Rayman 2/3 modding?
Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
-
SilentSanctuary

- Posts: 245
- Joined: Sat Apr 30, 2011 4:30 pm
- Tings: 11395
Rayman 2/3 modding?
Does anybody know could R2/R3 be modded in any way? It would be fun to create a mod of them. If anyone has any useful ideas, please post them here!
Oh, and by the way, does anyone know anything about the game engines Ubisoft used while making these games?
Oh, and by the way, does anyone know anything about the game engines Ubisoft used while making these games?
-
Adsolution

- Posts: 22233
- Joined: Sat Aug 22, 2009 4:55 pm
- Contact:
- Tings: 110541
Re: Rayman 2/3 modding?
Rayman 3 uses the Torque engine as far as I know.
They can't be modded very much, but you can do full texture mods on the N64 version of Rayman 2 with an emulator.
They can't be modded very much, but you can do full texture mods on the N64 version of Rayman 2 with an emulator.
-
SilentSanctuary

- Posts: 245
- Joined: Sat Apr 30, 2011 4:30 pm
- Tings: 11395
Re: Rayman 2/3 modding?
Thank you for telling the name of the Rayman 3 engine, I have been looking for it without finding out.
-
Master

- Posts: 53544
- Joined: Sun Aug 21, 2011 10:14 am
- Location: Somewhere specific, I'd assume.
- Tings: 468320
Re: Rayman 2/3 modding?
I had no idea that was the engine R3 used...
Where/How'd you find this out?
Where/How'd you find this out?
Last edited by Master on Fri Oct 12, 2012 7:47 pm, edited 1 time in total.
Re: Rayman 2/3 modding?
How did you get that idea? I don't think it does...RayFan9876 wrote:Rayman 3 uses the Torque engine as far as I know.
-
Adsolution

- Posts: 22233
- Joined: Sat Aug 22, 2009 4:55 pm
- Contact:
- Tings: 110541
Re: Rayman 2/3 modding?
I swear I had read somewhere that it used the Torque engine. I did say "as far as I know," so I could be wrong. The graphical prowess looks very similar though, so I think it definitely is a possibility.
-
stan423321

- Posts: 7312
- Joined: Sat Jan 12, 2008 3:22 pm
- Location: Poland, of Union of Socialistic European Republics
- Tings: 63250
Re: Rayman 2/3 modding?
Torque is really, really bad name for engine, isn't it? Especially given that R3 seems to not use torques as long as I see stuff well.
Re: Rayman 2/3 modding?
Torque was only released to public outside GarageGames/Dynamix in 2007, and as it's not mentioned in the Rayman 3 credits, I highly doubt it uses the Torque engine.
It actually seems to be using the improved Rayman 2 engine that was first used to port Donald Duck to PS2 and Gamecube.
It actually seems to be using the improved Rayman 2 engine that was first used to port Donald Duck to PS2 and Gamecube.
-
Adsolution

- Posts: 22233
- Joined: Sat Aug 22, 2009 4:55 pm
- Contact:
- Tings: 110541
Re: Rayman 2/3 modding?
Wow, that's a horrible engine for having been released in 2007. I thought it had been around since the early 2000s.Drolpiraat wrote:Torque was only released to public outside GarageGames/Dynamix in 2007, and as it's not mentioned in the Rayman 3 credits, I highly doubt it uses the Torque engine.
Now that's interesting. I wouldn't have guessed, since they hardly seem to resemble eachother. That's probably just the artstyle though.Drolpiraat wrote:It actually seems to be using the improved Rayman 2 engine that was first used to port Donald Duck to PS2 and Gamecube.
-
Master

- Posts: 53544
- Joined: Sun Aug 21, 2011 10:14 am
- Location: Somewhere specific, I'd assume.
- Tings: 468320
Re: Rayman 2/3 modding?
I have always had a niggling suspicion that R3 used an upgraded R2 engine, I don't know why exactly, but they felt very similar in some ways.
That and this screenshot:

That and this screenshot:

Re: Rayman 2/3 modding?
Hahaha really it could have happened. This screenshot is not so strange for me.Master4lyf1 wrote:I have always had a niggling suspicion that R3 used an upgraded R2 engine, I don't know why exactly, but they felt very similar in some ways.
That and this screenshot:
Image
Re: Rayman 2/3 modding?
Yep. You can actually notice the similarities between Donald Duck and Rayman 2 though... I seem to remember they hadn't even changed the font for the PC version xDRayFan9876 wrote:Now that's interesting. I wouldn't have guessed, since they hardly seem to resemble eachother. That's probably just the artstyle though.Drolpiraat wrote:It actually seems to be using the improved Rayman 2 engine that was first used to port Donald Duck to PS2 and Gamecube.
Anyway, I think Rayman M/Arena uses the same engine as well. That would mean Rayman 2, Donald Duck: Goin' Quackers/Quack Attack, Rayman M/Arena and Rayman 3 all use modified versions of the same engine.
-
SilentSanctuary

- Posts: 245
- Joined: Sat Apr 30, 2011 4:30 pm
- Tings: 11395
Re: Rayman 2/3 modding?
Thank you all for the info you've given. I think that if the engine is created and used only by Ubisoft in these games, it might be possible that there is no name for the engine and/or you couldn't get it anywhere.
Re: Rayman 2/3 modding?
so is there any way to run 3d ripper dx without virtual machines like Oracle Virtual Box?


