. Keeping the combo going by rolling into the first Gem in the first Hoodoo level. Powerup issue.
3. Keeping the combo going after killing the Hoodblaster in the Hallway and going down again. Powerup issue.
4. Keeping the combo going with the Matuvu exiting the Tower. Powerup issue.
5. Keeping the combo going with the Gems on the lower level and killing the Hoodstormer on time. Powerup issue.
6. Keeping the combo going with the Gems in the Hallway to the first area using the three Pigs. No Powerup.
7. Keeping the combo going to include the Hoodblaster on the scaffolding above the Gate near the exit.

When comparing this to HH2 room 3 where there were three critical points of the same caliber as above, having to play a combo with seven extremely hard points will be a challenge indeed. Furthermore the Powerup issue only adds to that challenge.

I'm still in part 5 trying to reach a new maximum. I don't have too much time to play at the moment, so progress is slow.

I would like to investigate part 3 when I have the time.

I wonder if IPG players can use the IPG in part 2 to reach a new maximum in LOTLD?
1234 wrote:By the way, meanwhile i found the spot for the ESJ in FC part 4, so i think i´ll now finally go for the 50k points. :)
Have you made a video of this? Please post it if you have :D
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Re: Rayman 3 scores

Post by 1234 »

MandM81 wrote:Thanks for the video and congratulations on reaching (theoretically) 46k in part 1.
Thanks, i can say, i´m quite satisfied with it. :)
MandM81 wrote:I have listed no less than seven very hard or critical parts. [...]
The seven points, you listed are indeed the most difficult moments in the combo.

To issue 1, 2 and 5: Maz and me made videos to these problems. All three parts of the combo are quite hard, but at least possible.

To the other issues: Yet i didn´t succeed in any of these critical parts, so i don´t know, whether they are doable. However i haven´t yet tested problem 3 and 7 anyway, so it doesn´t mean anything.
As for the 4th issue, i guess in order to do that we´ll need RibSharks trick (i.e. entering snapshot mode and exiting it while holding the look mode button). Without that, getting the matuvu in time seems to be (almost) impossible.
However i think, that the 6th issue will be still the most critical ...
MandM81 wrote:I wonder if IPG players can use the IPG in part 2 to reach a new maximum in LOTLD?
Actually i don´t know that. I remember, that once Maz made a video on that; meanwhile it might be a little bit outdated, since it was already ~one year ago (?), but maybe he´ll still know what difference the IPG could make in terms of points.
I think when i´ll investigate part 2, i´ll also take a look at the IPG. It might be interesting to know, how far one can get with the IPG.
I also wonder, whether Lance will play LOTLD, once he find the time and motivation; it could be interesting to see, what he can do with savestates and slowdowns.
MandM81 wrote:Have you made a video of this? Please post it if you have :D
I´ll try to make a video of the whole part (as i did in part 2 and 3). As soon i´ll have done it, i´ll post a video. :D


A few days ago i also recorded some things (glitches) you can do with a shoe and a turtle (in LOTLD). It´s not useful for scoring, but in case someone is interested: Video.

Good luck in LOTLD part 5! I guess, once you´ll succeed in this horrible combo, you´ll wish that we won´t find a new maximum in part 3. :mryellow:
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Re: Rayman 3 scores

Post by Maz »

First off, nice findings in LOTLD1, amazing work! :up:
1234 wrote: Actually i don´t know that. I remember, that once Maz made a video on that; meanwhile it might be a little bit outdated, since it was already ~one year ago (?), but maybe he´ll still know what difference the IPG could make in terms of points.
I think when i´ll investigate part 2, i´ll also take a look at the IPG. It might be interesting to know, how far one can get with the IPG.
I also wonder, whether Lance will play LOTLD, once he find the time and motivation; it could be interesting to see, what he can do with savestates and slowdowns.
I don't remember the difference all that well, but I can say for sure that one was able to get more than 42.000 Points with the IPG. I also forgot how many points you could get without the IPG, but I think it might've been, like, a 7k difference (but don't quote me on that).
Now, if your numbers are correct, that should be enough to put you at at least 123k (how the hell do you get a 28k+ Combo tho :shock: ), so who knows.

I would certainly try to help testing whether your problems in Part 1 can be solved, but I'm currently stuck myself on trying to get 15k+ in DOTK1 to work; I'm currently at a maximum of 14.500 for that part and missing just splitseconds to succeeding in 2 potential improvements. So, sadly, you're on your own this time... best of luck to you! :)
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Re: Rayman 3 scores

Post by 1234 »

Maz wrote:First off, nice findings in LOTLD1, amazing work! :up:
Thanks! :)
Maz wrote:I don't remember the difference all that well, but I can say for sure that one was able to get more than 42.000 Points with the IPG.
Good to know that you can get at least 42k with the IPG in part 2. When i said/wrote, that one can get 116420 points after part 3 by now, i calculated 37620 points for part 2. Let´s assume that with the IPG 42620 points are possible, the difference would be 5000 points and thus the maximum after part 3 would be 121420 points. That means only 1200 points would miss for a new maximum (if you want to use the IPG).

However, so far i recall, with the IPG we were not able to include the 2 Hoodblaster in part 2 (at the exit of the first area), but maybe i found out, what makes them spawn.
It seems that at first you have to kill the hoodstyler with the dollar sign (with the lockjaw) and afterwards take the vortex.
Yet i haven´t tried it with the IPG, but i expect/think, that you can make the two hoodblaster spawn in the same way.

I tried to find the exact way how you can make them appear, because maybe it might allow us to combine the balloon combo with the matuvu tribelle combo. Unfortunately you´d have to perform a SJ during the combo, but therefore one could win 2480 points, in case it´s possible.
Maz wrote:how the hell do you get a 28k+ Combo tho :shock:
I guess i made a small mistake. :? Correction: If all my ideas worked, you could get ~26k combo points in the final combo. That means the maximum would be ~126k points, but therefore you´d be allowed to lose ~2k points before.
Anyway, that´s just theoretically. We´ll see what´s possible.
Maz wrote:I would certainly try to help testing whether your problems in Part 1 can be solved, but I'm currently stuck myself on trying to get 15k+ in DOTK1 to work; I'm currently at a maximum of 14.500 for that part and missing just splitseconds to succeeding in 2 potential improvements. So, sadly, you're on your own this time... best of luck to you! :)
Thank you very much! The same to you.
It´ll be interesting to see, what you can do in DOTK. :D
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Re: Rayman 3 scores

Post by Cut »

Improvements in DOTK1? that sounds funky, I'm interested. Also MandM, have I understood it correctly that you already have recorded all videos of HH3 and just need to upload them? If so, will you find time for this anytime soon?
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Re: Rayman 3 scores

Post by gamerz31w »

9999
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Re: Rayman 3 scores

Post by MandM81 »

1234 wrote:A few days ago i also recorded some things (glitches) you can do with a shoe and a turtle (in LOTLD). It´s not useful for scoring, but in case someone is interested: Video.
Ok, I tried to play around with the Turtles. It was quite fun, but I found no further scoring options. :(
Cut wrote:Also MandM, have I understood it correctly that you already have recorded all videos of HH3 and just need to upload them? If so, will you find time for this anytime soon?
Nope, been busy with other matters. Have you made a video of the SJ in FC part 4 that you promised ages ago?
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Re: Rayman 3 scores

Post by Maz »

First things first: Happy New Year to everyone reading this! :)
Cut wrote: Improvements in DOTK1? that sounds funky, I'm interested.
Unfortunately, I'm still stuck at "only" 14.540 instead of the usual 14.390. I can get an additional 80 Points by - instead of breaking the Piggybank in the second room and then falling down to take the 3 Yellow Gems - collecting the 3 Gems first, then jumping up the vine hella fast to break the Pig and collect the Red Gems for more Points than usual (warning: extremely difficult, I only succeeded once so far).

The remaining 70 Points come from slightly altering the Hoodlum-Combo (note that I slightly messed up by taking the first Red Gem too early, normally the Combo should be worth 1.480). I'm pretty sure you can guess where the remaining Points are supposed to come from; I planned on taking the 6 Yellow Gems in the Teensie's room, roll off of the edge to the left, quickly kill the Hoodblaster mid-air, climb back up and renew the HMF, and then proceed as shown in the video, which should be enough to put you over 15.000. Though, as I said previously, I'm a splitsecond short of making it (more precisely, connecting the Gems and the Hoodblaster), and I'm starting to doubt that it's actually possible (any counter-proof is highly appreciated).

That's the only 2 improvements which I've found. I can't reach either of the Hooks from the first Hoodblaster's location, so it was impossible to connect that part of the room with the Piggybank, and the 2 Yellow Gems at the very top of the Level don't seem combo-able with anything either. I also tried to play the "old" version of the Hoodlum-Combo where I killed the Hoodblaster as late as possible, then I took the Throttle Copter and flew over to the other Hoodlum, killed it mid-air, then entered the room with Globox and dropped down to where the other 8 Gems are. Not only is that (almost?) impossible, but Globox won't enter the room unless you're in it, so you lose the Combo before you can take the Gems in the next room, which kills any potential this approach might have.

Edit:
Also, in case anyone's interested, here's my current version of Clearleaf Forest, Part 3, without Glitches. I'm not particularly happy about it since I feel like I waste a lot of Points this way, so any suggestions are welcome! ;)
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Re: Rayman 3 scores

Post by Cut »

MandM81 wrote:Nope, been busy with other matters. Have you made a video of the SJ in FC part 4 that you promised ages ago?
I might give it another shot tonight, since I'm looking forward to a Rayman 3 hangout with some people, might even do a little twitch stream again. What is "nope" relating to, that the videos have not been recorded or just not been uploaded?
Maz wrote:Also, in case anyone's interested, here's my current version of Clearleaf Forest, Part 3, without Glitches. I'm not particularly happy about it since I feel like I waste a lot of Points this way, so any suggestions are welcome! ;)
Considering how blind I am to playing glitchless, this is damn impressive, I don't see a lot of wasted points at all honestly. Doing the math on this, I can't imagine that this loses a lot to the combos we played pre-2013.
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Re: Rayman 3 scores

Post by MandM81 »

It means I've been too busy to finish the videos. The last recording sessions were done in HH part 3, but I wasn't happy with the result. I will aim to get the entire final combo right.

How are you doing in HH? Have you finished part 1, and if so, what's your score?
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Re: Rayman 3 scores

Post by Cut »

I might present several results tomorrow. I'm going to do some stuff FC4, maybe give BOM1 another shot at a possible IPG and HH1-3. idk, anything
I question that I will actually play HH at some point, I just want to finish the IPG walkthrough for part 1. Especially since I assume that PC players have no real choice other than going with the IPG if they want to make up the lums glitch deficit. Another thing it would be worth to do the math on.
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Re: Rayman 3 scores

Post by 1234 »

Happy new year from me as well! :)
Maz wrote:Unfortunately, I'm still stuck at "only" 14.540 instead of the usual 14.390. [...]
Great work in DOTK1 and CF3, it´s quite impressive :up: . For both parts i don´t have any other ideas by now. Of course, in DOTK, you could try to make improvements based on glitches (like returning to the very first area with the lockjaw or whatever), but well, you´d have to use glitches...
As for CF3, maybe i´ll think about some improvements later, but actually i think that because of the powerup issue it might be quite hard to find something better than you did.
Out of interest, how many points can you get after part 3 (in CF) without glitches at the moment?
I hope you´ll also look for improvements in the other parts of DOTK?!
Cut wrote:I might give it another shot tonight, since I'm looking forward to a Rayman 3 hangout with some people, might even do a little twitch stream again.
Funny coincidence; just yesterday i got the matuvu tribelle combo (and some attempts of the SJ) on video. While recording, somehow the SJs aren´t high enough, so i had to stop recording to get a SJ with the right height. Matuvu Tribelle Combo
If you want to do another video of the combo or the SJ, it´s always welcome, especially since my video don´t show a completely successful SJ. :wink:

Until now i couldn´t finish my plans in FC and LOTLD yet, so by now just a few "updates":
1.) In LOTLD3 in the final combo i could get the second matuvu in combo, so this critical part is definitely possible.
2.) In LOTLD2 i found two new improvements, which are most likely possible. Sadly you have to use two small glitches for them. I´ll reveal the ideas later; by now i can say that you could possibly win 440+110=550 points
3.) In FC4 in the old version of the first matuvu combo (the version where you don´t need any SJs) after lowering both mushrooms you can get all four yellow gems before taking the red gem. By that you will win 40 points. I´ll upload a video in a few days or weeks.
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Re: Rayman 3 scores

Post by Maz »

1234 wrote: Funny coincidence; just yesterday i got the matuvu tribelle combo (and some attempts of the SJ) on video. While recording, somehow the SJs aren´t high enough, so i had to stop recording to get a SJ with the right height. Matuvu Tribelle Combo
If you want to do another video of the combo or the SJ, it´s always welcome, especially since my video don´t show a completely successful SJ.
Looking good, nicely done! :up:
1234 wrote: Until now i couldn´t finish my plans in FC and LOTLD yet, so by now just a few "updates":
1.) In LOTLD3 in the final combo i could get the second matuvu in combo, so this critical part is definitely possible.
2.) In LOTLD2 i found two new improvements, which are most likely possible. Sadly you have to use two small glitches for them. I´ll reveal the ideas later; by now i can say that you could possibly win 440+110=550 points
3.) In FC4 in the old version of the first matuvu combo (the version where you don´t need any SJs) after lowering both mushrooms you can get all four yellow gems before taking the red gem. By that you will win 40 points. I´ll upload a video in a few days or weeks.
1.) Great to hear, that was actually one of the parts I was most worried about; not because it's the most difficult, but rather because it's in the middle of the Combo, so it would've hurt a lot if that wouldn't have been possible.
2.) Looking forward to hearing about that! ;)
3.) Great job finding another 40 Points. Although I'd guess that you won't play FC again for 40 Points it might still be useful information for other players opting to go for the maximum.
1234 wrote: Of course, in DOTK, you could try to make improvements based on glitches (like returning to the very first area with the lockjaw or whatever), but well, you´d have to use glitches [...] I hope you´ll also look for improvements in the other parts of DOTK?!
While I am playing without Glitches, I'm still looking for improvements no matter how you can get them. If I discover a useful Glitch, I will still test how much this Glitch could potentially gain etc (although admittedly, looking for Glitches is always the last thing I resort to - not because I'm overly opposed to it, but simply because I forget to look for them :P ).
I will, of course, try to find further improvements in the other Parts as well, but seeing how I'm stuck with Part 1 at the moment, it was the only Part I mentioned.
1234 wrote: As for CF3, maybe i´ll think about some improvements later, but actually i think that because of the powerup issue it might be quite hard to find something better than you did.
Out of interest, how many points can you get after part 3 (in CF) without glitches at the moment?
I calculated the following Scores (and hopefully didn't make any mistakes):

Part 1: 14.090 Points

Nothing changed here.

Part 2: 46.350 Points

(WARNING: Foul language ahead) Thanks to the piece-of-shit Green-Gem-Combo (requires near-perfect movement so you can actually make that on time), the even-more-piece-of-shit Matuvu-Combo (I mean, just look at that thing), and the biggest-piece-of-shit Piggybank-Combo (skipping the Red Gem quickly so that you can kill the Hoodblaster with a Vortex is an ordeal in itself, and then the Combo is also A LOT more disgusting to play than it looks like), I managed to slightly improve the Score in this Part.

Part 3: 47.710 Points

What you can see in the most recent video, +210 Points (+30 Points for the one-hit-kill of one of the Hoodblasters and +30 / +150 (Combo) x2 Bonus for the Slapdash); always on the look-out for improvements. On that note, even though I know it's probably been a while since someone played the "normal" way, can someone tell me with absolute certainty whether or not you can kill the second Hoodblaster in the area with the Mushroom before the HMF runs out?

Total: 108.150 Points

Considering how much I've already squeezed out of Part 2 and 3, I'd consider this not even remotely close to the Maximum. Hopefully I can find something better in Part 3...
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