Project: UnLockRay ( ULR / REL )
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Master

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Re: Project: UnLockRay ( ULR / REL )
I'll edit in the subreddit link to the OP for anyone else who's interested in the project, hopefully it'll drum up even more interest.
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bunnieblaster

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Re: Project: UnLockRay ( ULR / REL )
Yeah that happens to me too, I don't know how to fix that.
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Master

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Re: Project: UnLockRay ( ULR / REL )
Compatibility issues, perhaps? Would it be possible to run them within an older version of Windows, within a VM?
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bunnieblaster

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Re: Project: UnLockRay ( ULR / REL )
Just tried running it on a XP Virtual Machine, but I couldn't get the game to work (neither demo nor full version).Master wrote:Compatibility issues, perhaps? Would it be possible to run them within an older version of Windows, within a VM?
Something to do with no graphics card being found I think, although I did enable the 3d acceleration.
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bunnieblaster

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Re: Project: UnLockRay ( ULR / REL )
Been working on a tool to read/organize dreamcasts log files which describe quite a lot about how the game stores things 
EDIT: I finished the tool, you can download it here.
EDIT: I finished the tool, you can download it here.
Re: Project: UnLockRay ( ULR / REL )
I did not try the early demo but is it that different from the known R2 demo for PC with the wierd facial expression of Rayman?
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bunnieblaster

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Re: Project: UnLockRay ( ULR / REL )
It's not very different, but there are some small changes, especially in the game files.
Re: Project: UnLockRay ( ULR / REL )
No real in-game changes. I remember The Hall of Doors being named Hall of Doors now instead of Mapmonde and I actually think you started with a fully upgraded shot and that it said there were 0 cages in the level for some reason (though you could still get the cages resulting in it saying 1/0 cages)
Re: Project: UnLockRay ( ULR / REL )
what about unlockray project for rayman 3?
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Shrooblord

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Re: Project: UnLockRay ( ULR / REL )
Lol now we need to go off on some theoritical tangent in Raymanian quantum physics to explain this perculiar dualistic property of the mysterious Void Cage.Carrot-master wrote:(though you could still get the cages resulting in it saying 1/0 cages)
Re: Project: UnLockRay ( ULR / REL )
Ray-titeuf?


Re: Project: UnLockRay ( ULR / REL )
What in death's name is that ?!
Re: Project: UnLockRay ( ULR / REL )
you can basically trick the beta version to activate first person mode debug option in skate level, you activate the camera mode, go into snap mode then zoom out, and you creep out xDincognito wrote:What in death's name is that ?!
Basically, that's because the game actually uses another rayman when using camera mode XD
Re: Project: UnLockRay ( ULR / REL )
using rayman 3 engine we can sawp forms as new powers that ones from rayman 4 trailer or rayman raving raving rabbids from gba or ds.
Re: Project: UnLockRay ( ULR / REL )
Looks more like Rayman wearing a gnome hat 
Re: Project: UnLockRay ( ULR / REL )
? I don't really understand, mind explaning more please?gamerz31w wrote:using rayman 3 engine we can sawp forms as new powers that ones from rayman 4 trailer or rayman raving raving rabbids from gba or ds.
YeahEren wrote:Looks more like Rayman wearing a gnome hat
Re: Project: UnLockRay ( ULR / REL )
rayman 3 mods like in sonic generations pc.I mean modications to maps and characters.
Re: Project: UnLockRay ( ULR / REL )
I bet someone already made textures mods.
But still, no maps modification.
But still, no maps modification.
Re: Project: UnLockRay ( ULR / REL )
I made texture mods on GC (modifying the textures files, not dolphin replacement) but we can't do it on PC atmincognito wrote:I bet someone already made textures mods.
But still, no maps modification.
Map modification isn't possible atm too





