I'm playing two games currently.
Her Story, an investigation game made of actual video footage. So far, it's really great. The story is intriguing, and has amazing twists. I really like how the game lets completely explore the case in a non-linear way. It's a unique detective experience!
And also,
Shadow Complex being free for the holiday, I decided to play it. It's a cool Metroid-like, with great level-design and nervous mechanics. It also has some pretty settings: while the game is made of 2D levels, environments are in 3D, and it creates some nice scenes.
What I like though, is the contrast between the first game entirely narrative with a great effort on the story, and the second one being more focused on its interactive mechanics and… Having a really dumb story in comparison.
Random guy infiltrating (accidentally) a military base to save his girlfriend (of course there's a damsel in distress, I mean, what other motivation could there be to fight terrorists? :p), killing them surprisingly easily, and defeating even the most advanced technology, while acknowledging that “they have an army capable of invading any country… maybe even <em>ours</em>!?”. And passing through the most clever security system ever made, where every locked door has a hatch above it, or just unlocks when every guards in the room are dead. Of course, these clichés are found in most games. But this one also have a lot of dialogs, trying to develop the plot, even giving background, motivations and feelings to the characters. But when the protagonist comments on how easily he kills every enemies, or when the terrorists are wondering “Who that unstoppable intruder is”. It falls completely flat given the absurdity of one dude dismantling a whole terrorist network only for his girlfriend.
It's not necessarily a flaw though. It makes the game kind of funny. I'm enjoying it and the other one both.